citra/externals/CMakeLists.txt

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# Definitions for all external bundled libraries
# Suppress warnings from external libraries
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if (CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
add_compile_options(/W0)
endif()
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/CMakeModules)
include(DownloadExternals)
Initial support for scripting (#4016) * Add ZeroMQ external submodule * ZeroMQ libzmq building on macOS * Added RPC namespace, settings and logging * Added request queue handling and new classes * Add C++ interface to ZeroMQ * Added start of ZeroMQ RPC Server implementation. * Request construction and callback request handling * Read and write memory implementation * Add ID to request format and send reply * Add RPC setting to macOS UI * Fixed initialization order bug and added exception handling * Working read-write through Python * Update CMakeLists for libzmq to resolve target name conflict on Windows * Platform-specific CMake definitions for Windows/non-Windows * Add comments * Revert "Add RPC setting to macOS UI" * Always run RPC server instead of configurable * Add Python scripting example. Updated .gitignore * Rename member variables to remove trailing underscore * Finally got libzmq external project building on macOS * Add missing dependency during libzmq build * Adding more missing dependencies [skip ci] * Only build what is required from libzmq * Extra length checks on client input * Call InvalidateCacheRange after memory write * Revert MinGW change. Fix clang-format. Improve error handling in request/reply. Allow any length of data read/write in Python. * Re-organized RPC static global state into a proper class. [skip ci] * Make sure libzmq always builds in Release mode * Renamed Request to Packet since Request and Reply are the same thing * Moved request fulfillment out of Packet and into RPCServer * Change request thread from sleep to condition variable * Remove non-blocking polling from ZMQ server code. Receive now blocks and terminates properly without sleeping. This change significantly improves script speed. * Move scripting files to dist/ instead of src/ * C++ code review changes for jroweboy [skip ci] * Python code review changes for jroweboy [skip ci] * Add docstrings and tests to citra.py [skip ci] * Add host OS check for libzmq build * Revert "Add host OS check for libzmq build" * Fixed a hang when emulation is stopped and restarted due to improper destruction order of ZMQ objects [skip ci] * Add scripting directory to archive packaging [skip ci] * Specify C/CXX compiler variables on MinGW build * Only specify compiler on Linux mingw * Use gcc and g++ on Windows mingw * Specify generator for mingw * Don't specify toolchain on windows mingw * Changed citra.py to support Python 3 instead of Python 2 * Fix bug where RPC wouldn't restart after Stop/Start emulation * Added copyright to headers and reorganized includes and forward declarations
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include(ExternalProject)
# Boost
set(BOOST_ROOT "${CMAKE_SOURCE_DIR}/externals/boost")
set(Boost_INCLUDE_DIR "${CMAKE_SOURCE_DIR}/externals/boost")
set(Boost_NO_SYSTEM_PATHS ON)
add_library(boost INTERFACE)
target_include_directories(boost SYSTEM INTERFACE ${Boost_INCLUDE_DIR})
# Boost::serialization
file(GLOB boost_serialization_SRC "${CMAKE_SOURCE_DIR}/externals/boost/libs/serialization/src/*.cpp")
add_library(boost_serialization STATIC ${boost_serialization_SRC})
target_link_libraries(boost_serialization PUBLIC boost)
# Boost::iostreams
add_library(
boost_iostreams
STATIC
${CMAKE_SOURCE_DIR}/externals/boost/libs/iostreams/src/file_descriptor.cpp
${CMAKE_SOURCE_DIR}/externals/boost/libs/iostreams/src/mapped_file.cpp
)
target_link_libraries(boost_iostreams PUBLIC boost)
# Add additional boost libs here; remember to ALIAS them in the root CMakeLists!
# Catch2
set(CATCH_INSTALL_DOCS OFF)
set(CATCH_INSTALL_EXTRAS OFF)
add_subdirectory(catch2)
# Crypto++
set(CRYPTOPP_BUILD_DOCUMENTATION OFF)
set(CRYPTOPP_BUILD_TESTING OFF)
set(CRYPTOPP_INSTALL OFF)
set(CRYPTOPP_SOURCES "${CMAKE_SOURCE_DIR}/externals/cryptopp")
add_subdirectory(cryptopp-cmake)
# HACK: Mismatch between compilation of CryptoPP and headers used in Citra can cause runtime issues.
# Pull out the compile definitions from CryptoPP and apply them to Citra as well to fix this.
# See: https://github.com/weidai11/cryptopp/issues/1191
get_source_file_property(CRYPTOPP_COMPILE_DEFINITIONS ${CRYPTOPP_SOURCES}/cryptlib.cpp TARGET_DIRECTORY cryptopp COMPILE_DEFINITIONS)
set(CRYPTOPP_COMPILE_DEFINITIONS ${CRYPTOPP_COMPILE_DEFINITIONS} PARENT_SCOPE)
# HACK: The logic to set up the base include directory for CryptoPP does not work with Android SDK CMake 3.22.1.
# Until there is a fixed version available, this code will detect and add in the proper include if it does not exist.
if(ANDROID)
message(STATUS "Applying CryptoPP include fix.")
