mirror of
https://git.h3cjp.net/H3cJP/citra.git
synced 2024-12-27 05:36:42 +00:00
android: Harden emulation shutdown when loader fails.
This commit is contained in:
parent
e12e1efa40
commit
39ab81a098
|
@ -96,8 +96,7 @@ public:
|
|||
system.GetFileSystemController().CreateFactories(*system.GetFilesystem());
|
||||
|
||||
// Load the ROM.
|
||||
const Core::SystemResultStatus load_result{
|
||||
system.Load(EmulationSession::GetInstance().Window(), filepath)};
|
||||
load_result = system.Load(EmulationSession::GetInstance().Window(), filepath);
|
||||
if (load_result != Core::SystemResultStatus::Success) {
|
||||
return load_result;
|
||||
}
|
||||
|
@ -113,13 +112,18 @@ public:
|
|||
void ShutdownEmulation() {
|
||||
std::scoped_lock lock(mutex);
|
||||
|
||||
is_running = false;
|
||||
|
||||
// Unload user input.
|
||||
system.HIDCore().UnloadInputDevices();
|
||||
|
||||
// Shutdown the main emulated process
|
||||
system.DetachDebugger();
|
||||
system.ShutdownMainProcess();
|
||||
detached_tasks.WaitForAllTasks();
|
||||
if (load_result == Core::SystemResultStatus::Success) {
|
||||
system.DetachDebugger();
|
||||
system.ShutdownMainProcess();
|
||||
detached_tasks.WaitForAllTasks();
|
||||
load_result = Core::SystemResultStatus::ErrorNotInitialized;
|
||||
}
|
||||
|
||||
// Tear down the render window.
|
||||
window.reset();
|
||||
|
@ -174,6 +178,7 @@ private:
|
|||
std::unique_ptr<EmuWindow_Android> window;
|
||||
std::condition_variable_any cv;
|
||||
bool is_running{};
|
||||
Core::SystemResultStatus load_result{Core::SystemResultStatus::ErrorNotInitialized};
|
||||
|
||||
mutable std::mutex perf_stats_mutex;
|
||||
mutable std::mutex mutex;
|
||||
|
@ -217,13 +222,14 @@ static Core::SystemResultStatus RunEmulation(const std::string& filepath) {
|
|||
return Core::SystemResultStatus::ErrorLoader;
|
||||
}
|
||||
|
||||
SCOPE_EXIT({ EmulationSession::GetInstance().ShutdownEmulation(); });
|
||||
|
||||
const auto result = EmulationSession::GetInstance().InitializeEmulation(filepath);
|
||||
if (result != Core::SystemResultStatus::Success) {
|
||||
return result;
|
||||
}
|
||||
|
||||
EmulationSession::GetInstance().RunEmulation();
|
||||
EmulationSession::GetInstance().ShutdownEmulation();
|
||||
|
||||
return Core::SystemResultStatus::Success;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue