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Merge pull request #932 from lioncash/func
core_timing: Use transparent functors where applicable
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commit
0b80bbeb95
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@ -141,7 +141,7 @@ void ScheduleEvent(s64 cycles_into_future, const EventType* event_type, u64 user
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ForceExceptionCheck(cycles_into_future);
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event_queue.emplace_back(Event{timeout, event_fifo_id++, userdata, event_type});
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std::push_heap(event_queue.begin(), event_queue.end(), std::greater<Event>());
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std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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}
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void ScheduleEventThreadsafe(s64 cycles_into_future, const EventType* event_type, u64 userdata) {
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@ -156,7 +156,7 @@ void UnscheduleEvent(const EventType* event_type, u64 userdata) {
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// Removing random items breaks the invariant so we have to re-establish it.
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if (itr != event_queue.end()) {
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event_queue.erase(itr, event_queue.end());
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std::make_heap(event_queue.begin(), event_queue.end(), std::greater<Event>());
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std::make_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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}
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}
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@ -167,7 +167,7 @@ void RemoveEvent(const EventType* event_type) {
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// Removing random items breaks the invariant so we have to re-establish it.
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if (itr != event_queue.end()) {
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event_queue.erase(itr, event_queue.end());
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std::make_heap(event_queue.begin(), event_queue.end(), std::greater<Event>());
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std::make_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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}
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}
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@ -190,7 +190,7 @@ void MoveEvents() {
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for (Event ev; ts_queue.Pop(ev);) {
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ev.fifo_order = event_fifo_id++;
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event_queue.emplace_back(std::move(ev));
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std::push_heap(event_queue.begin(), event_queue.end(), std::greater<Event>());
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std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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}
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}
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@ -205,7 +205,7 @@ void Advance() {
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while (!event_queue.empty() && event_queue.front().time <= global_timer) {
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Event evt = std::move(event_queue.front());
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std::pop_heap(event_queue.begin(), event_queue.end(), std::greater<Event>());
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std::pop_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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event_queue.pop_back();
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evt.type->callback(evt.userdata, static_cast<int>(global_timer - evt.time));
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}
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@ -23,6 +23,10 @@
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namespace CoreTiming {
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struct EventType;
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using TimedCallback = std::function<void(u64 userdata, int cycles_late)>;
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/**
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* CoreTiming begins at the boundary of timing slice -1. An initial call to Advance() is
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* required to end slice -1 and start slice 0 before the first cycle of code is executed.
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@ -30,8 +34,6 @@ namespace CoreTiming {
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void Init();
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void Shutdown();
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typedef std::function<void(u64 userdata, int cycles_late)> TimedCallback;
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/**
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* This should only be called from the emu thread, if you are calling it any other thread, you are
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* doing something evil
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@ -40,8 +42,6 @@ u64 GetTicks();
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u64 GetIdleTicks();
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void AddTicks(u64 ticks);
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struct EventType;
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/**
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* Returns the event_type identifier. if name is not unique, it will assert.
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*/
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