mirror of
https://git.h3cjp.net/H3cJP/citra.git
synced 2024-12-01 00:12:55 +00:00
gl_rasterizer_cache: Add check for array rendering to cubemap texture.
This commit is contained in:
parent
f543b43fd0
commit
29782273ec
|
@ -1061,6 +1061,14 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
|
||||||
const u32 byte_stride{old_params.rt.layer_stride *
|
const u32 byte_stride{old_params.rt.layer_stride *
|
||||||
(SurfaceParams::GetFormatBpp(old_params.pixel_format) / CHAR_BIT)};
|
(SurfaceParams::GetFormatBpp(old_params.pixel_format) / CHAR_BIT)};
|
||||||
|
|
||||||
|
if (old_params.rt.array_mode != 1) {
|
||||||
|
// TODO(bunnei): This is used by Breath of the Wild, I'm not sure how to implement this
|
||||||
|
// yet (array rendering used as a cubemap texture).
|
||||||
|
LOG_CRITICAL(HW_GPU, "Unhandled rendertarget array_mode {}", old_params.rt.array_mode);
|
||||||
|
UNREACHABLE();
|
||||||
|
return new_surface;
|
||||||
|
}
|
||||||
|
|
||||||
// This seems to be used for render-to-cubemap texture
|
// This seems to be used for render-to-cubemap texture
|
||||||
const std::size_t size_with_mipmaps{new_params.SizeInBytes2DWithMipmap()};
|
const std::size_t size_with_mipmaps{new_params.SizeInBytes2DWithMipmap()};
|
||||||
ASSERT_MSG(size_with_mipmaps == byte_stride, "Unexpected");
|
ASSERT_MSG(size_with_mipmaps == byte_stride, "Unexpected");
|
||||||
|
|
Loading…
Reference in a new issue