mirror of
https://git.h3cjp.net/H3cJP/citra.git
synced 2024-11-22 22:23:11 +00:00
geometry_pipeline: std::move vertex handler in SetVertexHandler()
std::function is allowed to internally allocate, so this prevents potential reallocations from occurring, should that case ever happen.
This commit is contained in:
parent
397bd1bb73
commit
12d4c835db
|
@ -303,7 +303,7 @@ GeometryPipeline::GeometryPipeline(State& state) : state(state) {}
|
|||
GeometryPipeline::~GeometryPipeline() = default;
|
||||
|
||||
void GeometryPipeline::SetVertexHandler(Shader::VertexHandler vertex_handler) {
|
||||
this->vertex_handler = vertex_handler;
|
||||
this->vertex_handler = std::move(vertex_handler);
|
||||
}
|
||||
|
||||
void GeometryPipeline::Setup(Shader::ShaderEngine* shader_engine) {
|
||||
|
|
Loading…
Reference in a new issue