Rhythmblock/rhythmblock.lua

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Lua
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-- Change these lines to change the GUI colors.
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accentColor = colors.gray
buttonColor = colors.lightGray
textColor = colors.lightGray
altTextColor = colors.gray
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backgroundColor = colors.black
-- Code starts from here
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function round(n) -- We need a function to round the center of the terminal
return n % 1 >= 0.5 and math.ceil(n) or math.floor(n)
end
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width, height = term.getSize() -- Gets the terminal size to determine the center
centerWidth = round(width / 2) -- Defines the horizontal center
centerHeight = round(height / 2) -- Defines the vertical center
if arg[1] == nil then
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peripherals = peripheral.getNames() -- Gets peripherals to check if any disk drives are avavailable
if #peripherals < 0 then
print "No drive"
return true -- Exits if there's no disk drive
else
driveCount = 0
for n = 1, #peripherals do
local driveCheck = peripherals[n]
if peripheral.getType(driveCheck) == "drive" then
drive = driveCheck
driveCount = driveCount + 1
end
end
if driveCount > 1 then
print("Too many disk drives. Specify where the desired disk drive is by running 'rhythmbox [drive position]'") -- For safety reasons
return false
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end
end
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else
drive = arg[1]
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end
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--[[ Instead of calling every status by string, we call the variables storing the strings. This may ease translation if we plan to do it in the future.
]]
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defaultStatus = "Rhythmblock 1.0"
invalidFormatStatus = "Not a music disc"
noDiscStatus = "No disc"
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noAudioStatus = "No audio is playing"
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ejectText = "Eject"
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function playDisc()
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term.clear()
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if disk.isPresent(drive) and disk.hasAudio(drive) then -- Determines if there's a disc or not and if it's a music disc
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disk.playAudio(drive)
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renderStopButton()
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renderEjectButton()
renderCloseButton()
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playing = true
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status = disk.getAudioTitle(drive)
elseif disk.isPresent(drive) then -- If there's a floppy disk for example, Rhythmbox won't play it.
status = invalidFormatStatus
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renderPlayButton()
renderEjectButton()
renderCloseButton()
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else -- If none of these checks are passed then it just means there's no disc in the drive.
status = noDiscStatus
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renderPlayButton()
renderEjectButton()
renderCloseButton()
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end
end
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function ejectDisc() -- Ejects the disc! How cool is that?
term.clear()
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renderPlayButton()
renderEjectButton()
renderCloseButton()
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if playing == true then
stopDisc()
disk.eject()
elseif disk.isPresent(drive) then -- If there's a disc, it'll be ejected.
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disk.eject(drive)
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else -- If not it'll report there's no disc.
status = noDiscStatus
end
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end
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function stopDisc() -- Stops the music
playing = false
status = defaultStatus
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disk.stopAudio(drive)
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term.clear()
renderPlayButton()
renderEjectButton()
renderCloseButton()
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end
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function renderPlayButton() -- Renders the Play button
paintutils.drawFilledBox(centerWidth - 4, centerHeight - 4, centerWidth + 4, centerHeight + 2, accentColor)
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paintutils.drawFilledBox(centerWidth - 2, centerHeight - 3, centerWidth - 1, centerHeight + 1, buttonColor)
paintutils.drawFilledBox(centerWidth, centerHeight - 2, centerWidth + 1, centerHeight, buttonColor)
paintutils.drawPixel(centerWidth + 2, centerHeight - 1, buttonColor)
end
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function renderStopButton() -- Renders the Stop button
paintutils.drawFilledBox(centerWidth - 4, centerHeight - 4, centerWidth + 4, centerHeight + 2, accentColor)
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paintutils.drawFilledBox(centerWidth - 2, centerHeight - 3, centerWidth + 2, centerHeight + 1, buttonColor)
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end
function renderEjectButton() -- Renders the Eject button
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paintutils.drawLine(centerWidth - 2, centerHeight + 4, centerWidth + 2, centerHeight + 4, accentColor)
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term.setTextColor(buttonColor)
term.setCursorPos(centerWidth - 2, centerHeight + 4)
term.write(ejectText)
end
function statusRender(s) -- Renders the status bar
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term.setCursorPos(1, 1)
term.setTextColor(textColor)
term.setBackgroundColor(backgroundColor)
term.write(s)
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end
function renderCloseButton() -- Renders the X button
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term.setCursorPos(width, 1)
term.setTextColor(textColor)
term.setBackgroundColor(backgroundColor)
term.write("x")
end
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term.clear()
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term.setBackgroundColor(backgroundColor) -- Setting the background color
renderPlayButton() -- Rendering the play button
renderEjectButton() -- Rendering the eject button
renderCloseButton() -- Rendering the close button
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status = defaultStatus -- Setting the value to the default
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while true do
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statusRender(status)
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local eventData = {os.pullEvent()}
local event = eventData[1]
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if event == "mouse_up" then
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if eventData[2] == 1 and eventData[3] >= centerWidth - 4 and eventData[4] >= centerHeight - 4 and eventData[3] <= centerWidth + 4 and eventData[4] <= centerHeight + 2 then
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if playing == true then
stopDisc()
else
playDisc()
end
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elseif eventData[2] == 1 and eventData[3] >= centerWidth - 2 and eventData[4] >= centerHeight + 4 and eventData[3] <= centerWidth + 2 and eventData[4] <= centerHeight + 4 then
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ejectDisc()
elseif eventData[2] == 1 and eventData[3] == width and eventData[4] == 1 then
term.clear()
term.setCursorPos(1, 1)
return true
end
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elseif event == "key_up" then
local name = keys.getName(eventData[2]) or "unknown key"
if name == "space" then
if playing == true then
stopDisc()
else
playDisc()
end
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elseif name == "e" then
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ejectDisc()
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elseif name == "q" then
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term.clear()
term.setCursorPos(1, 1)
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return true
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end
end
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end