diff --git a/src/citra_qt/game_list.cpp b/src/citra_qt/game_list.cpp index d18157edba..2d5af1b0cf 100644 --- a/src/citra_qt/game_list.cpp +++ b/src/citra_qt/game_list.cpp @@ -301,7 +301,7 @@ GameList::GameList(GMainWindow* parent) : QWidget{parent} { item_model->setHeaderData(COLUMN_REGION, Qt::Horizontal, tr("Region")); item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type")); item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size")); - item_model->setSortRole(GameListItemPath::TitleRole); + item_model->setSortRole(GameListItemPath::SortRole); connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::onUpdateThemedIcons); connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry); @@ -426,6 +426,8 @@ void GameList::DonePopulating(QStringList watch_list) { if (children_total > 0) { search_field->setFocus(); } + item_model->sort(tree_view->header()->sortIndicatorSection(), + tree_view->header()->sortIndicatorOrder()); emit PopulatingCompleted(); } @@ -675,8 +677,6 @@ void GameList::LoadInterfaceLayout() { // so make it as large as possible as default. header->resizeSection(COLUMN_NAME, header->width()); } - - item_model->sort(header->sortIndicatorSection(), header->sortIndicatorOrder()); } const QStringList GameList::supported_file_extensions = { diff --git a/src/citra_qt/game_list_p.h b/src/citra_qt/game_list_p.h index 7c55f2aeca..f4656e5b5b 100644 --- a/src/citra_qt/game_list_p.h +++ b/src/citra_qt/game_list_p.h @@ -146,11 +146,11 @@ static const std::unordered_map IconSizes{ */ class GameListItemPath : public GameListItem { public: - static const int TitleRole = SortRole; - static const int FullPathRole = SortRole + 1; - static const int ProgramIdRole = SortRole + 2; - static const int ExtdataIdRole = SortRole + 3; - static const int LongTitleRole = SortRole + 4; + static const int TitleRole = SortRole + 1; + static const int FullPathRole = SortRole + 2; + static const int ProgramIdRole = SortRole + 3; + static const int ExtdataIdRole = SortRole + 4; + static const int LongTitleRole = SortRole + 5; GameListItemPath() = default; GameListItemPath(const QString& game_path, const std::vector& smdh_data, u64 program_id, @@ -196,7 +196,7 @@ public: } QVariant data(int role) const override { - if (role == Qt::DisplayRole) { + if (role == Qt::DisplayRole || role == SortRole) { std::string path, filename, extension; Common::SplitPath(data(FullPathRole).toString().toStdString(), &path, &filename, &extension); @@ -212,6 +212,9 @@ public: const QString& row1 = display_texts.at(UISettings::values.game_list_row_1).simplified(); + if (role == SortRole) + return row1.toLower(); + QString row2; auto row_2_id = UISettings::values.game_list_row_2; if (row_2_id != UISettings::GameListText::NoText) { @@ -377,6 +380,13 @@ public: return static_cast(dir_type); } + /** + * Override to prevent automatic sorting. + */ + bool operator<(const QStandardItem& other) const override { + return false; + } + private: GameListItemType dir_type; }; @@ -394,6 +404,10 @@ public: int type() const override { return static_cast(GameListItemType::AddDir); } + + bool operator<(const QStandardItem& other) const override { + return false; + } }; class GameList;