get_target_property(CRYPTOPP_INCLUDES cryptopp INTERFACE_INCLUDE_DIRECTORIES)
foreach(CRYPTOPP_INCLUDE ${CRYPTOPP_INCLUDES})
if("${CRYPTOPP_INCLUDE}" MATCHES "\\$<BUILD_INTERFACE:(.*)/cryptopp>")
message(STATUS "Fixed include path: ${CMAKE_MATCH_1}")
target_include_directories(cryptopp PUBLIC $<BUILD_INTERFACE:${CMAKE_MATCH_1}>)
break()
endif()
endforeach()
endif()
Custom textures rewrite (#6452) * common: Add thread pool from yuzu * Is really useful for asynchronous operations like shader compilation and custom textures, will be used in following PRs * core: Improve ImageInterface * Provide a default implementation so frontends don't have to duplicate code registering the lodepng version * Add a dds version too which we will use in the next commit * rasterizer_cache: Rewrite custom textures * There's just too much to talk about here, look at the PR description for more details * rasterizer_cache: Implement basic pack configuration file * custom_tex_manager: Flip dumped textures * custom_tex_manager: Optimize custom texture hashing * If no convertions are needed then we can hash the decoded data directly removing the needed for duplicate decode * custom_tex_manager: Implement asynchronous texture loading * The file loading and decoding is offloaded into worker threads, while the upload itself still occurs in the main thread to avoid having to manage shared contexts * Address review comments * custom_tex_manager: Introduce custom material support * video_core: Move custom textures to separate directory * Also split the files to make the code cleaner * gl_texture_runtime: Generate mipmaps for material * custom_tex_manager: Prevent memory overflow when preloading * externals: Add dds-ktx as submodule * string_util: Return vector from SplitString * No code benefits from passing it as an argument * custom_textures: Use json config file * gl_rasterizer: Only bind material for unit 0 * Address review comments
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# dds-ktx
add_library(dds-ktx INTERFACE)
target_include_directories(dds-ktx INTERFACE ./dds-ktx)
# fmt and Xbyak need to be added before dynarmic
# libfmt
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option(FMT_INSTALL "" ON)
add_subdirectory(fmt EXCLUDE_FROM_ALL)
# Xbyak
if ("x86_64" IN_LIST ARCHITECTURE)
add_subdirectory(xbyak EXCLUDE_FROM_ALL)
endif()
# Dynarmic
if ("x86_64" IN_LIST ARCHITECTURE OR "arm64" IN_LIST ARCHITECTURE)
set(DYNARMIC_TESTS OFF)
set(DYNARMIC_FRONTENDS "A32")
add_subdirectory(dynarmic EXCLUDE_FROM_ALL)
endif()
# getopt
if (MSVC)
add_subdirectory(getopt)
endif()
# Glad
add_subdirectory(glad)
# glslang
set(SKIP_GLSLANG_INSTALL ON)
set(ENABLE_GLSLANG_BINARIES OFF)
set(ENABLE_SPVREMAPPER OFF)
set(ENABLE_CTEST OFF)
add_subdirectory(glslang)
# inih
add_subdirectory(inih)
# MicroProfile
add_library(microprofile INTERFACE)
target_include_directories(microprofile INTERFACE ./microprofile)
# Nihstro
add_library(nihstro-headers INTERFACE)
target_include_directories(nihstro-headers INTERFACE ./nihstro/include)
if (MSVC)
target_compile_options(nihstro-headers INTERFACE /W0)
endif()
# Open Source Archives
add_subdirectory(open_source_archives)
# SoundTouch
set(INTEGER_SAMPLES ON CACHE BOOL "")
set(SOUNDSTRETCH OFF CACHE BOOL "")
set(SOUNDTOUCH_DLL OFF CACHE BOOL "")
add_subdirectory(soundtouch EXCLUDE_FROM_ALL)
# sirit
add_subdirectory(sirit EXCLUDE_FROM_ALL)
# Teakra
add_subdirectory(teakra EXCLUDE_FROM_ALL)
# SDL2
if (ENABLE_SDL2 AND NOT USE_SYSTEM_SDL2)
add_subdirectory(sdl2)
endif()
# Zstandard
set(ZSTD_LEGACY_SUPPORT OFF)
set(ZSTD_BUILD_PROGRAMS OFF)
set(ZSTD_BUILD_SHARED OFF)
add_subdirectory(zstd/build/cmake EXCLUDE_FROM_ALL)
target_include_directories(libzstd_static INTERFACE $<BUILD_INTERFACE:${CMAKE_SOURCE_DIR}/externals/zstd/lib>)
# ENet
add_subdirectory(enet)
target_include_directories(enet INTERFACE ./enet/include)
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# Cubeb
if (ENABLE_CUBEB)
set(BUILD_TESTS OFF CACHE BOOL "")
