mirror of
https://github.com/diamondburned/arikawa.git
synced 2024-11-30 18:53:30 +00:00
510 lines
15 KiB
Go
510 lines
15 KiB
Go
package gateway
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import (
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"bytes"
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"github.com/diamondburned/arikawa/v3/discord"
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"github.com/diamondburned/arikawa/v3/utils/json"
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)
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// Rules: VOICE_STATE_UPDATE -> VoiceStateUpdateEvent
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// https://discord.com/developers/docs/topics/gateway#connecting-and-resuming
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type (
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HelloEvent struct {
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HeartbeatInterval discord.Milliseconds `json:"heartbeat_interval"`
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}
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// Ready is too big, so it's moved to ready.go
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ResumedEvent struct{}
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// InvalidSessionEvent indicates if the event is resumable.
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InvalidSessionEvent bool
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)
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// https://discord.com/developers/docs/topics/gateway#channels
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type (
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ChannelCreateEvent struct {
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discord.Channel
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}
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ChannelUpdateEvent struct {
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discord.Channel
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}
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ChannelDeleteEvent struct {
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discord.Channel
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}
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ChannelPinsUpdateEvent struct {
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GuildID discord.GuildID `json:"guild_id,omitempty"`
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ChannelID discord.ChannelID `json:"channel_id,omitempty"`
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LastPin discord.Timestamp `json:"timestamp,omitempty"`
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}
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ChannelUnreadUpdateEvent struct {
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GuildID discord.GuildID `json:"guild_id"`
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ChannelUnreadUpdates []struct {
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ID discord.ChannelID `json:"id"`
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LastMessageID discord.MessageID `json:"last_message_id"`
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}
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}
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// ThreadCreateEvent is sent when a thread is created, relevant to the
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// current user, or when the current user is added to a thread.
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ThreadCreateEvent struct {
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discord.Channel
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}
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// ThreadUpdateEvent is sent when a thread is updated.
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ThreadUpdateEvent struct {
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discord.Channel
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}
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// ThreadDeleteEvent is sent when a thread relevant to the current user is
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// deleted.
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ThreadDeleteEvent struct {
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// ID is the id of this channel.
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ID discord.ChannelID `json:"id"`
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// GuildID is the id of the guild.
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GuildID discord.GuildID `json:"guild_id,omitempty"`
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// Type is the type of channel.
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Type discord.ChannelType `json:"type,omitempty"`
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// ParentID is the id of the text channel this thread was created.
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ParentID discord.ChannelID `json:"parent_id,omitempty"`
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}
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// ThreadListSyncEvent is sent when the current user gains access to a
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// channel.
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ThreadListSyncEvent struct {
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// GuildID is the id of the guild.
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GuildID discord.GuildID `json:"guild_id"`
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// ChannelIDs are the parent channel ids whose threads are being
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// synced. If nil, then threads were synced for the entire guild.
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// This slice may contain ChannelIDs that have no active threads as
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// well, so you know to clear that data.
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ChannelIDs []discord.ChannelID `json:"channel_ids,omitempty"`
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Threads []discord.Channel `json:"threads"`
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Members []discord.ThreadMember `json:"members"`
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}
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// ThreadMemberUpdateEvent is sent when the thread member object for the
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// current user is updated.
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ThreadMemberUpdateEvent struct {
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discord.ThreadMember
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}
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// ThreadMembersUpdateEvent is sent when anyone is added to or removed from
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// a thread. If the current user does not have the GUILD_MEMBERS Gateway
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// Intent, then this event will only be sent if the current user was added
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// to or removed from the thread.
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ThreadMembersUpdateEvent struct {
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// ID is the id of the thread.
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ID discord.ChannelID
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// GuildID is the id of the guild.
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GuildID discord.GuildID
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// MemberCount is the approximate number of members in the thread,
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// capped at 50.
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MemberCount int
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// AddedMembers are the users who were added to the thread.
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AddedMembers []discord.ThreadMember
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// RemovedUserIDs are the ids of the users who were removed from the
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// thread.
