Revert "formatting changes and switching to local variables"
This reverts commit 5b453593ac
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c0df7011e5
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@ -1,32 +1,32 @@
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-- Change these lines to change the GUI colors.
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local accentColor = colors.gray
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local buttonColor = colors.lightGray
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local textColor = colors.lightGray
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local altTextColor = colors.gray
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local backgroundColor = colors.black
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accentColor = colors.gray
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buttonColor = colors.lightGray
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textColor = colors.lightGray
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altTextColor = colors.gray
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backgroundColor = colors.black
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-- Code starts from here
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function round(n) -- We need a function to round the center of the terminal
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return n % 1 >= 0.5 and math.ceil(n) or math.floor(n)
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end
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local width, height = term.getSize() -- Gets the terminal size to determine the center
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local centerWidth = round(width / 2) -- Defines the horizontal center
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local centerHeight = round(height / 2) -- Defines the vertical center
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width, height = term.getSize() -- Gets the terminal size to determine the center
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centerWidth = round(width / 2) -- Defines the horizontal center
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centerHeight = round(height / 2) -- Defines the vertical center
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if arg[1] == nil then
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local peripherals = peripheral.getNames() -- Gets peripherals to check if any disk drives are avavailable
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peripherals = peripheral.getNames() -- Gets peripherals to check if any disk drives are avavailable
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if #peripherals == 0 then
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term.setTextColor(colors.red)
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print("No drive")
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print "No drive"
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return false -- Exits if there's no disk drive
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else
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driveCount = 0
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for n = 1, #peripherals do
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local driveCheck = peripherals[n]
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if peripheral.getType(driveCheck) == "drive" then
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local drive = driveCheck
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local driveCount = driveCount + 1
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drive = driveCheck
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driveCount = driveCount + 1
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end
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end
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if driveCount > 1 then
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@ -35,7 +35,7 @@ if arg[1] == nil then
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return false
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elseif driveCount == 0 then
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term.setTextColor(colors.red)
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print("No drive")
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print "No drive"
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return false -- Exits if there's no disk drive
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end
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end
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@ -46,25 +46,25 @@ end
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--[[ Instead of calling every status by string, we call the variables storing the strings. This may ease translation if we plan to do it in the future.
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]]
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local defaultStatus = "Rhythmblock"
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local invalidFormatStatus = "Not a music disc"
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local noDiscStatus = "No disc"
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local noAudioStatus = "No audio is playing"
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local ejectText = "Eject"
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defaultStatus = "Rhythmblock"
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invalidFormatStatus = "Not a music disc"
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noDiscStatus = "No disc"
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noAudioStatus = "No audio is playing"
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ejectText = "Eject"
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function playDisc()
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term.clear()
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if disk.isPresent(drive) and disk.hasAudio(drive) then -- Determines if there's a disc or not and if it's a music disc
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disk.playAudio(drive)
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buttonRender(true)
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local playing = true
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local status = disk.getAudioTitle(drive)
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playing = true
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status = disk.getAudioTitle(drive)
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buttonRender(true)
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elseif disk.isPresent(drive) then
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local status = invalidFormatStatus
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status = invalidFormatStatus
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buttonRender(false)
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else -- If none of these checks are passed then it just means there's no disc in the drive.
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local status = noDiscStatus
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status = noDiscStatus
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buttonRender(false)
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end
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end
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@ -72,19 +72,19 @@ end
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function ejectDisc() -- Ejects the disc! How cool is that?
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term.clear()
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buttonRender(false)
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if playing then
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if playing == true then
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stopDisc()
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disk.eject()
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elseif disk.isPresent(drive) then -- If there's a disc, it'll be ejected.
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disk.eject(drive)
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else -- If not it'll report there's no disc.
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local status = noDiscStatus
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status = noDiscStatus
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end
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end
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function stopDisc() -- Stops the music
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playing = false
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local status = defaultStatus
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status = defaultStatus
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disk.stopAudio(drive)
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term.clear()
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buttonRender(false)
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@ -118,7 +118,7 @@ function renderCloseButton() -- Renders the Close button
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end
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function buttonRender(play) -- Render some buttons depending if the computer is advanced or not
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if play then
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if play == true then
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renderStopButton()
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else
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renderPlayButton()
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@ -139,7 +139,7 @@ end
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term.clear()
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term.setBackgroundColor(backgroundColor) -- Setting the background color
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buttonRender(false)
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local status = defaultStatus -- Setting the value to the default
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status = defaultStatus -- Setting the value to the default
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while true do
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statusRender(status) -- Renders the status
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@ -148,7 +148,7 @@ while true do
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if event == "mouse_up" then -- If the event triggered is the mouse clicking it'll do what's next
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if eventData[2] == 1 and eventData[3] >= centerWidth - 4 and eventData[4] >= centerHeight - 4 and eventData[3] <= centerWidth + 4 and eventData[4] <= centerHeight + 2 then -- If the user clicks on the play/stop button it'll begin playing the disc
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if playing then
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if playing == true then
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stopDisc()
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else
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playDisc()
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@ -163,7 +163,7 @@ while true do
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elseif event == "key_up" then -- Same order but now with keys
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local name = keys.getName(eventData[2]) or "unknown key"
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if name == "space" then
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if playing then
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if playing == true then
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stopDisc()
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else
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playDisc()
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