137 lines
4.5 KiB
Rust
137 lines
4.5 KiB
Rust
use bevy::{
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app::{App, Startup},
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core::{DebugName, Name},
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core_pipeline::core_2d::Camera2dBundle,
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ecs::{entity::Entity, query::Without, system::Commands, world::World},
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ui::{node_bundles::NodeBundle, Node},
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DefaultPlugins,
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};
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use bevy_dioxus::{colors::*, prelude::*};
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use bevy_mod_picking::DefaultPickingPlugins;
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fn main() {
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App::new()
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.add_plugins((DefaultPlugins, DioxusUiPlugin, DefaultPickingPlugins))
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.add_systems(Startup, |mut commands: Commands| {
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commands.spawn(DioxusUiBundle {
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dioxus_ui_root: DioxusUiRoot(Editor),
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node_bundle: NodeBundle::default(),
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});
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commands.spawn((Camera2dBundle::default(), Name::new("Camera")));
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})
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.run();
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}
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#[component]
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fn Editor(cx: Scope) -> Element {
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// TODO: When selected entity is despawned, need to reset this to None
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let selected_entity = use_state(cx, || Option::<Entity>::None);
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render! {
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node {
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width: "100vw",
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height: "100vh",
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justify_content: "space-between",
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SceneTree { selected_entity: selected_entity }
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EntityInspector { selected_entity: selected_entity }
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}
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}
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}
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#[component]
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fn SceneTree<'a>(cx: Scope, selected_entity: &'a UseState<Option<Entity>>) -> Element {
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let entities = use_query_filtered::<(Entity, DebugName), Without<Node>>(cx);
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let entities = entities.query();
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let mut entities = entities.into_iter().collect::<Vec<_>>();
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entities.sort_by_key(|(entity, _)| *entity);
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let spawn_entity = use_system(cx, |world: &mut World| {
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world.spawn_empty();
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});
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render! {
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node {
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onclick: move |_| selected_entity.set(None),
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flex_direction: "column",
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if entities.is_empty() {
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rsx! { "No entities exist" }
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} else {
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rsx! {
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for (entity, name) in entities {
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node {
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onclick: move |_| {
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if Some(entity) == ***selected_entity {
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selected_entity.set(None);
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} else {
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selected_entity.set(Some(entity));
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}
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},
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padding: "8",
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background_color: if Some(entity) == ***selected_entity { INDIGO_600 } else { NEUTRAL_800 },
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match name.name {
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Some(name) => format!("{name}"),
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_ => format!("Entity ({:?})", name.entity)
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}
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}
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}
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}
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}
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node {
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onclick: move |_| spawn_entity(),
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padding: "8",
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background_color: NEUTRAL_800,
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text {
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text: "Spawn Entity",
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font_size: "18"
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}
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}
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}
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}
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}
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#[component]
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fn EntityInspector<'a>(cx: Scope, selected_entity: &'a UseState<Option<Entity>>) -> Element {
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let world = use_world(cx);
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let components = if let Some(selected_entity) = selected_entity.get() {
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let entity_ref = world.get_entity(*selected_entity).unwrap();
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let archetype = entity_ref.archetype();
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let mut components = archetype
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.components()
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.map(|component_id| {
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let info = world.components().get_info(component_id).unwrap();
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let name = info.name();
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(name, component_id, info.type_id(), info.layout().size())
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})
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.collect::<Vec<_>>();
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components.sort_by(|(name_a, ..), (name_b, ..)| name_a.cmp(name_b));
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components
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} else {
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vec![]
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};
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render! {
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if selected_entity.is_none() {
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rsx! {
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"Select an entity to view its components"
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}
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} else {
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rsx! {
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node {
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flex_direction: "column",
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for (name, _component_id, _type_id, _size) in components {
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node {
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padding: "8",
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background_color: NEUTRAL_800,
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node {
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"Component: {name}"
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}
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}
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}
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}
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}
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}
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}
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}
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