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@ -10,9 +10,9 @@
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#include "audio_core/renderer/adsp/command_buffer.h"
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#include "audio_core/renderer/adsp/command_buffer.h"
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#include "audio_core/renderer/adsp/command_list_processor.h"
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#include "audio_core/renderer/adsp/command_list_processor.h"
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "common/polyfill_thread.h"
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#include "common/reader_writer_queue.h"
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#include "common/reader_writer_queue.h"
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#include "common/thread.h"
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#include "common/thread.h"
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#include "common/polyfill_thread.h"
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namespace Core {
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namespace Core {
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namespace Timing {
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namespace Timing {
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@ -245,9 +245,7 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
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// Successfully dequeued a new buffer.
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// Successfully dequeued a new buffer.
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queued_buffers--;
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queued_buffers--;
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{
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{ std::unique_lock lk{release_mutex}; }
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std::unique_lock lk{release_mutex};
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}
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release_cv.notify_one();
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release_cv.notify_one();
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}
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}
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@ -276,7 +274,8 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
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{
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{
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std::scoped_lock lk{sample_count_lock};
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std::scoped_lock lk{sample_count_lock};
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last_sample_count_update_time = Core::Timing::CyclesToUs(system.CoreTiming().GetClockTicks());
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last_sample_count_update_time =
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Core::Timing::CyclesToUs(system.CoreTiming().GetClockTicks());
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min_played_sample_count = max_played_sample_count;
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min_played_sample_count = max_played_sample_count;
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max_played_sample_count += actual_frames_written;
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max_played_sample_count += actual_frames_written;
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}
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}
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@ -315,7 +314,8 @@ u64 SinkStream::GetExpectedPlayedSampleCount() {
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void SinkStream::WaitFreeSpace() {
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void SinkStream::WaitFreeSpace() {
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std::unique_lock lk{release_mutex};
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std::unique_lock lk{release_mutex};
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release_cv.wait(lk, [this]() { return queued_buffers < max_queue_size || system.IsShuttingDown(); });
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release_cv.wait(
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lk, [this]() { return queued_buffers < max_queue_size || system.IsShuttingDown(); });
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}
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}
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} // namespace AudioCore::Sink
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} // namespace AudioCore::Sink
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@ -16,7 +16,6 @@
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#include "common/reader_writer_queue.h"
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#include "common/reader_writer_queue.h"
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#include "common/ring_buffer.h"
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#include "common/ring_buffer.h"
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#include "common/thread.h"
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#include "common/thread.h"
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#include "common/polyfill_thread.h"
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namespace Core {
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namespace Core {
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class System;
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class System;
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