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gl_state: Don't track constant buffer mappings.
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@ -628,28 +628,17 @@ std::tuple<u8*, GLintptr, u32> RasterizerOpenGL::SetupConstBuffers(
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const auto& gpu = Core::System::GetInstance().GPU();
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const auto& maxwell3d = gpu.Maxwell3D();
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// Reset all buffer draw state for this stage.
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for (auto& buffer : state.draw.const_buffers[static_cast<size_t>(stage)]) {
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buffer.bindpoint = 0;
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buffer.enabled = false;
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}
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// Upload only the enabled buffers from the 16 constbuffers of each shader stage
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const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<size_t>(stage)];
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for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
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const auto& used_buffer = entries[bindpoint];
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const auto& buffer = shader_stage.const_buffers[used_buffer.GetIndex()];
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auto& buffer_draw_state =
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state.draw.const_buffers[static_cast<size_t>(stage)][used_buffer.GetIndex()];
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if (!buffer.enabled) {
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continue;
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}
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buffer_draw_state.enabled = true;
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buffer_draw_state.bindpoint = current_bindpoint + bindpoint;
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boost::optional<VAddr> addr = gpu.memory_manager->GpuToCpuAddress(buffer.address);
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size_t size = 0;
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@ -676,9 +665,8 @@ std::tuple<u8*, GLintptr, u32> RasterizerOpenGL::SetupConstBuffers(
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std::tie(buffer_ptr, buffer_offset) =
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AlignBuffer(buffer_ptr, buffer_offset, static_cast<size_t>(uniform_buffer_alignment));
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buffer_draw_state.size = size;
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buffer_draw_state.offset = buffer_offset;
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buffer_draw_state.ssbo = stream_buffer.GetHandle();
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glBindBufferRange(GL_UNIFORM_BUFFER, current_bindpoint + bindpoint,
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stream_buffer.GetHandle(), buffer_offset, size);
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Memory::ReadBlock(*addr, buffer_ptr, size);
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buffer_ptr += size;
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@ -689,7 +677,7 @@ std::tuple<u8*, GLintptr, u32> RasterizerOpenGL::SetupConstBuffers(
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const GLuint index =
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glGetProgramResourceIndex(program, GL_UNIFORM_BLOCK, buffer_name.c_str());
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if (index != GL_INVALID_INDEX) {
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glUniformBlockBinding(program, index, buffer_draw_state.bindpoint);
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glUniformBlockBinding(program, index, current_bindpoint + bindpoint);
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}
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}
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@ -203,24 +203,6 @@ void OpenGLState::Apply() const {
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}
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}
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// Constbuffers
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for (std::size_t stage = 0; stage < draw.const_buffers.size(); ++stage) {
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for (std::size_t buffer_id = 0; buffer_id < draw.const_buffers[stage].size(); ++buffer_id) {
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const auto& current = cur_state.draw.const_buffers[stage][buffer_id];
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const auto& new_state = draw.const_buffers[stage][buffer_id];
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if (std::tie(current.enabled, current.bindpoint, current.ssbo, current.size,
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current.offset) != std::tie(new_state.enabled, new_state.bindpoint,
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new_state.ssbo, new_state.size,
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new_state.offset)) {
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if (new_state.enabled) {
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glBindBufferRange(GL_UNIFORM_BUFFER, new_state.bindpoint, new_state.ssbo,
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new_state.offset, new_state.size);
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}
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}
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}
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}
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// Framebuffer
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if (draw.read_framebuffer != cur_state.draw.read_framebuffer) {
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glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer);
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@ -119,14 +119,6 @@ public:
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GLuint uniform_buffer; // GL_UNIFORM_BUFFER_BINDING
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GLuint shader_program; // GL_CURRENT_PROGRAM
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GLuint program_pipeline; // GL_PROGRAM_PIPELINE_BINDING
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struct ConstBufferConfig {
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bool enabled = false;
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GLuint bindpoint;
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GLuint ssbo;
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GLsizeiptr size;
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GLintptr offset;
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};
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std::array<std::array<ConstBufferConfig, Regs::MaxConstBuffers>, 5> const_buffers;
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} draw;
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struct {
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