Stylistic cleanup
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parent
0ccb49e5e7
commit
9d5b0408c0
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@ -64,9 +64,9 @@ fn SceneTree<'a>(cx: Scope, selected_entity: &'a UseState<Option<Entity>>) -> El
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onclick: move |_| {
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if Some(entity) == ***selected_entity {
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selected_entity.set(None);
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return;
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} else {
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selected_entity.set(Some(entity));
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}
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selected_entity.set(Some(entity));
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},
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padding: "8",
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background_color: if Some(entity) == ***selected_entity { INDIGO_600 } else { NEUTRAL_800 },
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@ -95,12 +95,15 @@ fn EntityInspector<'a>(cx: Scope, selected_entity: &'a UseState<Option<Entity>>)
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let components = if let Some(selected_entity) = selected_entity.get() {
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let entity_ref = world.get_entity(*selected_entity).unwrap();
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let archetype = entity_ref.archetype();
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let mut components = archetype.components().map(|component_id| {
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let info = world.components().get_info(component_id).unwrap();
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let name = info.name();
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let mut components = archetype
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.components()
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.map(|component_id| {
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let info = world.components().get_info(component_id).unwrap();
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let name = info.name();
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(name, component_id, info.type_id(), info.layout().size())
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}).collect::<Vec<_>>();
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(name, component_id, info.type_id(), info.layout().size())
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})
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.collect::<Vec<_>>();
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components.sort_by(|(name_a, ..), (name_b, ..)| name_a.cmp(name_b));
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components
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} else {
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@ -110,24 +113,24 @@ fn EntityInspector<'a>(cx: Scope, selected_entity: &'a UseState<Option<Entity>>)
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render! {
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if selected_entity.is_none() {
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rsx! {
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"Select an entity to view its components!!!"
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"Select an entity to view its components"
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}
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} else {
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rsx! {
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div {
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flex_direction: "column",
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for (name, component_id, type_id, size) in components {
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for (name, _component_id, _type_id, _size) in components {
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div {
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padding: "8",
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background_color: NEUTRAL_800,
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div {
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"Component: {name}"
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}
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}
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}
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}
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}
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}
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}
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@ -86,26 +86,24 @@ pub fn apply_mutations(
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stack.push(entity);
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}
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Mutation::ReplaceWith { id, m } => {
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let new_nodes = stack.split_off(stack.len() - m);
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let existing = element_id_to_bevy_ui_entity[&id];
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let existing_parent = world.entity(existing).get::<Parent>().unwrap().get();
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let mut existing_parent = world.entity_mut(existing_parent);
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// here we insert before the old entity that's going to be removed after
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let parent = world.entity(existing).get::<Parent>().unwrap().get();
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let mut parent = world.entity_mut(parent);
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let index = parent
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let existing_index = existing_parent
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.get::<Children>()
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.unwrap()
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.iter()
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.position(|child| *child == existing)
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.unwrap();
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parent.insert_children(index, &new_nodes);
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existing_parent.insert_children(existing_index, &stack.split_off(stack.len() - m));
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DespawnRecursive { entity: existing }.apply(world);
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// TODO: We're not removing child entities from the element maps
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if let Some(existing_element_id) = bevy_ui_entity_to_element_id.remove(&existing) {
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element_id_to_bevy_ui_entity.remove(&existing_element_id);
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}
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},
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}
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}
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Mutation::ReplacePlaceholder { path, m } => {
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let mut existing = stack[stack.len() - m - 1];
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for index in path {
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@ -120,33 +118,28 @@ pub fn apply_mutations(
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.iter()
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.position(|child| *child == existing)
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.unwrap();
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let new = stack.drain((stack.len() - m)..).collect::<Vec<Entity>>();
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existing_parent.insert_children(existing_index, &new);
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existing_parent.insert_children(existing_index, &stack.split_off(stack.len() - m));
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DespawnRecursive { entity: existing }.apply(world);
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// TODO: We're not removing child entities from the element maps
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if let Some(existing_element_id) = bevy_ui_entity_to_element_id.remove(&existing) {
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element_id_to_bevy_ui_entity.remove(&existing_element_id);
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}
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}
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}
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Mutation::InsertAfter { id, m } => {
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let entity = element_id_to_bevy_ui_entity[&id];
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let parent = world.entity(entity).get::<Parent>().unwrap().get();
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let mut parent = world.entity_mut(parent);
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let index = parent
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.get::<Children>()
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.unwrap()
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.iter()
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.position(|child| *child == entity)
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.unwrap();
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let new = stack.drain((stack.len() - m)..).collect::<Vec<Entity>>();
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parent.insert_children(index + 1, &new);
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parent.insert_children(index + 1, &stack.split_off(stack.len() - m));
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}
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Mutation::InsertBefore { id, m } => {
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let new_nodes = stack.split_off(stack.len() - m);
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let existing = element_id_to_bevy_ui_entity[&id];
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let parent = world.entity(existing).get::<Parent>().unwrap().get();
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let mut parent = world.entity_mut(parent);
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let index = parent
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@ -155,7 +148,7 @@ pub fn apply_mutations(
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.iter()
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.position(|child| *child == existing)
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.unwrap();
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parent.insert_children(index, &new_nodes);
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parent.insert_children(index, &stack.split_off(stack.len() - m));
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}
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Mutation::SetAttribute {
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name,
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@ -188,13 +181,10 @@ pub fn apply_mutations(
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}
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Mutation::RemoveEventListener { .. } => {}
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Mutation::Remove { id } => {
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let existing = element_id_to_bevy_ui_entity[&id];
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DespawnRecursive {
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entity: existing,
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}
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.apply(world);
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let entity = element_id_to_bevy_ui_entity[&id];
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DespawnRecursive { entity }.apply(world);
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// TODO: We're not removing child entities from the element maps
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if let Some(existing_element_id) = bevy_ui_entity_to_element_id.remove(&existing) {
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if let Some(existing_element_id) = bevy_ui_entity_to_element_id.remove(&entity) {
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element_id_to_bevy_ui_entity.remove(&existing_element_id);
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}
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}
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