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Add OGLTextureView
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@ -33,6 +33,24 @@ void OGLTexture::Release() {
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handle = 0;
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handle = 0;
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}
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}
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void OGLTextureView::Create() {
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if (handle != 0)
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return;
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MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
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glGenTextures(1, &handle);
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}
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void OGLTextureView::Release() {
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if (handle == 0)
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return;
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MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
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glDeleteTextures(1, &handle);
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OpenGLState::GetCurState().UnbindTexture(handle).Apply();
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handle = 0;
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}
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void OGLSampler::Create() {
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void OGLSampler::Create() {
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if (handle != 0)
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if (handle != 0)
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return;
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return;
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@ -36,6 +36,31 @@ public:
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GLuint handle = 0;
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GLuint handle = 0;
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};
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};
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class OGLTextureView : private NonCopyable {
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public:
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OGLTextureView() = default;
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OGLTextureView(OGLTextureView&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
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~OGLTextureView() {
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Release();
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}
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OGLTextureView& operator=(OGLTextureView&& o) noexcept {
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Release();
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handle = std::exchange(o.handle, 0);
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return *this;
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}
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/// Creates a new internal OpenGL resource and stores the handle
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void Create();
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/// Deletes the internal OpenGL resource
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void Release();
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GLuint handle = 0;
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};
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class OGLSampler : private NonCopyable {
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class OGLSampler : private NonCopyable {
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public:
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public:
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OGLSampler() = default;
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OGLSampler() = default;
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