From 11c221cc62fcde6f11d8a9ef26df92aa7267eba9 Mon Sep 17 00:00:00 2001
From: Subv <subv2112@gmail.com>
Date: Wed, 15 Aug 2018 09:15:55 -0500
Subject: [PATCH] Shader/F2I: Implemented the negate bit in the F2I
 instruction.

---
 src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index dabf98b742..5bd128e4f1 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -1306,6 +1306,10 @@ private:
                     op_a = "abs(" + op_a + ')';
                 }
 
+                if (instr.conversion.negate_a) {
+                    op_a = "-(" + op_a + ')';
+                }
+
                 switch (instr.conversion.f2i.rounding) {
                 case Tegra::Shader::F2iRoundingOp::None:
                     break;