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Merge pull request #11409 from liamwhite/splatoon-nsd-v2
sfdnsres: ensure lp1 is not resolved
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commit
1f04a3dd55
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@ -19,6 +19,12 @@ enum class ServerEnvironmentType : u8 {
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Dp,
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};
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// This is nn::nsd::EnvironmentIdentifier
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struct EnvironmentIdentifier {
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std::array<u8, 8> identifier;
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};
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static_assert(sizeof(EnvironmentIdentifier) == 0x8);
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NSD::NSD(Core::System& system_, const char* name) : ServiceFramework{system_, name} {
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// clang-format off
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static const FunctionInfo functions[] = {
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@ -101,8 +107,9 @@ void NSD::ResolveEx(HLERequestContext& ctx) {
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}
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void NSD::GetEnvironmentIdentifier(HLERequestContext& ctx) {
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const std::string environment_identifier = "lp1";
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ctx.WriteBuffer(environment_identifier);
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constexpr EnvironmentIdentifier lp1 = {
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.identifier = {'l', 'p', '1', '\0', '\0', '\0', '\0', '\0'}};
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ctx.WriteBuffer(lp1);
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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@ -150,6 +150,12 @@ static std::pair<u32, GetAddrInfoError> GetHostByNameRequestImpl(HLERequestConte
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const std::string host = Common::StringFromBuffer(host_buffer);
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// For now, ignore options, which are in input buffer 1 for GetHostByNameRequestWithOptions.
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// Prevent resolution of Nintendo servers
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if (host.find("srv.nintendo.net") != std::string::npos) {
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LOG_WARNING(Network, "Resolution of hostname {} requested, returning EAI_AGAIN", host);
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return {0, GetAddrInfoError::AGAIN};
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}
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auto res = Network::GetAddressInfo(host, /*service*/ std::nullopt);
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if (!res.has_value()) {
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return {0, Translate(res.error())};
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@ -261,6 +267,12 @@ static std::pair<u32, GetAddrInfoError> GetAddrInfoRequestImpl(HLERequestContext
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const auto host_buffer = ctx.ReadBuffer(0);
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const std::string host = Common::StringFromBuffer(host_buffer);
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// Prevent resolution of Nintendo servers
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if (host.find("srv.nintendo.net") != std::string::npos) {
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LOG_WARNING(Network, "Resolution of hostname {} requested, returning EAI_AGAIN", host);
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return {0, GetAddrInfoError::AGAIN};
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}
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std::optional<std::string> service = std::nullopt;
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if (ctx.CanReadBuffer(1)) {
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const std::span<const u8> service_buffer = ctx.ReadBuffer(1);
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