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152 lines
3.7 KiB
Go
152 lines
3.7 KiB
Go
package wsutil
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import (
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"context"
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"time"
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"github.com/pkg/errors"
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"github.com/diamondburned/arikawa/v2/internal/heart"
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)
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type errBrokenConnection struct {
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underneath error
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}
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// Error formats the broken connection error with the message "explicit
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// connection break."
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func (err errBrokenConnection) Error() string {
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return "explicit connection break: " + err.underneath.Error()
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}
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// Unwrap returns the underlying error.
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func (err errBrokenConnection) Unwrap() error {
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return err.underneath
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}
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// ErrBrokenConnection marks the given error as a broken connection error. This
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// error will cause the pacemaker loop to break and return the error. The error,
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// when stringified, will say "explicit connection break."
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func ErrBrokenConnection(err error) error {
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return errBrokenConnection{underneath: err}
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}
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// IsBrokenConnection returns true if the error is a broken connection error.
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func IsBrokenConnection(err error) bool {
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var broken *errBrokenConnection
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return errors.As(err, &broken)
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}
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// TODO API
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type EventLoopHandler interface {
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EventHandler
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HeartbeatCtx(context.Context) error
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}
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// PacemakerLoop provides an event loop with a pacemaker. A zero-value instance
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// is a valid instance only when RunAsync is called first.
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type PacemakerLoop struct {
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heart.Pacemaker
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Extras ExtraHandlers
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ErrorLog func(error)
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events <-chan Event
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control chan func()
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handler func(*OP) error
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}
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func (p *PacemakerLoop) errorLog(err error) {
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if p.ErrorLog == nil {
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WSDebug("Uncaught error:", err)
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return
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}
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p.ErrorLog(err)
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}
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// Pace calls the pacemaker's Pace function.
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func (p *PacemakerLoop) Pace(ctx context.Context) error {
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return p.Pacemaker.PaceCtx(ctx)
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}
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// StartBeating asynchronously starts the pacemaker loop.
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func (p *PacemakerLoop) StartBeating(pace time.Duration, evl EventLoopHandler, exit func(error)) {
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WSDebug("Starting the pacemaker loop.")
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p.Pacemaker = heart.NewPacemaker(pace, evl.HeartbeatCtx)
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p.control = make(chan func())
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p.handler = evl.HandleOP
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p.events = nil // block forever
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go func() { exit(p.startLoop()) }()
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}
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// Stop signals the pacemaker to stop. It does not wait for the pacer to stop.
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// The pacer will call the given callback with a nil error.
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func (p *PacemakerLoop) Stop() {
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close(p.control)
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}
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// SetEventChannel sets the event channel inside the event loop. There is no
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// guarantee that the channel is set when the function returns. This function is
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// concurrently safe.
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func (p *PacemakerLoop) SetEventChannel(evCh <-chan Event) {
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p.control <- func() { p.events = evCh }
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}
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// SetPace (re)sets the pace duration. As with SetEventChannel, there is no
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// guarantee that the pacer is reset when the function returns. This function is
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// concurrently safe.
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func (p *PacemakerLoop) SetPace(pace time.Duration) {
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p.control <- func() { p.Pacemaker.SetPace(pace) }
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}
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func (p *PacemakerLoop) startLoop() error {
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defer WSDebug("Pacemaker loop has exited.")
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defer p.Pacemaker.StopTicker()
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for {
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select {
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case <-p.Pacemaker.Ticks:
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if err := p.Pacemaker.Pace(); err != nil {
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return errors.Wrap(err, "pace failed, reconnecting")
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}
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case fn, ok := <-p.control:
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if !ok { // Intentional stop at p.Close().
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WSDebug("Pacemaker intentionally stopped using p.control.")
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return nil
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}
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fn()
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case ev, ok := <-p.events:
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if !ok {
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WSDebug("Events channel closed, stopping pacemaker.")
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return nil
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}
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if ev.Error != nil {
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return errors.Wrap(ev.Error, "event returned error")
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}
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o, err := DecodeOP(ev)
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if err != nil {
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return errors.Wrap(err, "failed to decode OP")
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}
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// Check the events before handling.
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p.Extras.Check(o)
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// Handle the event
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if err := p.handler(o); err != nil {
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if IsBrokenConnection(err) {
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return errors.Wrap(err, "handler failed")
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}
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p.errorLog(err)
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}
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}
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}
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}
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