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Android: Add support for custom textures and texture dumping (#6144)
* Android: add app UI settings for custom textures and texture dumping. * Android: Bring lodepng_image_interface into jni directory, include it, and add lodepng to CMAKE for linker (Android version doesn't use the src/citra folder) * Android: Add custom texture and texture dumping config.ini settings * Register image interface line added. * Update src/android/app/src/main/res/values/strings.xml Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com> * Update src/android/app/src/main/jni/lodepng_image_interface.cpp Whoops Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com> * clang-format attempt #1 Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
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@ -21,6 +21,7 @@ public class Settings {
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public static final String SECTION_CONTROLS = "Controls";
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public static final String SECTION_RENDERER = "Renderer";
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public static final String SECTION_LAYOUT = "Layout";
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public static final String SECTION_UTILITY = "Utility";
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public static final String SECTION_AUDIO = "Audio";
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public static final String SECTION_DEBUG = "Debug";
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@ -29,7 +30,7 @@ public class Settings {
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private static final Map<String, List<String>> configFileSectionsMap = new HashMap<>();
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static {
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configFileSectionsMap.put(SettingsFile.FILE_NAME_CONFIG, Arrays.asList(SECTION_PREMIUM, SECTION_CORE, SECTION_SYSTEM, SECTION_CAMERA, SECTION_CONTROLS, SECTION_RENDERER, SECTION_LAYOUT, SECTION_AUDIO, SECTION_DEBUG));
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configFileSectionsMap.put(SettingsFile.FILE_NAME_CONFIG, Arrays.asList(SECTION_PREMIUM, SECTION_CORE, SECTION_SYSTEM, SECTION_CAMERA, SECTION_CONTROLS, SECTION_RENDERER, SECTION_LAYOUT, SECTION_UTILITY, SECTION_AUDIO, SECTION_DEBUG));
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}
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/**
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@ -357,11 +357,14 @@ public final class SettingsFragmentPresenter {
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Setting render3dMode = rendererSection.getSetting(SettingsFile.KEY_RENDER_3D);
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Setting factor3d = rendererSection.getSetting(SettingsFile.KEY_FACTOR_3D);
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Setting useDiskShaderCache = rendererSection.getSetting(SettingsFile.KEY_USE_DISK_SHADER_CACHE);
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SettingSection layoutSection = mSettings.getSection(Settings.SECTION_LAYOUT);
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Setting cardboardScreenSize = layoutSection.getSetting(SettingsFile.KEY_CARDBOARD_SCREEN_SIZE);
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Setting cardboardXShift = layoutSection.getSetting(SettingsFile.KEY_CARDBOARD_X_SHIFT);
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Setting cardboardYShift = layoutSection.getSetting(SettingsFile.KEY_CARDBOARD_Y_SHIFT);
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SettingSection utilitySection = mSettings.getSection(Settings.SECTION_UTILITY);
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Setting dumpTextures = utilitySection.getSetting(SettingsFile.KEY_DUMP_TEXTURES);
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Setting customTextures = utilitySection.getSetting(SettingsFile.KEY_CUSTOM_TEXTURES);
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//Setting preloadTextures = utilitySection.getSetting(SettingsFile.KEY_PRELOAD_TEXTURES);
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sl.add(new HeaderSetting(null, null, R.string.renderer, 0));
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sl.add(new SliderSetting(SettingsFile.KEY_RESOLUTION_FACTOR, Settings.SECTION_RENDERER, R.string.internal_resolution, R.string.internal_resolution_description, 1, 4, "x", 1, resolutionFactor));
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@ -377,6 +380,12 @@ public final class SettingsFragmentPresenter {
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sl.add(new SliderSetting(SettingsFile.KEY_CARDBOARD_SCREEN_SIZE, Settings.SECTION_LAYOUT, R.string.cardboard_screen_size, R.string.cardboard_screen_size_description, 30, 100, "%", 85, cardboardScreenSize));
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sl.add(new SliderSetting(SettingsFile.KEY_CARDBOARD_X_SHIFT, Settings.SECTION_LAYOUT, R.string.cardboard_x_shift, R.string.cardboard_x_shift_description, -100, 100, "%", 0, cardboardXShift));
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sl.add(new SliderSetting(SettingsFile.KEY_CARDBOARD_Y_SHIFT, Settings.SECTION_LAYOUT, R.string.cardboard_y_shift, R.string.cardboard_y_shift_description, -100, 100, "%", 0, cardboardYShift));
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sl.add(new HeaderSetting(null, null, R.string.utility, 0));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_DUMP_TEXTURES, Settings.SECTION_UTILITY, R.string.dump_textures, R.string.dump_textures_description, false, dumpTextures));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_CUSTOM_TEXTURES, Settings.SECTION_UTILITY, R.string.custom_textures, R.string.custom_textures_description, false, customTextures));
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//Disabled until custom texture implementation gets rewrite, current one overloads RAM and crashes Citra.
