WIP: More advanced example
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@ -26,4 +26,4 @@ bevy_utils = { git = "https://github.com/JMS55/bevy", branch = "query_new_12" }
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bevy_window = { git = "https://github.com/JMS55/bevy", branch = "query_new_12" }
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[[example]]
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name = "basic"
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name = "demo"
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@ -1,42 +0,0 @@
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use bevy::{
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app::{App, Startup},
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core_pipeline::{clear_color::ClearColor, core_2d::Camera2dBundle},
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ecs::system::{Commands, ResMut},
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render::color::Color,
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ui::node_bundles::NodeBundle,
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DefaultPlugins,
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};
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use bevy_dioxus::{
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bevy_mod_picking::DefaultPickingPlugins, dioxus::prelude::*, hooks::use_system, DioxusUiBundle,
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DioxusUiPlugin, DioxusUiRoot,
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};
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fn main() {
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App::new()
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.add_plugins((DefaultPlugins, DioxusUiPlugin, DefaultPickingPlugins))
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.add_systems(Startup, |mut commands: Commands| {
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commands.spawn(DioxusUiBundle {
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dioxus_ui_root: DioxusUiRoot::new(ui_root),
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node_bundle: NodeBundle::default(),
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});
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commands.spawn(Camera2dBundle::default());
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})
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.run();
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}
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fn ui_root(cx: Scope) -> Element {
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let mut count = use_state(cx, || 0);
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let change_clear_color = use_system(cx, |mut clear_color: ResMut<ClearColor>| {
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clear_color.0 = Color::RED;
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});
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render!(
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div {
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onclick: move |_| {
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count += 1;
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change_clear_color.schedule();
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},
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"Count: {count}"
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}
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)
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}
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73
examples/demo.rs
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73
examples/demo.rs
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@ -0,0 +1,73 @@
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use bevy::{
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app::{App, Startup},
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core::DebugName,
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core_pipeline::core_2d::Camera2dBundle,
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ecs::{entity::Entity, query::Without, system::Commands},
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ui::{node_bundles::NodeBundle, Node},
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DefaultPlugins,
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};
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use bevy_dioxus::{
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bevy_mod_picking::DefaultPickingPlugins, colors::*, dioxus::prelude::*, hooks::*,
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DioxusUiBundle, DioxusUiPlugin, DioxusUiRoot,
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};
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fn main() {
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App::new()
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.add_plugins((DefaultPlugins, DioxusUiPlugin, DefaultPickingPlugins))
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.add_systems(Startup, |mut commands: Commands| {
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commands.spawn(DioxusUiBundle {
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dioxus_ui_root: DioxusUiRoot::new(Editor),
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node_bundle: NodeBundle::default(),
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});
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commands.spawn(Camera2dBundle::default());
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})
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.run();
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}
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#[component]
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fn Editor(cx: Scope) -> Element {
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let selected_entity = use_state(cx, || Option::<Entity>::None);
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render! {
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SceneTree { selected_entity: selected_entity }
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EntityInspector { selected_entity: selected_entity }
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}
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}
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#[component]
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fn SceneTree<'a>(cx: Scope, selected_entity: &'a UseState<Option<Entity>>) -> Element {
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let entities = use_query_filtered::<(Entity, DebugName), Without<Node>>(cx);
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let entities = entities.query();
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let mut entities = entities.into_iter().collect::<Vec<_>>();
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entities.sort_by_key(|(entity, _)| *entity);
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render! {
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div {
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flex_direction: "column",
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if entities.is_empty() {
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rsx! { "No entities exist" }
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} else {
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rsx! {
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for (entity, name) in entities {
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div {
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onclick: move |_| selected_entity.set(Some(entity)),
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background_color: if Some(entity) == ***selected_entity { INDIGO_600 } else { NEUTRAL_800 },
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format!("{name:?}")
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}
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}
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}
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}
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}
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}
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}
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#[component]
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fn EntityInspector<'a>(cx: Scope, selected_entity: &'a UseState<Option<Entity>>) -> Element {
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render! {
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if selected_entity.is_none() {
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"Select an entity to view its components"
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} else {
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"TODO: Component widgets"
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}
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}
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}
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@ -3,6 +3,7 @@ use bevy::{
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ecs::{entity::Entity, system::Commands},
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hierarchy::BuildChildren,
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prelude::default,
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render::color::Color,
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text::{Text, TextStyle},
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ui::{
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node_bundles::{NodeBundle, TextBundle},
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@ -111,7 +112,10 @@ pub struct BevyTemplate {
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}
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enum BevyTemplateNode {
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Node { style: Style, children: Box<[Self]> },
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Node {
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style: (Style, BackgroundColor),
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children: Box<[Self]>,
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},
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TextNode(Text),
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}
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@ -150,7 +154,7 @@ impl BevyTemplateNode {
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Self::TextNode(Text::from_section(*text, TextStyle::default()))
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}
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TemplateNode::Dynamic { id: _ } => Self::Node {
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style: Style::default(),
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style: Default::default(),
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children: Box::new([]),
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},
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TemplateNode::DynamicText { id: _ } => {
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@ -166,17 +170,23 @@ impl BevyTemplateNode {
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children_to_parent: &mut EntityHashMap<Entity, Entity>,
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) -> Entity {
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match self {
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BevyTemplateNode::Node { style, children } => {
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BevyTemplateNode::Node {
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style: (style, background_color),
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children,
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} => {
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// TODO: Can probably use with_children() instead
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let children = children
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.iter()
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.map(|child| child.spawn(commands, parent_to_children, children_to_parent))
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.collect::<Box<[_]>>();
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let parent = commands
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.spawn(NodeBundle {
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.spawn((
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NodeBundle {
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style: style.clone(),
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..default()
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})
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},
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background_color.clone(),
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))
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.push_children(&children)
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.id();
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for (i, child) in children.iter().enumerate() {
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@ -195,8 +205,9 @@ impl BevyTemplateNode {
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}
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}
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fn parse_style_attributes(attributes: &[TemplateAttribute]) -> Style {
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fn parse_style_attributes(attributes: &[TemplateAttribute]) -> (Style, BackgroundColor) {
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let mut style = Style::default();
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let mut backgroud_color = BackgroundColor::default();
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for attribute in attributes {
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if let TemplateAttribute::Static {
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name,
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@ -211,9 +222,15 @@ fn parse_style_attributes(attributes: &[TemplateAttribute]) -> Style {
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("display", "none") => style.display = Display::None,
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("position", "relative") => style.position_type = PositionType::Relative,
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("position", "absolute") => style.position_type = PositionType::Absolute,
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("flex-direction", "column") => style.flex_direction = FlexDirection::Column,
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("background-color", hex) => {
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backgroud_color.0 = Color::hex(hex).expect(&format!(
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"Encountered unsupported bevy_dioxus background-color `{value}`."
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))
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}
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_ => panic!("Encountered unsupported bevy_dioxus attribute `{name}: {value}`."),
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}
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}
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}
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style
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(style, backgroud_color)
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}
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3
src/colors.rs
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3
src/colors.rs
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pub const NEUTRAL_800: &'static str = "#27272a";
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pub const INDIGO_600: &'static str = "#4f46e5";
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@ -1,4 +1,5 @@
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mod apply_mutations;
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pub mod colors;
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mod deferred_system;
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mod events;
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pub mod hooks;
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