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Merge pull request #2238 from lioncash/thread
kernel/thread: Amend conditional test and assignment within UpdatePriority()
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commit
30f228a8c9
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@ -7,8 +7,6 @@
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#include <optional>
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#include <optional>
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#include <vector>
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#include <vector>
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#include <boost/range/algorithm_ext/erase.hpp>
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#include "common/assert.h"
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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@ -258,8 +256,8 @@ void Thread::AddMutexWaiter(SharedPtr<Thread> thread) {
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if (thread->lock_owner == this) {
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if (thread->lock_owner == this) {
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// If the thread is already waiting for this thread to release the mutex, ensure that the
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// If the thread is already waiting for this thread to release the mutex, ensure that the
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// waiters list is consistent and return without doing anything.
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// waiters list is consistent and return without doing anything.
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auto itr = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
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const auto iter = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
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ASSERT(itr != wait_mutex_threads.end());
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ASSERT(iter != wait_mutex_threads.end());
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return;
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return;
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}
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}
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@ -267,11 +265,16 @@ void Thread::AddMutexWaiter(SharedPtr<Thread> thread) {
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ASSERT(thread->lock_owner == nullptr);
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ASSERT(thread->lock_owner == nullptr);
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// Ensure that the thread is not already in the list of mutex waiters
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// Ensure that the thread is not already in the list of mutex waiters
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auto itr = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
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const auto iter = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
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ASSERT(itr == wait_mutex_threads.end());
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ASSERT(iter == wait_mutex_threads.end());
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// Keep the list in an ordered fashion
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const auto insertion_point = std::find_if(
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wait_mutex_threads.begin(), wait_mutex_threads.end(),
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[&thread](const auto& entry) { return entry->GetPriority() > thread->GetPriority(); });
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wait_mutex_threads.insert(insertion_point, thread);
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thread->lock_owner = this;
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thread->lock_owner = this;
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wait_mutex_threads.emplace_back(std::move(thread));
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UpdatePriority();
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UpdatePriority();
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}
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}
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@ -279,32 +282,43 @@ void Thread::RemoveMutexWaiter(SharedPtr<Thread> thread) {
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ASSERT(thread->lock_owner == this);
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ASSERT(thread->lock_owner == this);
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// Ensure that the thread is in the list of mutex waiters
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// Ensure that the thread is in the list of mutex waiters
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auto itr = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
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const auto iter = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
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ASSERT(itr != wait_mutex_threads.end());
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ASSERT(iter != wait_mutex_threads.end());
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wait_mutex_threads.erase(iter);
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boost::remove_erase(wait_mutex_threads, thread);
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thread->lock_owner = nullptr;
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thread->lock_owner = nullptr;
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UpdatePriority();
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UpdatePriority();
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}
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}
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void Thread::UpdatePriority() {
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void Thread::UpdatePriority() {
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// Find the highest priority among all the threads that are waiting for this thread's lock
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// If any of the threads waiting on the mutex have a higher priority
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// (taking into account priority inheritance), then this thread inherits
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// that thread's priority.
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u32 new_priority = nominal_priority;
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u32 new_priority = nominal_priority;
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for (const auto& thread : wait_mutex_threads) {
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if (!wait_mutex_threads.empty()) {
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if (thread->nominal_priority < new_priority)
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if (wait_mutex_threads.front()->current_priority < new_priority) {
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new_priority = thread->nominal_priority;
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new_priority = wait_mutex_threads.front()->current_priority;
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}
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}
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}
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if (new_priority == current_priority)
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if (new_priority == current_priority) {
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return;
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return;
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}
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scheduler->SetThreadPriority(this, new_priority);
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scheduler->SetThreadPriority(this, new_priority);
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current_priority = new_priority;
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current_priority = new_priority;
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if (!lock_owner) {
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return;
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}
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// Ensure that the thread is within the correct location in the waiting list.
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lock_owner->RemoveMutexWaiter(this);
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lock_owner->AddMutexWaiter(this);
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// Recursively update the priority of the thread that depends on the priority of this one.
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// Recursively update the priority of the thread that depends on the priority of this one.
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if (lock_owner)
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lock_owner->UpdatePriority();
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lock_owner->UpdatePriority();
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}
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}
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void Thread::ChangeCore(u32 core, u64 mask) {
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void Thread::ChangeCore(u32 core, u64 mask) {
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@ -401,8 +401,14 @@ private:
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VAddr entry_point = 0;
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VAddr entry_point = 0;
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VAddr stack_top = 0;
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VAddr stack_top = 0;
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u32 nominal_priority = 0; ///< Nominal thread priority, as set by the emulated application
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/// Nominal thread priority, as set by the emulated application.
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u32 current_priority = 0; ///< Current thread priority, can be temporarily changed
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/// The nominal priority is the thread priority without priority
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/// inheritance taken into account.
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u32 nominal_priority = 0;
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/// Current thread priority. This may change over the course of the
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/// thread's lifetime in order to facilitate priority inheritance.
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u32 current_priority = 0;
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u64 total_cpu_time_ticks = 0; ///< Total CPU running ticks.
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u64 total_cpu_time_ticks = 0; ///< Total CPU running ticks.
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u64 last_running_ticks = 0; ///< CPU tick when thread was last running
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u64 last_running_ticks = 0; ///< CPU tick when thread was last running
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