bevy_dioxus/examples/demo.rs
2023-12-21 21:14:09 -08:00

139 lines
4.6 KiB
Rust

use bevy::{
app::{App, Startup},
core::{DebugName, Name},
core_pipeline::core_2d::Camera2dBundle,
ecs::{entity::Entity, query::Without, system::Commands, world::World},
ui::{node_bundles::NodeBundle, Node},
DefaultPlugins,
};
use bevy_dioxus::{colors::*, prelude::*};
use bevy_mod_picking::DefaultPickingPlugins;
fn main() {
App::new()
.add_plugins((DefaultPlugins, DioxusUiPlugin, DefaultPickingPlugins))
.add_systems(Startup, |mut commands: Commands| {
commands.spawn(DioxusUiBundle {
dioxus_ui_root: DioxusUiRoot(Editor),
node_bundle: NodeBundle::default(),
});
commands.spawn((Camera2dBundle::default(), Name::new("Camera")));
})
.run();
}
#[component]
fn Editor(cx: Scope) -> Element {
// TODO: When selected entity is despawned, need to reset this to None
let selected_entity = use_state(cx, || Option::<Entity>::None);
render! {
node {
width: "100vw",
height: "100vh",
justify_content: "space_between",
SceneTree { selected_entity: selected_entity }
EntityInspector { selected_entity: selected_entity }
}
}
}
#[component]
fn SceneTree<'a>(cx: Scope, selected_entity: &'a UseState<Option<Entity>>) -> Element {
let entities = use_query_filtered::<(Entity, DebugName), Without<Node>>(cx);
let entities = entities.query();
let mut entities = entities.into_iter().collect::<Vec<_>>();
entities.sort_by_key(|(entity, _)| *entity);
let spawn_entity = use_system(cx, |world: &mut World| {
world.spawn_empty();
});
let (spawn_entity_hovered, enter, exit) = use_hover(cx);
render! {
node {
onclick: move |_| selected_entity.set(None),
flex_direction: "column",
if entities.is_empty() {
rsx! { "No entities exist" }
} else {
rsx! {
for (entity, name) in entities {
node {
onclick: move |_| {
if Some(entity) == ***selected_entity {
selected_entity.set(None);
} else {
selected_entity.set(Some(entity));
}
},
padding: "8",
background_color: if Some(entity) == ***selected_entity { INDIGO_600 } else { NEUTRAL_800 },
match name.name {
Some(name) => format!("{name}"),
_ => format!("Entity ({:?})", name.entity)
}
}
}
}
}
node {
onclick: move |_| spawn_entity(),
onmouse_enter: enter,
onmouse_exit: exit,
padding: "8",
background_color: if spawn_entity_hovered { NEUTRAL_600 } else { NEUTRAL_800 },
text {
text: "Spawn Entity",
text_size: "18"
}
}
}
}
}
#[component]
fn EntityInspector<'a>(cx: Scope, selected_entity: &'a UseState<Option<Entity>>) -> Element {
let world = use_world(cx);
let components = if let Some(selected_entity) = selected_entity.get() {
let entity_ref = world.get_entity(*selected_entity).unwrap();
let archetype = entity_ref.archetype();
let mut components = archetype
.components()
.map(|component_id| {
let info = world.components().get_info(component_id).unwrap();
let name = info.name();
(name, component_id, info.type_id(), info.layout().size())
})
.collect::<Vec<_>>();
components.sort_by(|(name_a, ..), (name_b, ..)| name_a.cmp(name_b));
components
} else {
vec![]
};
render! {
if selected_entity.is_none() {
rsx! {
"Select an entity to view its components"
}
} else {
rsx! {
node {
flex_direction: "column",
for (name, _component_id, _type_id, _size) in components {
node {
padding: "8",
background_color: NEUTRAL_800,
"Component: {name}"
}
}
}
}
}
}
}