mirror of
https://git.h3cjp.net/H3cJP/citra.git
synced 2024-12-27 21:56:42 +00:00
GSP: Allow the signaling of the PDC0/1 interrupts even if the GPU right hasn't been acquired.
This was verified with a hwtest.
This commit is contained in:
parent
aa90198ec5
commit
34685f48dc
|
@ -371,6 +371,43 @@ void GSP_GPU::UnregisterInterruptRelayQueue(Kernel::HLERequestContext& ctx) {
|
|||
LOG_DEBUG(Service_GSP, "called");
|
||||
}
|
||||
|
||||
void GSP_GPU::SignalInterruptForThread(InterruptId interrupt_id, u32 thread_id) {
|
||||
SessionData* session_data = FindRegisteredThreadData(thread_id);
|
||||
if (session_data == nullptr)
|
||||
return;
|
||||
|
||||
auto interrupt_event = session_data->interrupt_event;
|
||||
if (interrupt_event == nullptr) {
|
||||
LOG_WARNING(Service_GSP, "cannot synchronize until GSP event has been created!");
|
||||
return;
|
||||
}
|
||||
InterruptRelayQueue* interrupt_relay_queue = GetInterruptRelayQueue(shared_memory, thread_id);
|
||||
u8 next = interrupt_relay_queue->index;
|
||||
next += interrupt_relay_queue->number_interrupts;
|
||||
next = next % 0x34; // 0x34 is the number of interrupt slots
|
||||
|
||||
interrupt_relay_queue->number_interrupts += 1;
|
||||
|
||||
interrupt_relay_queue->slot[next] = interrupt_id;
|
||||
interrupt_relay_queue->error_code = 0x0; // No error
|
||||
|
||||
// Update framebuffer information if requested
|
||||
// TODO(yuriks): Confirm where this code should be called. It is definitely updated without
|
||||
// executing any GSP commands, only waiting on the event.
|
||||
// TODO(Subv): The real GSP module triggers PDC0 after updating both the top and bottom
|
||||
// screen, it is currently unknown what PDC1 does.
|
||||
int screen_id =
|
||||
(interrupt_id == InterruptId::PDC0) ? 0 : (interrupt_id == InterruptId::PDC1) ? 1 : -1;
|
||||
if (screen_id != -1) {
|
||||
FrameBufferUpdate* info = GetFrameBufferInfo(thread_id, screen_id);
|
||||
if (info->is_dirty) {
|
||||
GSP::SetBufferSwap(screen_id, info->framebuffer_info[info->index]);
|
||||
info->is_dirty.Assign(false);
|
||||
}
|
||||
}
|
||||
interrupt_event->Signal();
|
||||
}
|
||||
|
||||
/**
|
||||
* Signals that the specified interrupt type has occurred to userland code
|
||||
* @param interrupt_id ID of interrupt that is being signalled
|
||||
|
@ -378,59 +415,26 @@ void GSP_GPU::UnregisterInterruptRelayQueue(Kernel::HLERequestContext& ctx) {
|
|||
* @todo This probably does not belong in the GSP module, instead move to video_core
|
||||
*/
|
||||
void GSP_GPU::SignalInterrupt(InterruptId interrupt_id) {
|
||||
// Don't do anything if no process has acquired the GPU right.
|
||||
if (active_thread_id == -1)
|
||||
return;
|
||||
|
||||
if (nullptr == shared_memory) {
|
||||
LOG_WARNING(Service_GSP, "cannot synchronize until GSP shared memory has been created!");
|
||||
return;
|
||||
}
|
||||
|
||||
// The PDC0 and PDC1 interrupts are fired even if the GPU right hasn't been acquired.
|
||||
// Normal interrupts are only signaled for the active thread (ie, the thread that has the GPU
|
||||
// right), but the PDC0/1 interrupts are signaled for every registered thread.
|
||||
for (int thread_id = 0; thread_id < MaxGSPThreads; ++thread_id) {
|
||||
if (interrupt_id != InterruptId::PDC0 && interrupt_id != InterruptId::PDC1) {
|
||||
// Ignore threads that aren't the current active thread
|
||||
if (thread_id != active_thread_id)
|
||||
continue;
|
||||
if (interrupt_id == InterruptId::PDC0 || interrupt_id == InterruptId::PDC1) {
|
||||
for (u32 thread_id = 0; thread_id < MaxGSPThreads; ++thread_id) {
|
||||
SignalInterruptForThread(interrupt_id, thread_id);
|
||||
}
|
||||
SessionData* session_data = FindRegisteredThreadData(thread_id);
|
||||
if (session_data == nullptr)
|
||||
continue;
|
||||
|
||||
auto interrupt_event = session_data->interrupt_event;
|
||||
if (interrupt_event == nullptr) {
|
||||
LOG_WARNING(Service_GSP, "cannot synchronize until GSP event has been created!");
|
||||
continue;
|
||||
}
|
||||
InterruptRelayQueue* interrupt_relay_queue =
|
||||
GetInterruptRelayQueue(shared_memory, thread_id);
|
||||
u8 next = interrupt_relay_queue->index;
|
||||
next += interrupt_relay_queue->number_interrupts;
|
||||
next = next % 0x34; // 0x34 is the number of interrupt slots
|
||||
|
||||
interrupt_relay_queue->number_interrupts += 1;
|
||||
|
||||
interrupt_relay_queue->slot[next] = interrupt_id;
|
||||
interrupt_relay_queue->error_code = 0x0; // No error
|
||||
|
||||
// Update framebuffer information if requested
|
||||
// TODO(yuriks): Confirm where this code should be called. It is definitely updated without
|
||||
// executing any GSP commands, only waiting on the event.
|
||||
// TODO(Subv): The real GSP module triggers PDC0 after updating both the top and bottom
|
||||
// screen, it is currently unknown what PDC1 does.
|
||||
int screen_id =
|
||||
(interrupt_id == InterruptId::PDC0) ? 0 : (interrupt_id == InterruptId::PDC1) ? 1 : -1;
|
||||
if (screen_id != -1) {
|
||||
FrameBufferUpdate* info = GetFrameBufferInfo(thread_id, screen_id);
|
||||
if (info->is_dirty) {
|
||||
GSP::SetBufferSwap(screen_id, info->framebuffer_info[info->index]);
|
||||
info->is_dirty.Assign(false);
|
||||
}
|
||||
}
|
||||
interrupt_event->Signal();
|
||||
return;
|
||||
}
|
||||
|
||||
// For normal interrupts, don't do anything if no process has acquired the GPU right.
|
||||
if (active_thread_id == -1)
|
||||
return;
|
||||
|
||||
SignalInterruptForThread(interrupt_id, active_thread_id);
|
||||
}
|
||||
|
||||
MICROPROFILE_DEFINE(GPU_GSP_DMA, "GPU", "GSP DMA", MP_RGB(100, 0, 255));
|
||||
|
|
|
@ -213,6 +213,14 @@ public:
|
|||
FrameBufferUpdate* GetFrameBufferInfo(u32 thread_id, u32 screen_index);
|
||||
|
||||
private:
|
||||
/**
|
||||
* Signals that the specified interrupt type has occurred to userland code for the specified GSP
|
||||
* thread id.
|
||||
* @param interrupt_id ID of interrupt that is being signalled.
|
||||
* @param thread_id GSP thread that will receive the interrupt.
|
||||
*/
|
||||
void SignalInterruptForThread(InterruptId interrupt_id, u32 thread_id);
|
||||
|
||||
/**
|
||||
* GSP_GPU::WriteHWRegs service function
|
||||
*
|
||||
|
|
Loading…
Reference in a new issue