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	shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructions
Fixes instances where fp16 types are not declared on SPIR-V but they are used. This shouldn't happen on master, as it's been uncovered by an additional optimization pass.
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				|  | @ -111,6 +111,8 @@ void VisitUsages(Info& info, IR::Inst& inst) { | |||
|     case IR::Opcode::ConvertF16U16: | ||||
|     case IR::Opcode::ConvertF16U32: | ||||
|     case IR::Opcode::ConvertF16U64: | ||||
|     case IR::Opcode::ConvertF16F32: | ||||
|     case IR::Opcode::ConvertF32F16: | ||||
|     case IR::Opcode::FPAbs16: | ||||
|     case IR::Opcode::FPAdd16: | ||||
|     case IR::Opcode::FPCeil16: | ||||
|  |  | |||
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