citra/src/yuzu/discord_impl.cpp

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chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
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// SPDX-FileCopyrightText: 2018 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
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#include <chrono>
#include <string>
#include <discord_rpc.h>
#include "common/common_types.h"
#include "core/core.h"
#include "core/loader/loader.h"
#include "yuzu/discord_impl.h"
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#include "yuzu/uisettings.h"
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namespace DiscordRPC {
DiscordImpl::DiscordImpl(Core::System& system_) : system{system_} {
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DiscordEventHandlers handlers{};
// The number is the client ID for yuzu, it's used for images and the
// application name
Discord_Initialize("712465656758665259", &handlers, 1, nullptr);
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}
DiscordImpl::~DiscordImpl() {
Discord_ClearPresence();
Discord_Shutdown();
}
void DiscordImpl::Pause() {
Discord_ClearPresence();
}
void DiscordImpl::Update() {
s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch())
.count();
std::string title;
if (system.IsPoweredOn()) {
system.GetAppLoader().ReadTitle(title);
}
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DiscordRichPresence presence{};
presence.largeImageKey = "yuzu_logo";
presence.largeImageText = "yuzu is an emulator for the Nintendo Switch";
if (system.IsPoweredOn()) {
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presence.state = title.c_str();
presence.details = "Currently in game";
} else {
presence.details = "Not in game";
}
presence.startTimestamp = start_time;
Discord_UpdatePresence(&presence);
}
} // namespace DiscordRPC