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RemovedMemberIDs []discord.UserID
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}
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)
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// https://discord.com/developers/docs/topics/gateway#guilds
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type (
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GuildCreateEvent struct {
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discord.Guild
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Joined discord.Timestamp `json:"joined_at,omitempty"`
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Large bool `json:"large,omitempty"`
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Unavailable bool `json:"unavailable,omitempty"`
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MemberCount uint64 `json:"member_count,omitempty"`
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VoiceStates []discord.VoiceState `json:"voice_states,omitempty"`
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Members []discord.Member `json:"members,omitempty"`
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Channels []discord.Channel `json:"channels,omitempty"`
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Threads []discord.Channel `json:"threads,omitempty"`
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Presences []discord.Presence `json:"presences,omitempty"`
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}
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GuildUpdateEvent struct {
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discord.Guild
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}
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GuildDeleteEvent struct {
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ID discord.GuildID `json:"id"`
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// Unavailable if false == removed
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Unavailable bool `json:"unavailable"`
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}
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GuildBanAddEvent struct {
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GuildID discord.GuildID `json:"guild_id"`
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User discord.User `json:"user"`
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}
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GuildBanRemoveEvent struct {
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GuildID discord.GuildID `json:"guild_id"`
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User discord.User `json:"user"`
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}
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GuildEmojisUpdateEvent struct {
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GuildID discord.GuildID `json:"guild_id"`
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Emojis []discord.Emoji `json:"emoji"`
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}
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GuildIntegrationsUpdateEvent struct {
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GuildID discord.GuildID `json:"guild_id"`
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}
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GuildMemberAddEvent struct {
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discord.Member
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GuildID discord.GuildID `json:"guild_id"`
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}
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GuildMemberRemoveEvent struct {
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GuildID discord.GuildID `json:"guild_id"`
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User discord.User `json:"user"`
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}
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GuildMemberUpdateEvent struct {
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GuildID discord.GuildID `json:"guild_id"`
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RoleIDs []discord.RoleID `json:"roles"`
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User discord.User `json:"user"`
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Nick string `json:"nick"`
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}
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// GuildMembersChunkEvent is sent when Guild Request Members is called.
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GuildMembersChunkEvent struct {
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GuildID discord.GuildID `json:"guild_id"`
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Members []discord.Member `json:"members"`
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ChunkIndex int `json:"chunk_index"`
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ChunkCount int `json:"chunk_count"`
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// Whatever's not found goes here
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NotFound []string `json:"not_found,omitempty"`
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// Only filled if requested
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Presences []discord.Presence `json:"presences,omitempty"`
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Nonce string `json:"nonce,omitempty"`
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}
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// GuildMemberListUpdate is an undocumented event. It's received when the
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// client sends over GuildSubscriptions with the Channels field used.
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// The State package does not handle this event.
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GuildMemberListUpdate struct {
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ID string `json:"id"`
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GuildID discord.GuildID `json:"guild_id"`
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MemberCount uint64 `json:"member_count"`
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OnlineCount uint64 `json:"online_count"`
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// Groups is all the visible role sections.
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Groups []GuildMemberListGroup `json:"groups"`
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Ops []GuildMemberListOp `json:"ops"`
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}
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GuildMemberListGroup struct {
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ID string `json:"id"` // either discord.RoleID, "online" or "offline"
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Count uint64 `json:"count"`
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}
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GuildMemberListOp struct {
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// Mysterious string, so far spotted to be [SYNC, INSERT, UPDATE, DELETE].
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Op string `json:"op"`
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// NON-SYNC ONLY
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// Only available for Ops that aren't "SYNC".
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Index int `json:"index,omitempty"`
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Item GuildMemberListOpItem `json:"item,omitempty"`
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// SYNC ONLY
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// Range requested in GuildSubscribeData.
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Range [2]int `json:"range,omitempty"`
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// Items is basically a linear list of roles and members, similarly to
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// how the client renders it. No, it's not nested.
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Items []GuildMemberListOpItem `json:"items,omitempty"`
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}
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// GuildMemberListOpItem is an enum. Either of the fields are provided, but
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// never both. Refer to (*GuildMemberListUpdate).Ops for more.