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//sl.add(new CheckBoxSetting(SettingsFile.KEY_PRELOAD_TEXTURES, Settings.SECTION_UTILITY, R.string.preload_textures, R.string.preload_textures_description, false, preloadTextures));
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}
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private void addAudioSettings(ArrayList<SettingsItem> sl) {
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@ -64,6 +64,10 @@ public final class SettingsFile {
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public static final String KEY_CARDBOARD_X_SHIFT = "cardboard_x_shift";
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public static final String KEY_CARDBOARD_Y_SHIFT = "cardboard_y_shift";
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public static final String KEY_DUMP_TEXTURES = "dump_textures";
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public static final String KEY_CUSTOM_TEXTURES = "custom_textures";
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public static final String KEY_PRELOAD_TEXTURES = "preload_textures";
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public static final String KEY_AUDIO_OUTPUT_ENGINE = "output_engine";
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public static final String KEY_ENABLE_AUDIO_STRETCHING = "enable_audio_stretching";
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public static final String KEY_VOLUME = "volume";
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@ -25,6 +25,8 @@ add_library(citra-android SHARED
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game_settings.h
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id_cache.cpp
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id_cache.h
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lodepng_image_interface.cpp
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lodepng_image_interface.h
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mic.cpp
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mic.h
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native.cpp
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@ -34,6 +36,6 @@ add_library(citra-android SHARED
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)
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target_link_libraries(citra-android PRIVATE audio_core common core input_common network)
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target_link_libraries(citra-android PRIVATE android camera2ndk EGL glad inih jnigraphics log mediandk yuv)
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target_link_libraries(citra-android PRIVATE android camera2ndk EGL glad inih jnigraphics lodepng log mediandk yuv)
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set(CPACK_PACKAGE_EXECUTABLES ${CPACK_PACKAGE_EXECUTABLES} citra-android)
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@ -179,6 +179,12 @@ void Config::ReadValues() {
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Settings::values.cardboard_y_shift =
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static_cast<int>(sdl2_config->GetInteger("Layout", "cardboard_y_shift", 0));
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// Utility
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Settings::values.dump_textures = sdl2_config->GetBoolean("Utility", "dump_textures", false);
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Settings::values.custom_textures = sdl2_config->GetBoolean("Utility", "custom_textures", false);
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Settings::values.preload_textures =
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sdl2_config->GetBoolean("Utility", "preload_textures", false);
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// Audio
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Settings::values.enable_dsp_lle = sdl2_config->GetBoolean("Audio", "enable_dsp_lle", false);
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Settings::values.enable_dsp_lle_multithread =
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@ -209,6 +209,19 @@ cardboard_x_shift =
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# -100 - 100: Screen Y-Coordinate shift as a percentage of empty space. 0 (default)
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cardboard_y_shift =
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[Utility]
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# Dumps textures as PNG to dump/textures/[Title ID]/.
