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vulkan_common: add feature test for shaderDrawParameters
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18831e0933
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157981cac5
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@ -456,6 +456,13 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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};
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};
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SetNext(next, demote);
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SetNext(next, demote);
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VkPhysicalDeviceShaderDrawParametersFeatures draw_parameters{
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETER_FEATURES,
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.pNext = nullptr,
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.shaderDrawParameters = true,
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};
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SetNext(next, draw_parameters);
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VkPhysicalDeviceShaderFloat16Int8Features float16_int8;
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VkPhysicalDeviceShaderFloat16Int8Features float16_int8;
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if (is_int8_supported || is_float16_supported) {
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if (is_int8_supported || is_float16_supported) {
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float16_int8 = {
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float16_int8 = {
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@ -989,9 +996,13 @@ void Device::CheckSuitability(bool requires_swapchain) const {
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host_query_reset.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES;
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host_query_reset.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES;
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host_query_reset.pNext = &bit8_storage;
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host_query_reset.pNext = &bit8_storage;
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VkPhysicalDeviceShaderDrawParametersFeatures draw_parameters{};
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draw_parameters.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETER_FEATURES;
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draw_parameters.pNext = &host_query_reset;
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VkPhysicalDeviceFeatures2 features2{};
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VkPhysicalDeviceFeatures2 features2{};
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features2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
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features2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
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features2.pNext = &host_query_reset;
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features2.pNext = &draw_parameters;
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physical.GetFeatures2(features2);
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physical.GetFeatures2(features2);
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@ -1034,6 +1045,7 @@ void Device::CheckSuitability(bool requires_swapchain) const {
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std::make_pair(bit8_storage.uniformAndStorageBuffer8BitAccess,
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std::make_pair(bit8_storage.uniformAndStorageBuffer8BitAccess,
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"uniformAndStorageBuffer8BitAccess"),
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"uniformAndStorageBuffer8BitAccess"),
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std::make_pair(host_query_reset.hostQueryReset, "hostQueryReset"),
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std::make_pair(host_query_reset.hostQueryReset, "hostQueryReset"),
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std::make_pair(draw_parameters.shaderDrawParameters, "shaderDrawParameters"),
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};
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};
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bool has_all_required_features = true;
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bool has_all_required_features = true;
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