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hle: service: nvflinger: consumer_base: Use scoped_lock instead of unique_lock.
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@ -18,7 +18,7 @@ ConsumerBase::ConsumerBase(std::unique_ptr<BufferQueueConsumer> consumer_)
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: consumer{std::move(consumer_)} {}
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ConsumerBase::~ConsumerBase() {
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std::unique_lock lock(mutex);
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std::scoped_lock lock(mutex);
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ASSERT_MSG(is_abandoned, "consumer is not abandoned!");
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}
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@ -36,17 +36,17 @@ void ConsumerBase::FreeBufferLocked(s32 slot_index) {
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}
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void ConsumerBase::OnFrameAvailable(const BufferItem& item) {
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std::unique_lock lock(mutex);
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std::scoped_lock lock(mutex);
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LOG_DEBUG(Service_NVFlinger, "called");
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}
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void ConsumerBase::OnFrameReplaced(const BufferItem& item) {
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std::unique_lock lock(mutex);
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std::scoped_lock lock(mutex);
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LOG_DEBUG(Service_NVFlinger, "called");
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}
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void ConsumerBase::OnBuffersReleased() {
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std::unique_lock lock(mutex);
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std::scoped_lock lock(mutex);
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LOG_DEBUG(Service_NVFlinger, "called");
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}
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