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TextureCache: Fix Automatic Anisotropic.
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@ -66,15 +66,14 @@ float TSCEntry::MaxAnisotropy() const noexcept {
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return 1.0f;
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}
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const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue();
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u32 new_max_anisotropic{};
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u32 added_anisotropic{};
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if (anisotropic_settings == 0) {
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const auto anisotropic_based_onscale = Settings::values.resolution_info.up_scale >>
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Settings::values.resolution_info.down_shift;
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new_max_anisotropic = std::max(anisotropic_based_onscale + 1U, 1U);
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added_anisotropic = Settings::values.resolution_info.up_scale >>
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Settings::values.resolution_info.down_shift;
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} else {
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new_max_anisotropic = Settings::values.max_anisotropy.GetValue();
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added_anisotropic = Settings::values.max_anisotropy.GetValue() - 1U;
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}
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return static_cast<float>(1U << std::min(max_anisotropy + anisotropic_settings - 1, 31U));
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return static_cast<float>(1U << (max_anisotropy + added_anisotropic));
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}
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} // namespace Tegra::Texture
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