add_subdirectory(cubeb EXCLUDE_FROM_ALL)
endif()
# DiscordRPC
if (USE_DISCORD_PRESENCE)
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add_subdirectory(discord-rpc EXCLUDE_FROM_ALL)
target_include_directories(discord-rpc INTERFACE ./discord-rpc/include)
endif()
Custom textures rewrite (#6452) * common: Add thread pool from yuzu * Is really useful for asynchronous operations like shader compilation and custom textures, will be used in following PRs * core: Improve ImageInterface * Provide a default implementation so frontends don't have to duplicate code registering the lodepng version * Add a dds version too which we will use in the next commit * rasterizer_cache: Rewrite custom textures * There's just too much to talk about here, look at the PR description for more details * rasterizer_cache: Implement basic pack configuration file * custom_tex_manager: Flip dumped textures * custom_tex_manager: Optimize custom texture hashing * If no convertions are needed then we can hash the decoded data directly removing the needed for duplicate decode * custom_tex_manager: Implement asynchronous texture loading * The file loading and decoding is offloaded into worker threads, while the upload itself still occurs in the main thread to avoid having to manage shared contexts * Address review comments * custom_tex_manager: Introduce custom material support * video_core: Move custom textures to separate directory * Also split the files to make the code cleaner * gl_texture_runtime: Generate mipmaps for material * custom_tex_manager: Prevent memory overflow when preloading * externals: Add dds-ktx as submodule * string_util: Return vector from SplitString * No code benefits from passing it as an argument * custom_textures: Use json config file * gl_rasterizer: Only bind material for unit 0 * Address review comments
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# JSON
add_library(json-headers INTERFACE)
target_include_directories(json-headers INTERFACE ./json)
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if (ENABLE_WEB_SERVICE)
find_package(OpenSSL 1.1)
if (OPENSSL_FOUND)
set(OPENSSL_LIBRARIES OpenSSL::SSL OpenSSL::Crypto)
else()
# LibreSSL
set(LIBRESSL_SKIP_INSTALL ON CACHE BOOL "")
set(OPENSSLDIR "/etc/ssl/")
add_subdirectory(libressl EXCLUDE_FROM_ALL)
target_include_directories(ssl INTERFACE ./libressl/include)
target_compile_definitions(ssl PRIVATE -DHAVE_INET_NTOP)
get_directory_property(OPENSSL_LIBRARIES
DIRECTORY libressl
DEFINITION OPENSSL_LIBS)
endif()
if(ANDROID)
add_subdirectory(android-ifaddrs)
endif()
# httplib
add_library(httplib INTERFACE)
target_include_directories(httplib INTERFACE ./httplib)
target_compile_options(httplib INTERFACE -DCPPHTTPLIB_OPENSSL_SUPPORT)
target_link_libraries(httplib INTERFACE ${OPENSSL_LIBRARIES})
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# cpp-jwt
add_library(cpp-jwt INTERFACE)
target_include_directories(cpp-jwt INTERFACE ./cpp-jwt/include)
target_compile_definitions(cpp-jwt INTERFACE CPP_JWT_USE_VENDORED_NLOHMANN_JSON)
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endif()
# lodepng
add_subdirectory(lodepng)
# (xperia64): Only use libyuv on Android b/c of build issues on Windows and mandatory JPEG
if(ANDROID)
# libyuv
add_subdirectory(libyuv)
target_include_directories(yuv INTERFACE ./libyuv/include)
endif()
# OpenAL Soft
if (ENABLE_OPENAL)
set(ALSOFT_EMBED_HRTF_DATA OFF CACHE BOOL "")
set(ALSOFT_EXAMPLES OFF CACHE BOOL "")
set(ALSOFT_INSTALL OFF CACHE BOOL "")
set(ALSOFT_INSTALL_CONFIG OFF CACHE BOOL "")
set(ALSOFT_INSTALL_HRTF_DATA OFF CACHE BOOL "")
set(ALSOFT_INSTALL_AMBDEC_PRESETS OFF CACHE BOOL "")
set(ALSOFT_UTILS OFF CACHE BOOL "")
set(LIBTYPE "STATIC" CACHE STRING "")
add_subdirectory(openal-soft EXCLUDE_FROM_ALL)
endif()
# VMA
add_library(vma INTERFACE)
target_include_directories(vma INTERFACE ./vma/include)
# vulkan-headers
add_library(vulkan-headers INTERFACE)
target_include_directories(vulkan-headers INTERFACE ./vulkan-headers/include)