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glasm: Add Void type to GLASM values
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3764750339
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31d402ee74
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@ -54,6 +54,7 @@ public:
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}
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switch (value.type) {
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case Type::Register:
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case Type::Void:
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break;
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case Type::U32:
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ctx.Add("MOV.U {}.x,{};", reg, value.imm_u32);
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@ -57,6 +57,9 @@ void RegAlloc::FreeReg(Register reg) {
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Value RegAlloc::MakeImm(const IR::Value& value) {
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Value ret;
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switch (value.Type()) {
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case IR::Type::Void:
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ret.type = Type::Void;
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break;
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case IR::Type::U1:
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ret.type = Type::U32;
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ret.imm_u32 = value.U1() ? 0xffffffff : 0;
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@ -23,6 +23,7 @@ namespace Shader::Backend::GLASM {
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class EmitContext;
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enum class Type : u32 {
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Void,
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Register,
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U32,
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S32,
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@ -65,6 +66,8 @@ struct Value {
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return false;
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}
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switch (type) {
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case Type::Void:
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return true;
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case Type::Register:
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return id == rhs.id;
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case Type::U32:
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@ -218,6 +221,8 @@ struct fmt::formatter<Shader::Backend::GLASM::ScalarU32> {
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template <typename FormatContext>
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auto format(const Shader::Backend::GLASM::ScalarU32& value, FormatContext& ctx) {
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switch (value.type) {
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case Shader::Backend::GLASM::Type::Void:
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break;
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case Shader::Backend::GLASM::Type::Register:
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return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id);
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case Shader::Backend::GLASM::Type::U32:
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@ -242,6 +247,8 @@ struct fmt::formatter<Shader::Backend::GLASM::ScalarS32> {
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template <typename FormatContext>
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auto format(const Shader::Backend::GLASM::ScalarS32& value, FormatContext& ctx) {
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switch (value.type) {
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case Shader::Backend::GLASM::Type::Void:
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break;
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case Shader::Backend::GLASM::Type::Register:
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return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id);
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case Shader::Backend::GLASM::Type::U32:
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@ -266,6 +273,8 @@ struct fmt::formatter<Shader::Backend::GLASM::ScalarF32> {
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template <typename FormatContext>
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auto format(const Shader::Backend::GLASM::ScalarF32& value, FormatContext& ctx) {
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switch (value.type) {
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case Shader::Backend::GLASM::Type::Void:
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break;
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case Shader::Backend::GLASM::Type::Register:
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return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id);
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case Shader::Backend::GLASM::Type::U32:
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@ -290,6 +299,8 @@ struct fmt::formatter<Shader::Backend::GLASM::ScalarF64> {
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template <typename FormatContext>
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auto format(const Shader::Backend::GLASM::ScalarF64& value, FormatContext& ctx) {
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switch (value.type) {
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case Shader::Backend::GLASM::Type::Void:
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break;
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case Shader::Backend::GLASM::Type::Register:
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return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id);
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case Shader::Backend::GLASM::Type::U32:
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