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config: Read UISettings as basic settings
I must have been asleep or something. These need to be read with the new ReadBasicSetting function.
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cf1cd3321d
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@ -926,10 +926,8 @@ void Config::ReadUIValues() {
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UISettings::values.theme =
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UISettings::values.theme =
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ReadSetting(QStringLiteral("theme"), QString::fromUtf8(UISettings::themes[0].second))
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ReadSetting(QStringLiteral("theme"), QString::fromUtf8(UISettings::themes[0].second))
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.toString();
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.toString();
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UISettings::values.enable_discord_presence =
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ReadBasicSetting(UISettings::values.enable_discord_presence);
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ReadSetting(QStringLiteral("enable_discord_presence"), true).toBool();
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ReadBasicSetting(UISettings::values.select_user_on_boot);
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UISettings::values.select_user_on_boot =
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ReadSetting(QStringLiteral("select_user_on_boot"), false).toBool();
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ReadUIGamelistValues();
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ReadUIGamelistValues();
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ReadUILayoutValues();
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ReadUILayoutValues();
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@ -937,24 +935,17 @@ void Config::ReadUIValues() {
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ReadScreenshotValues();
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ReadScreenshotValues();
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ReadShortcutValues();
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ReadShortcutValues();
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UISettings::values.single_window_mode =
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ReadBasicSetting(UISettings::values.single_window_mode);
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ReadSetting(QStringLiteral("singleWindowMode"), true).toBool();
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ReadBasicSetting(UISettings::values.fullscreen);
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UISettings::values.fullscreen = ReadSetting(QStringLiteral("fullscreen"), false).toBool();
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ReadBasicSetting(UISettings::values.display_titlebar);
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UISettings::values.display_titlebar =
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ReadBasicSetting(UISettings::values.show_filter_bar);
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ReadSetting(QStringLiteral("displayTitleBars"), true).toBool();
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ReadBasicSetting(UISettings::values.show_status_bar);
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UISettings::values.show_filter_bar =
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ReadBasicSetting(UISettings::values.confirm_before_closing);
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ReadSetting(QStringLiteral("showFilterBar"), true).toBool();
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ReadBasicSetting(UISettings::values.first_start);
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UISettings::values.show_status_bar =
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ReadBasicSetting(UISettings::values.callout_flags);
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ReadSetting(QStringLiteral("showStatusBar"), true).toBool();
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ReadBasicSetting(UISettings::values.show_console);
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UISettings::values.confirm_before_closing =
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ReadBasicSetting(UISettings::values.pause_when_in_background);
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ReadSetting(QStringLiteral("confirmClose"), true).toBool();
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ReadBasicSetting(UISettings::values.hide_mouse);
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UISettings::values.first_start = ReadSetting(QStringLiteral("firstStart"), true).toBool();
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UISettings::values.callout_flags = ReadSetting(QStringLiteral("calloutFlags"), 0).toUInt();
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UISettings::values.show_console = ReadSetting(QStringLiteral("showConsole"), false).toBool();
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UISettings::values.pause_when_in_background =
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ReadSetting(QStringLiteral("pauseWhenInBackground"), false).toBool();
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UISettings::values.hide_mouse =
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ReadSetting(QStringLiteral("hideInactiveMouse"), false).toBool();
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qt_config->endGroup();
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qt_config->endGroup();
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}
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}
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@ -962,12 +953,11 @@ void Config::ReadUIValues() {
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void Config::ReadUIGamelistValues() {
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void Config::ReadUIGamelistValues() {
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qt_config->beginGroup(QStringLiteral("UIGameList"));
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qt_config->beginGroup(QStringLiteral("UIGameList"));
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UISettings::values.show_add_ons = ReadSetting(QStringLiteral("show_add_ons"), true).toBool();
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ReadBasicSetting(UISettings::values.show_add_ons);
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UISettings::values.icon_size = ReadSetting(QStringLiteral("icon_size"), 64).toUInt();
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ReadBasicSetting(UISettings::values.icon_size);
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UISettings::values.row_1_text_id = ReadSetting(QStringLiteral("row_1_text_id"), 3).toUInt();
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ReadBasicSetting(UISettings::values.row_1_text_id);
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UISettings::values.row_2_text_id = ReadSetting(QStringLiteral("row_2_text_id"), 2).toUInt();
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ReadBasicSetting(UISettings::values.row_2_text_id);
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UISettings::values.cache_game_list =
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ReadBasicSetting(UISettings::values.cache_game_list);
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ReadSetting(QStringLiteral("cache_game_list"), true).toBool();
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const int favorites_size = qt_config->beginReadArray(QStringLiteral("favorites"));
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const int favorites_size = qt_config->beginReadArray(QStringLiteral("favorites"));
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for (int i = 0; i < favorites_size; i++) {
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for (int i = 0; i < favorites_size; i++) {
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qt_config->setArrayIndex(i);
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qt_config->setArrayIndex(i);
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@ -990,8 +980,7 @@ void Config::ReadUILayoutValues() {
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ReadSetting(QStringLiteral("gameListHeaderState")).toByteArray();
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ReadSetting(QStringLiteral("gameListHeaderState")).toByteArray();
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UISettings::values.microprofile_geometry =
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UISettings::values.microprofile_geometry =
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ReadSetting(QStringLiteral("microProfileDialogGeometry")).toByteArray();
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ReadSetting(QStringLiteral("microProfileDialogGeometry")).toByteArray();
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UISettings::values.microprofile_visible =
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ReadBasicSetting(UISettings::values.microprofile_visible);
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ReadSetting(QStringLiteral("microProfileDialogVisible"), false).toBool();
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qt_config->endGroup();
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qt_config->endGroup();
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}
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}
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