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GuildMemberListOpItem struct {
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Group *GuildMemberListGroup `json:"group,omitempty"`
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Member *struct {
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discord.Member
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HoistedRole string `json:"hoisted_role"`
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Presence discord.Presence `json:"presence"`
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} `json:"member,omitempty"`
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}
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GuildRoleCreateEvent struct {
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GuildID discord.GuildID `json:"guild_id"`
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Role discord.Role `json:"role"`
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}
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GuildRoleUpdateEvent struct {
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GuildID discord.GuildID `json:"guild_id"`
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Role discord.Role `json:"role"`
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}
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GuildRoleDeleteEvent struct {
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GuildID discord.GuildID `json:"guild_id"`
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RoleID discord.RoleID `json:"role_id"`
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}
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)
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func (u GuildMemberUpdateEvent) Update(m *discord.Member) {
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m.RoleIDs = u.RoleIDs
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m.User = u.User
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m.Nick = u.Nick
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}
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// https://discord.com/developers/docs/topics/gateway#invites
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type (
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InviteCreateEvent struct {
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Code string `json:"code"`
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CreatedAt discord.Timestamp `json:"created_at"`
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ChannelID discord.ChannelID `json:"channel_id"`
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GuildID discord.GuildID `json:"guild_id,omitempty"`
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// Similar to discord.Invite
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Inviter *discord.User `json:"inviter,omitempty"`
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Target *discord.User `json:"target_user,omitempty"`
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TargetType discord.InviteUserType `json:"target_user_type,omitempty"`
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discord.InviteMetadata
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}
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InviteDeleteEvent struct {
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Code string `json:"code"`
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ChannelID discord.ChannelID `json:"channel_id"`
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GuildID discord.GuildID `json:"guild_id,omitempty"`
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}
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)
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// https://discord.com/developers/docs/topics/gateway#messages
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type (
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MessageCreateEvent struct {
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discord.Message
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Member *discord.Member `json:"member,omitempty"`
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}
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MessageUpdateEvent struct {
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discord.Message
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Member *discord.Member `json:"member,omitempty"`
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}
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MessageDeleteEvent struct {
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ID discord.MessageID `json:"id"`
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ChannelID discord.ChannelID `json:"channel_id"`
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GuildID discord.GuildID `json:"guild_id,omitempty"`
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}
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MessageDeleteBulkEvent struct {
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IDs []discord.MessageID `json:"ids"`
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ChannelID discord.ChannelID `json:"channel_id"`
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GuildID discord.GuildID `json:"guild_id,omitempty"`
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}
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MessageReactionAddEvent struct {
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UserID discord.UserID `json:"user_id"`
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ChannelID discord.ChannelID `json:"channel_id"`
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MessageID discord.MessageID `json:"message_id"`
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Emoji discord.Emoji `json:"emoji,omitempty"`
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GuildID discord.GuildID `json:"guild_id,omitempty"`
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Member *discord.Member `json:"member,omitempty"`
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}
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MessageReactionRemoveEvent struct {
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UserID discord.UserID `json:"user_id"`
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ChannelID discord.ChannelID `json:"channel_id"`
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MessageID discord.MessageID `json:"message_id"`
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Emoji discord.Emoji `json:"emoji"`
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GuildID discord.GuildID `json:"guild_id,omitempty"`
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}
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MessageReactionRemoveAllEvent struct {
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ChannelID discord.ChannelID `json:"channel_id"`
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MessageID discord.MessageID `json:"message_id"`
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GuildID discord.GuildID `json:"guild_id,omitempty"`
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}
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MessageReactionRemoveEmojiEvent struct {
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ChannelID discord.ChannelID `json:"channel_id"`
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MessageID discord.MessageID `json:"message_id"`
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Emoji discord.Emoji `json:"emoji"`
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GuildID discord.GuildID `json:"guild_id,omitempty"`
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}
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MessageAckEvent struct {
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MessageID discord.MessageID `json:"message_id"`
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ChannelID discord.ChannelID `json:"channel_id"`
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}
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)
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// https://discord.com/developers/docs/topics/gateway#presence
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type (
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// ClientStatus is the user's platform-dependent status.
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//
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// https://discord.com/developers/docs/topics/gateway#client-status-object
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// PresenceUpdateEvent represents the structure of the Presence Update Event
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// object.
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//
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// https://discord.com/developers/docs/topics/gateway#presence-update-presence-update-event-fields
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PresenceUpdateEvent struct {
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discord.Presence
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}
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PresencesReplaceEvent []PresenceUpdateEvent
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// SessionsReplaceEvent is an undocumented user event. It's likely used for
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// current user's presence updates.
