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yuzu_cmd: config: Pass a reference in
Also adds documentation for the ReadSetting function. Address review comments. Co-authored-by: Mai M. <mathew1800@gmail.com>
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@ -242,19 +242,19 @@ static const std::array<int, 8> keyboard_mods{
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};
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template <>
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void Config::ReadSetting(const std::string& group, Settings::BasicSetting<float> setting) {
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void Config::ReadSetting(const std::string& group, Settings::BasicSetting<float>& setting) {
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setting = sdl2_config->GetReal(group, setting.GetLabel(), setting.GetDefault());
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}
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template <>
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void Config::ReadSetting(const std::string& group, Settings::BasicSetting<std::string> setting) {
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void Config::ReadSetting(const std::string& group, Settings::BasicSetting<std::string>& setting) {
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setting = sdl2_config->Get(group, setting.GetLabel(), setting.GetDefault());
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}
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template <>
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void Config::ReadSetting(const std::string& group, Settings::BasicSetting<bool> setting) {
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void Config::ReadSetting(const std::string& group, Settings::BasicSetting<bool>& setting) {
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setting = sdl2_config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
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}
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template <typename Type>
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void Config::ReadSetting(const std::string& group, Settings::BasicSetting<Type> setting) {
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void Config::ReadSetting(const std::string& group, Settings::BasicSetting<Type>& setting) {
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setting = static_cast<Type>(sdl2_config->GetInteger(group, setting.GetLabel(),
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static_cast<long>(setting.GetDefault())));
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}
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@ -26,6 +26,12 @@ public:
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void Reload();
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private:
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/**
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* Applies a value read from the sdl2_config to a BasicSetting.
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*
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* @param group The name of the INI group
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* @param setting The yuzu setting to modify
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*/
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template <typename Type>
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void ReadSetting(const std::string& group, Settings::BasicSetting<Type> setting);
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void ReadSetting(const std::string& group, Settings::BasicSetting<Type>& setting);
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};
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