mirror of
https://github.com/diamondburned/arikawa.git
synced 2024-12-13 08:55:12 +00:00
d6bc738e50
* Support modal interactions along with the TextInput component * Replace ModalInteraction with Modal to prevent confusion * Fix the required field from not being used correctly * PR Fixes
543 lines
15 KiB
Go
543 lines
15 KiB
Go
package discord
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import (
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"fmt"
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"github.com/diamondburned/arikawa/v3/utils/json"
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"github.com/diamondburned/arikawa/v3/utils/json/option"
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"github.com/pkg/errors"
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)
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// ComponentType is the type of a component.
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type ComponentType uint
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const (
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_ ComponentType = iota
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ActionRowComponentType
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ButtonComponentType
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SelectComponentType
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TextInputComponentType
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)
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// String formats Type's name as a string.
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func (t ComponentType) String() string {
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switch t {
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case ActionRowComponentType:
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return "ActionRow"
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case ButtonComponentType:
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return "Button"
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case SelectComponentType:
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return "Select"
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case TextInputComponentType:
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return "TextInput"
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default:
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return fmt.Sprintf("ComponentType(%d)", int(t))
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}
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}
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// ContainerComponents is primarily used for unmarshaling. It is the top-level
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// type for component lists.
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type ContainerComponents []ContainerComponent
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// UnmarshalJSON unmarshals JSON into the component. It does type-checking and
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// will only accept container components.
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func (c *ContainerComponents) UnmarshalJSON(b []byte) error {
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var jsons []json.Raw
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if err := json.Unmarshal(b, &jsons); err != nil {
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return err
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}
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*c = make([]ContainerComponent, len(jsons))
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for i, b := range jsons {
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p, err := ParseComponent(b)
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if err != nil {
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return err
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}
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cc, ok := p.(ContainerComponent)
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if !ok {
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return fmt.Errorf("expected container, got %T", p)
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}
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(*c)[i] = cc
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}
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return nil
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}
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// Component is a component that can be attached to an interaction response. A
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// Component is either an InteractiveComponent or a ContainerComponent. See
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// those appropriate types for more information.
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//
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// The following types satisfy this interface:
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//
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// - *ActionRowComponent
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// - *ButtonComponent
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// - *SelectComponent
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//
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type Component interface {
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// Type returns the type of the underlying component.
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Type() ComponentType
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_cmp()
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}
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// InteractiveComponent extends the Component for components that are
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// interactible, or components that aren't containers (like ActionRow). This is
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// useful for ActionRow to type-check that no nested ActionRows are allowed.
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//
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// The following types satisfy this interface:
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//
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// - *ButtonComponent
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// - *SelectComponent
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//
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type InteractiveComponent interface {
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Component
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// ID returns the ID of the underlying component.
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ID() ComponentID
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_icp()
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}
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// ContainerComponent is the opposite of InteractiveComponent: it describes
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// components that only contain other components. The only component that
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// satisfies that is ActionRow.
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//
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// The following types satisfy this interface:
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//
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// - *ActionRowComponent
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//
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type ContainerComponent interface {
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Component
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_ctn()
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}
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// NewComponent returns a new Component from the given type that's matched with
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// the global ComponentFunc map. If the type is unknown, then Unknown is used.
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func ParseComponent(b []byte) (Component, error) {
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var t struct {
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Type ComponentType
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}
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if err := json.Unmarshal(b, &t); err != nil {
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return nil, errors.Wrap(err, "failed to unmarshal component type")
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}
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var c Component
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switch t.Type {
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case ActionRowComponentType:
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c = &ActionRowComponent{}
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case ButtonComponentType:
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c = &ButtonComponent{}
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case SelectComponentType:
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c = &SelectComponent{}
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case TextInputComponentType:
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c = &TextInputComponent{}
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default:
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c = &UnknownComponent{typ: t.Type}
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}
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if err := json.Unmarshal(b, c); err != nil {
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return nil, errors.Wrap(err, "failed to unmarshal component body")
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}
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return c, nil
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}
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// ActionRow is a row of components at the bottom of a message. Its type,
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// InteractiveComponent, ensures that only non-ActionRow components are allowed
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// on it.