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SessionsReplaceEvent []struct {
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Status discord.Status `json:"status"`
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SessionID string `json:"session_id"`
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Activities []discord.Activity `json:"activities"`
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ClientInfo struct {
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Version int `json:"version"`
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OS string `json:"os"`
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Client string `json:"client"`
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} `json:"client_info"`
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Active bool `json:"active"`
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}
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TypingStartEvent struct {
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ChannelID discord.ChannelID `json:"channel_id"`
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UserID discord.UserID `json:"user_id"`
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Timestamp discord.UnixTimestamp `json:"timestamp"`
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GuildID discord.GuildID `json:"guild_id,omitempty"`
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Member *discord.Member `json:"member,omitempty"`
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}
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UserUpdateEvent struct {
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discord.User
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}
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)
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// https://discord.com/developers/docs/topics/gateway#voice
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type (
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VoiceStateUpdateEvent struct {
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discord.VoiceState
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}
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VoiceServerUpdateEvent struct {
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Token string `json:"token"`
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GuildID discord.GuildID `json:"guild_id"`
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Endpoint string `json:"endpoint"`
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}
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)
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// https://discord.com/developers/docs/topics/gateway#webhooks
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type (
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WebhooksUpdateEvent struct {
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GuildID discord.GuildID `json:"guild_id"`
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ChannelID discord.ChannelID `json:"channel_id"`
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}
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)
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// https://discord.com/developers/docs/topics/gateway#interactions
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type (
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InteractionCreateEvent struct {
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ID discord.InteractionID `json:"id"`
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AppID discord.AppID `json:"application_id"`
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Type InteractionType `json:"type"`
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Data *InteractionData `json:"data,omitempty"`
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ChannelID discord.ChannelID `json:"channel_id,omitempty"`
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Token string `json:"token"`
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Version int `json:"version"`
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Message *discord.Message `json:"message"`
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// Member is only present if this came from a guild.
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Member *discord.Member `json:"member,omitempty"`
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GuildID discord.GuildID `json:"guild_id,omitempty"`
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// User is only present if this didn't come from a guild.
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User *discord.User `json:"user,omitempty"`
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}
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)
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type InteractionType uint
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const (
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PingInteraction InteractionType = iota + 1
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CommandInteraction
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ButtonInteraction
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)
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// TODO: InteractionData is being overloaded by Slash Command and Button at the moment.
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// Separate them when v3 rolls out.
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type InteractionData struct {
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// Slash commands
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ID discord.CommandID `json:"id"`
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Name string `json:"name"`
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Options []InteractionOption `json:"options"`
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// Button and select
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CustomID string `json:"custom_id"`
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ComponentType discord.ComponentType `json:"component_type"`
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// Select
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Values []string `json:"values"`
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}
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type InteractionOption struct {
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Name string `json:"name"`
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Value json.Raw `json:"value"`
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Options []InteractionOption `json:"options"`
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}
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func (o InteractionOption) String() string {
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val := bytes.Trim([]byte(o.Value), `"`)
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return string(val)
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}
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func (o InteractionOption) Int() (int64, error) {
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var i int64
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err := o.Value.UnmarshalTo(&i)
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return i, err
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}
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func (o InteractionOption) Bool() (bool, error) {
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var b bool
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err := o.Value.UnmarshalTo(&b)
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return b, err
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}
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func (o InteractionOption) Snowflake() (discord.Snowflake, error) {
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var id discord.Snowflake
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err := o.Value.UnmarshalTo(&id)
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return id, err
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}
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func (o InteractionOption) Float() (float64, error) {
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var f float64
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err := o.Value.UnmarshalTo(&f)
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return f, err
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}
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// Undocumented
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type (
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UserGuildSettingsUpdateEvent struct {
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UserGuildSetting
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}
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UserSettingsUpdateEvent struct {
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UserSettings
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}
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UserNoteUpdateEvent struct {
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ID discord.UserID `json:"id"`
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Note string `json:"note"`
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}
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)
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type (
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RelationshipAddEvent struct {
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discord.Relationship
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}
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RelationshipRemoveEvent struct {
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discord.Relationship
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}
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)
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type (
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ApplicationCommandUpdateEvent struct {
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discord.Command
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GuildID discord.GuildID `json:"guild_id"`
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}
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)
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