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time: Assign the current time point to the ClockSnapshot
Fixes the timer in Super Smash Bros Ultimate's Spirit Board.
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@ -140,6 +140,8 @@ ResultCode Module::Interface::GetClockSnapshotFromSystemClockContextInternal(
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const auto current_time_point{
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const auto current_time_point{
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time_manager.GetStandardSteadyClockCore().GetCurrentTimePoint(system)};
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time_manager.GetStandardSteadyClockCore().GetCurrentTimePoint(system)};
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clock_snapshot.steady_clock_time_point = current_time_point;
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if (const ResultCode result{Clock::ClockSnapshot::GetCurrentTime(
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if (const ResultCode result{Clock::ClockSnapshot::GetCurrentTime(
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clock_snapshot.user_time, current_time_point, clock_snapshot.user_context)};
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clock_snapshot.user_time, current_time_point, clock_snapshot.user_context)};
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result != RESULT_SUCCESS) {
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result != RESULT_SUCCESS) {
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