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input_common/input_mapping: Simplify UUID validity checks
Makes the checks a little more intuitive to read and doesn't construct an extra UUID instance
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0849be094e
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@ -56,7 +56,7 @@ void MappingFactory::StopMapping() {
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void MappingFactory::RegisterButton(const MappingData& data) {
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Common::ParamPackage new_input;
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new_input.Set("engine", data.engine);
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if (data.pad.guid != Common::UUID{}) {
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if (data.pad.guid.IsValid()) {
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new_input.Set("guid", data.pad.guid.Format());
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}
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new_input.Set("port", static_cast<int>(data.pad.port));
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@ -92,7 +92,7 @@ void MappingFactory::RegisterButton(const MappingData& data) {
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void MappingFactory::RegisterStick(const MappingData& data) {
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Common::ParamPackage new_input;
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new_input.Set("engine", data.engine);
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if (data.pad.guid != Common::UUID{}) {
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if (data.pad.guid.IsValid()) {
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new_input.Set("guid", data.pad.guid.Format());
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}
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new_input.Set("port", static_cast<int>(data.pad.port));
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@ -137,7 +137,7 @@ void MappingFactory::RegisterStick(const MappingData& data) {
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void MappingFactory::RegisterMotion(const MappingData& data) {
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Common::ParamPackage new_input;
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new_input.Set("engine", data.engine);
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if (data.pad.guid != Common::UUID{}) {
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if (data.pad.guid.IsValid()) {
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new_input.Set("guid", data.pad.guid.Format());
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}
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new_input.Set("port", static_cast<int>(data.pad.port));
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