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type ActionRowComponent []InteractiveComponent
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// Components wraps the given list of components inside ActionRows if it's not
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// already in one. This is a convenient function that wraps components inside
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// ActionRows for the user. It panics if any of the action rows have nested
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// action rows in them.
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//
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// Here's an example of how to use it:
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//
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// discord.Components(
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// discord.TextButtonComponent("Hello, world!"),
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// discord.Components(
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// discord.TextButtonComponent("Hello!"),
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// discord.TextButtonComponent("Delete."),
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// ),
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// )
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//
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func Components(components ...Component) ContainerComponents {
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new := make([]ContainerComponent, len(components))
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for i, comp := range components {
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cc, ok := comp.(ContainerComponent)
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if !ok {
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// Wrap. We're asserting that comp is either a ContainerComponent or
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// an InteractiveComponent. Neither would be a bug, therefore panic.
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cc = &ActionRowComponent{comp.(InteractiveComponent)}
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}
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new[i] = cc
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}
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return new
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}
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// ComponentsPtr returns the pointer to Components' return. This is a
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// convenient function.
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func ComponentsPtr(components ...Component) *ContainerComponents {
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v := Components(components...)
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return &v
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}
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// Type implements the Component interface.
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func (a *ActionRowComponent) Type() ComponentType {
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return ActionRowComponentType
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}
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func (a *ActionRowComponent) _cmp() {}
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func (a *ActionRowComponent) _ctn() {}
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// MarshalJSON marshals the action row in the format Discord expects.
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func (a *ActionRowComponent) MarshalJSON() ([]byte, error) {
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var actionRow struct {
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Type ComponentType `json:"type"`
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Components *[]InteractiveComponent `json:"components"`
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}
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actionRow.Components = (*[]InteractiveComponent)(a)
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actionRow.Type = a.Type()
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return json.Marshal(actionRow)
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}
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// UnmarshalJSON unmarshals JSON into the components. It does type-checking and
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// will only accept interactive components.
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func (a *ActionRowComponent) UnmarshalJSON(b []byte) error {
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var row struct {
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Components []json.Raw `json:"components"`
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}
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if err := json.Unmarshal(b, &row); err != nil {
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return err
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}
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*a = make(ActionRowComponent, len(row.Components))
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for i, b := range row.Components {
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p, err := ParseComponent(b)
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if err != nil {
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return errors.Wrapf(err, "failed to parse component %d", i)
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}
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ic, ok := p.(InteractiveComponent)
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if !ok {
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return fmt.Errorf("expected interactive, got %T", p)
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}
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(*a)[i] = ic
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}
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return nil
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}
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// ComponentID is the type for a component's custom ID. It is NOT a snowflake,
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// but rather a user-defined opaque string.
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type ComponentID string
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// ComponentEmoji is the emoji displayed on the button before the text. For more
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// information, see Emoji.
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type ComponentEmoji struct {
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ID EmojiID `json:"id,omitempty"`
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Name string `json:"name,omitempty"`
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Animated bool `json:"animated,omitempty"`
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}
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// ButtonComponentStyle is the style to display a button in. Use one of the
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// ButtonStyle constructor functions.
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type ButtonComponentStyle interface {
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style() int
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}
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type basicButtonStyle int
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func (s basicButtonStyle) style() int { return int(s) }
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const (
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_ basicButtonStyle = iota
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primaryButtonStyle
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secondaryButtonStyle
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successButtonStyle
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dangerButtonStyle
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linkButtonStyleNum
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basicButtonStyleLen
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)
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// PrimaryButtonStyle is a style for a blurple button.
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func PrimaryButtonStyle() ButtonComponentStyle { return primaryButtonStyle }
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// SecondaryButtonStyle is a style for a grey button.
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func SecondaryButtonStyle() ButtonComponentStyle { return secondaryButtonStyle }
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// SuccessButtonStyle is a style for a green button.
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func SuccessButtonStyle() ButtonComponentStyle { return successButtonStyle }
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// DangerButtonStyle is a style for a red button.
