## Configuration file for CAVA. Default values are commented out. Use either ';' or '#' for commenting. [general] framerate = 60 # 'autosens' will attempt to decrease sensitivity if the bars peak. 1 = on, 0 = off # new as of 0.6.0 autosens of low values (dynamic range) autosens = 1 # Manual sensitivity in %. If autosens is enabled, this will only be the initial value. # 200 means double height. Accepts only non-negative values. sensitivity = 1 # The number of bars (0-200). 0 sets it to auto (fill up console). # Bars' width and space between bars in number of characters. bars = 0 bar_width = 1 bar_spacing = 1 # Lower and higher cutoff frequencies for lowest and highest bars # the bandwidth of the visualizer. # Note: there is a minimum total bandwidth of 43Mhz x number of bars. # Cava will automatically increase the higher cutoff if a too low band is specified. ; lower_cutoff_freq = 100 ; higher_cutoff_freq = 9000 # Seconds with no input before cava goes to sleep mode. Cava will not perform FFT or drawing and # only check for input once per second. Cava will wake up once input is detected. 0 = disable. sleep_timer = 1 [output] # Output method. Can be 'ncurses', 'noncurses', 'raw' or 'sdl'. # 'noncurses' uses a custom framebuffer technique and prints only changes # from frame to frame in the terminal. 'ncurses' is default if supported. # # 'raw' is an 8 or 16 bit (configurable via the 'bit_format' option) data # stream of the bar heights that can be used to send to other applications. # 'raw' defaults to 200 bars, which can be adjusted in the 'bars' option above. # # 'sdl' uses the Simple DirectMedia Layer to render in a graphical context. ; method = ncurses # Visual channels. Can be 'stereo' or 'mono'. # 'stereo' mirrors both channels with low frequencies in center. # 'mono' outputs left to right lowest to highest frequencies. # 'mono_option' set mono to either take input from 'left', 'right' or 'average'. channels = stereo mono_option = average # Raw output target. A fifo will be created if target does not exist. ; raw_target = /dev/stdout # Raw data format. Can be 'binary' or 'ascii'. ; data_format = binary # Binary bit format, can be '8bit' (0-255) or '16bit' (0-65530). ; bit_format = 16bit # Ascii max value. In 'ascii' mode range will run from 0 to value specified here ; ascii_max_range = 1000 # Ascii delimiters. In ascii format each bar and frame is separated by a delimiters. # Use decimal value in ascii table (i.e. 59 = ';' and 10 = '\n' (line feed)). ; bar_delimiter = 59 ; frame_delimiter = 10 # sdl window size and position. -1,-1 is centered. ; sdl_width = 140 ; sdl_height = 40 ; sdl_x = -1 ; sdl_y= -1 [color] # Colors can be one of seven predefined: black, blue, cyan, green, magenta, red, white, yellow. # Or defined by hex code '#xxxxxx' (hex code must be within ''). User defined colors requires # ncurses output method and a terminal that can change color definitions such as Gnome-terminal or rxvt. # if supported, ncurses mode will be forced on if user defined colors are used. # default is to keep current terminal color ; background = black foreground = green # SDL only support hex code colors, these are the default: ; background = '#111111' ; foreground = '#33cccc' # Gradient mode, only hex defined colors (and thereby ncurses mode) are supported, # background must also be defined in hex or remain commented out. 1 = on, 0 = off. # You can define as many as 8 different colors. They range from bottom to top of screen ; gradient = 1 ; gradient_count = 8 ; gradient_color_1 = '#59cc33' ; gradient_color_2 = '#80cc33' ; gradient_color_3 = '#a6cc33' ; gradient_color_4 = '#cccc33' ; gradient_color_5 = '#cca633' ; gradient_color_6 = '#cc8033' ; gradient_color_7 = '#cc5933' ; gradient_color_8 = '#cc3333' [smoothing] # Percentage greenvalue for integral smoothing. Takes values from 0 - 100. # Higher values means smoother, but less precise. 0 to disable. integral = 1 # Disables or enables the so-called "Monstercat smoothing" with or without "waves". Set to 0 to disable. monstercat = 0 waves = 0 # Set gravity percentage for "drop off". Higher values means bars will drop faster. # Accepts only non-negative values. 50 means half gravity, 200 means double. Set to 0 to disable "drop off". gravity = 500 ;gravity = 50 # In bar height, bars that would have been lower that this will not be drawn. ignore = 1 [eq] # This one is tricky. You can have as much keys as you want. # Remember to uncomment more then one key! More keys = more precision. # Look at readme.md on github for further explanations and examples. 1 = 4 # bass 2 = 4 3 = 4 4 = 4 5 = 4 # 6 = 4 7 = 4 8 = 4 9 = 4 10 = 3 # 11 = 3 12 = 2 13 = 1 14 = 1 15 = 0 # treble