bevy_dioxus/examples/demo.rs

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use bevy::{
app::{App, Startup},
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core::{DebugName, Name},
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core_pipeline::core_2d::Camera2dBundle,
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ecs::{entity::Entity, query::Without, system::Commands, world::World},
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ui::{node_bundles::NodeBundle, Node},
DefaultPlugins,
};
use bevy_dioxus::{
bevy_mod_picking::DefaultPickingPlugins, colors::*, dioxus::prelude::*, hooks::*,
DioxusUiBundle, DioxusUiPlugin, DioxusUiRoot,
};
fn main() {
App::new()
.add_plugins((DefaultPlugins, DioxusUiPlugin, DefaultPickingPlugins))
.add_systems(Startup, |mut commands: Commands| {
commands.spawn(DioxusUiBundle {
dioxus_ui_root: DioxusUiRoot(Editor),
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node_bundle: NodeBundle::default(),
});
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commands.spawn((Camera2dBundle::default(), Name::new("Camera")));
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})
.run();
}
#[component]
fn Editor(cx: Scope) -> Element {
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// TODO: When selected entity is despawned, need to reset this to None
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let selected_entity = use_state(cx, || Option::<Entity>::None);
render! {
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div {
width: "100vw",
height: "100vh",
justify_content: "space-between",
SceneTree { selected_entity: selected_entity }
EntityInspector { selected_entity: selected_entity }
}
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}
}
#[component]
fn SceneTree<'a>(cx: Scope, selected_entity: &'a UseState<Option<Entity>>) -> Element {
let entities = use_query_filtered::<(Entity, DebugName), Without<Node>>(cx);
let entities = entities.query();
let mut entities = entities.into_iter().collect::<Vec<_>>();
entities.sort_by_key(|(entity, _)| *entity);
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let spawn_entity = use_system(cx, |world: &mut World| {
world.spawn_empty();
});
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render! {
div {
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onclick: move |_| selected_entity.set(None),
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flex_direction: "column",
if entities.is_empty() {
rsx! { "No entities exist" }
} else {
rsx! {
for (entity, name) in entities {
div {
onclick: move |_| selected_entity.set(Some(entity)),
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padding: "8",
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background_color: if Some(entity) == ***selected_entity { INDIGO_600 } else { NEUTRAL_800 },
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match name.name {
Some(name) => format!("{name}"),
_ => format!("Entity ({:?})", name.entity)
}
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}
}
}
}
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div {
onclick: move |_| spawn_entity(),
padding: "8",
background_color: NEUTRAL_800,
"Spawn Entity"
}
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}
}
}
#[component]
fn EntityInspector<'a>(cx: Scope, selected_entity: &'a UseState<Option<Entity>>) -> Element {
render! {
if selected_entity.is_none() {
"Select an entity to view its components"
} else {
"TODO: Component widgets"
}
}
}