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func DangerButtonStyle() ButtonComponentStyle { return dangerButtonStyle }
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type linkButtonStyle URL
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func (s linkButtonStyle) style() int { return int(linkButtonStyleNum) }
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// LinkButtonStyle is a button style that navigates to a URL.
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func LinkButtonStyle(url URL) ButtonComponentStyle { return linkButtonStyle(url) }
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// Button is a clickable button that may be added to an interaction
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// response.
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type ButtonComponent struct {
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// Style is one of the button styles.
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Style ButtonComponentStyle `json:"style"`
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// CustomID attached to InteractionCreate event when clicked.
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CustomID ComponentID `json:"custom_id,omitempty"`
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// Label is the text that appears on the button. It can have maximum 100
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// characters.
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Label string `json:"label,omitempty"`
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// Emoji should have Name, ID and Animated filled.
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Emoji *ComponentEmoji `json:"emoji,omitempty"`
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// Disabled determines whether the button is disabled.
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Disabled bool `json:"disabled,omitempty"`
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}
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// TextButtonComponent creates a new button with the given label used for the label and
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// the custom ID.
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func TextButtonComponent(style ButtonComponentStyle, label string) ButtonComponent {
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return ButtonComponent{
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Style: style,
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Label: label,
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CustomID: ComponentID(label),
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}
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}
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// ID implements the Component interface.
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func (b *ButtonComponent) ID() ComponentID { return b.CustomID }
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// Type implements the Component interface.
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func (b *ButtonComponent) Type() ComponentType {
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return ButtonComponentType
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}
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func (b *ButtonComponent) _cmp() {}
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func (b *ButtonComponent) _icp() {}
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// MarshalJSON marshals the button in the format Discord expects.
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func (b *ButtonComponent) MarshalJSON() ([]byte, error) {
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if b.Style == nil {
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b.Style = PrimaryButtonStyle() // Sane default for button.
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}
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type button ButtonComponent
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type Msg struct {
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*button
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Type ComponentType `json:"type"`
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Style int `json:"style"`
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URL URL `json:"url,omitempty"`
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}
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msg := Msg{
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Type: ButtonComponentType,
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Style: b.Style.style(),
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button: (*button)(b),
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}
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if link, ok := b.Style.(linkButtonStyle); ok {
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msg.URL = URL(link)
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}
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return json.Marshal(msg)
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}
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// UnmarshalJSON unmarshals a component JSON into the button. It does NOT do
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// type-checking; use ParseComponent for that.
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func (b *ButtonComponent) UnmarshalJSON(j []byte) error {
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type button ButtonComponent
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msg := struct {
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*button
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Style basicButtonStyle `json:"style"`
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URL URL `json:"url,omitempty"`
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}{
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button: (*button)(b),
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}
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if err := json.Unmarshal(j, &msg); err != nil {
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return err
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}
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if 0 > msg.Style || msg.Style >= basicButtonStyleLen {
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return fmt.Errorf("unknown button style %d", msg.Style)
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}
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switch msg.Style {
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case linkButtonStyleNum:
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b.Style = LinkButtonStyle(msg.URL)
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default:
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b.Style = msg.Style
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}
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return nil
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}
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// Select is a clickable button that may be added to an interaction
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// response.
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type SelectComponent struct {
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// Options are the choices in the select.
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Options []SelectOption `json:"options"`
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// CustomID is the custom unique ID.
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CustomID ComponentID `json:"custom_id,omitempty"`
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// Placeholder is the custom placeholder text if nothing is selected. Max
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// 100 characters.
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Placeholder string `json:"placeholder,omitempty"`
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// ValueLimits is the minimum and maximum number of items that can be
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// chosen. The default is [1, 1] if ValueLimits is a zero-value.
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ValueLimits [2]int `json:"-"`
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// Disabled disables the select if true.
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Disabled bool `json:"disabled,omitempty"`
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}
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// SelectOption is an option in the select component.
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type SelectOption struct {
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// Label is the user-facing name of the option. Max 100 characters.
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Label string `json:"label"`
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// Value is the internal value that is echoed back to the program. It's
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// similar to the custom ID. Max 100 characters.
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Value string `json:"value"`
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// Description is the additional description of an option.