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# 0 (default): Off, 1: On
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dump_textures =
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# Reads PNG files from load/textures/[Title ID]/ and replaces textures.
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# 0 (default): Off, 1: On
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custom_textures =
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# Loads all custom textures into memory before booting.
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# 0 (default): Off, 1: On
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preload_textures =
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[Audio]
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# Whether or not to enable DSP LLE
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# 0 (default): No, 1: Yes
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29
src/android/app/src/main/jni/lodepng_image_interface.cpp
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29
src/android/app/src/main/jni/lodepng_image_interface.cpp
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@ -0,0 +1,29 @@
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// Copyright 2019 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <lodepng.h>
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#include "common/logging/log.h"
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#include "jni/lodepng_image_interface.h"
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bool LodePNGImageInterface::DecodePNG(std::vector<u8>& dst, u32& width, u32& height,
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const std::string& path) {
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u32 lodepng_ret = lodepng::decode(dst, width, height, path);
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if (lodepng_ret) {
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LOG_CRITICAL(Frontend, "Failed to decode {} because {}", path,
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lodepng_error_text(lodepng_ret));
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return false;
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}
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return true;
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}
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bool LodePNGImageInterface::EncodePNG(const std::string& path, const std::vector<u8>& src,
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u32 width, u32 height) {
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u32 lodepng_ret = lodepng::encode(path, src, width, height);
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if (lodepng_ret) {
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LOG_CRITICAL(Frontend, "Failed to encode {} because {}", path,
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lodepng_error_text(lodepng_ret));
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return false;
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}
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return true;
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}
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src/android/app/src/main/jni/lodepng_image_interface.h
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src/android/app/src/main/jni/lodepng_image_interface.h
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// Copyright 2019 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/frontend/image_interface.h"
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class LodePNGImageInterface final : public Frontend::ImageInterface {
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public:
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bool DecodePNG(std::vector<u8>& dst, u32& width, u32& height, const std::string& path) override;
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bool EncodePNG(const std::string& path, const std::vector<u8>& src, u32 width,
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u32 height) override;
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};
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@ -38,6 +38,7 @@
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#include "jni/game_settings.h"
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#include "jni/id_cache.h"
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#include "jni/input_manager.h"
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#include "jni/lodepng_image_interface.h"
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#include "jni/mic.h"
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#include "jni/native.h"
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#include "jni/ndk_motion.h"
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@ -174,6 +175,9 @@ static Core::System::ResultStatus RunCitra(const std::string& filepath) {
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system.RegisterMiiSelector(std::make_shared<MiiSelector::AndroidMiiSelector>());
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system.RegisterSoftwareKeyboard(std::make_shared<SoftwareKeyboard::AndroidKeyboard>());
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// Register generic image interface
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Core::System::GetInstance().RegisterImageInterface(std::make_shared<LodePNGImageInterface>());
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// Register real Mic factory
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Frontend::Mic::RegisterRealMicFactory(std::make_unique<Mic::AndroidFactory>());
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@ -103,7 +103,13 @@
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<string name="use_shader_jit">Use shader JIT</string>
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<string name="use_disk_shader_cache">Use disk shader cache</string>
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<string name="use_disk_shader_cache_description">Reduce stuttering by storing and loading generated shaders to disk. It cannot be used without Enabling Hardware Shader.</string>
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<string name="utility">Utility</string>
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<string name="dump_textures">Dump textures</string>
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<string name="dump_textures_description">Dumps textures to dump/textures/[GAME ID]</string>
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<string name="custom_textures">Use custom textures</string>
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<string name="custom_textures_description">Uses custom textures found in load/textures/[GAME ID]</string>
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<string name="preload_textures">Preload custom textures</string>
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<string name="preload_textures_description">Loads all custom textures into memory. This feature can use a lot of memory.</string>
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<!-- Premium strings -->
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<string name="premium_text">Premium</string>
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<string name="premium_settings_upsell">Upgrade to Premium and support Citra!</string>
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