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Description string `json:"description,omitempty"`
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// Emoji is the optional emoji object.
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Emoji *ComponentEmoji `json:"emoji,omitempty"`
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// Default will render this option as selected by default if true.
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Default bool `json:"default,omitempty"`
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}
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// ID implements the Component interface.
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func (s *SelectComponent) ID() ComponentID { return s.CustomID }
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// Type implements the Component interface.
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func (s *SelectComponent) Type() ComponentType {
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return SelectComponentType
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}
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func (s *SelectComponent) _cmp() {}
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func (s *SelectComponent) _icp() {}
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// MarshalJSON marshals the select in the format Discord expects.
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func (s *SelectComponent) MarshalJSON() ([]byte, error) {
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type sel SelectComponent
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type Msg struct {
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Type ComponentType `json:"type"`
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*sel
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MinValues *int `json:"min_values,omitempty"`
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MaxValues *int `json:"max_values,omitempty"`
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}
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msg := Msg{
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Type: SelectComponentType,
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sel: (*sel)(s),
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}
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if s.ValueLimits != [2]int{0, 0} {
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msg.MinValues = new(int)
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msg.MaxValues = new(int)
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*msg.MinValues = s.ValueLimits[0]
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*msg.MaxValues = s.ValueLimits[1]
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}
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return json.Marshal(msg)
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}
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type TextInputStyle uint8
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const (
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_ TextInputStyle = iota
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TextInputShortStyle
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TextInputParagraphStyle
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)
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// TextInputComponents provide a user-facing text box to be filled out. They can only
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// be used with modals.
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type TextInputComponent struct {
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// CustomID provides a developer-defined ID for the input (max 100 chars)
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CustomID ComponentID `json:"custom_id"`
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// Style determines if the component should use the short or paragraph style
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Style TextInputStyle `json:"style"`
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// Label is the title of this component, describing its use
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Label string `json:"label"`
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// ValueLimits is the minimum and maximum length for the input
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ValueLimits [2]int `json:"-"`
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// Required dictates whether or not the user must fill out the component
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Required bool `json:"required"`
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// Value is the pre-filled value of this component (max 4000 chars)
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Value option.NullableString `json:"value,omitempty"`
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// Placeholder is the text that appears when the input is empty (max 100 chars)
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Placeholder option.NullableString `json:"placeholder,omitempty"`
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}
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func (s *TextInputComponent) _cmp() {}
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func (s *TextInputComponent) _icp() {}
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func (i *TextInputComponent) ID() ComponentID {
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return i.CustomID
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}
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func (i *TextInputComponent) Type() ComponentType {
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return TextInputComponentType
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}
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func (i *TextInputComponent) MarshalJSON() ([]byte, error) {
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type text TextInputComponent
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type Msg struct {
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Type ComponentType `json:"type"`
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*text
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MinValues *int `json:"max_values,omitempty"`
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MaxValues *int `json:"min_values,omitempty"`
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}
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m := Msg{
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Type: i.Type(),
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text: (*text)(i),
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}
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if i.ValueLimits != [2]int{0, 0} {
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m.MinValues = new(int)
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m.MaxValues = new(int)
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*m.MinValues = i.ValueLimits[0]
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*m.MaxValues = i.ValueLimits[1]
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}
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return json.Marshal(m)
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}
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// Unknown is reserved for components with unknown or not yet implemented
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// components types. It can also be used in place of a ComponentInteraction.
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type UnknownComponent struct {
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json.Raw
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id ComponentID
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typ ComponentType
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}
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// ID implements the Component and ComponentInteraction interfaces.
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func (u *UnknownComponent) ID() ComponentID { return u.id }
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// Type implements the Component and ComponentInteraction interfaces.
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func (u *UnknownComponent) Type() ComponentType { return u.typ }
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// Type implements InteractionData.
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func (u *UnknownComponent) InteractionType() InteractionDataType {
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return ComponentInteractionType
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}
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func (u *UnknownComponent) resp() {}
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func (u *UnknownComponent) data() {}
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func (u *UnknownComponent) _cmp() {}
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func (u *UnknownComponent) _icp() {}
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