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arikawa/0-examples/buttons/main.go
diamondburned 331ec59dec discord: Refactor interactions and components
This commit gets rid of contain-it-all structs and instead opt for
interface union types containing underlying concrete types with no
overloading.

The code is much more verbose by doing this, but the API is much nicer
to use. The only disadvantage in that regard is the interface assertion
being too verbose and risky for users at times.
2021-11-12 11:38:36 -08:00

153 lines
3.9 KiB
Go

package main
import (
"context"
"log"
"os"
"github.com/diamondburned/arikawa/v3/api"
"github.com/diamondburned/arikawa/v3/discord"
"github.com/diamondburned/arikawa/v3/gateway"
"github.com/diamondburned/arikawa/v3/session"
"github.com/diamondburned/arikawa/v3/utils/json/option"
)
// To run, do `GUILD_ID="GUILD ID" BOT_TOKEN="TOKEN HERE" go run .`
func main() {
guildID := discord.GuildID(mustSnowflakeEnv("GUILD_ID"))
token := os.Getenv("BOT_TOKEN")
if token == "" {
log.Fatalln("no $BOT_TOKEN given")
}
s, err := session.New("Bot " + token)
if err != nil {
log.Fatalln("session failed:", err)
return
}
app, err := s.CurrentApplication()
if err != nil {
log.Fatalln("failed to get application ID:", err)
}
appID := app.ID
s.AddHandler(func(e *gateway.InteractionCreateEvent) {
var resp api.InteractionResponse
switch data := e.Data.(type) {
case *discord.CommandInteraction:
if data.Name != "buttons" {
resp = api.InteractionResponse{
Type: api.MessageInteractionWithSource,
Data: &api.InteractionResponseData{
Content: option.NewNullableString("Unknown command: " + data.Name),
},
}
break
}
// Send a message with a button back on slash commands.
resp = api.InteractionResponse{
Type: api.MessageInteractionWithSource,
Data: &api.InteractionResponseData{
Content: option.NewNullableString("This is a message with a button!"),
Components: discord.ComponentsPtr(
&discord.ActionRowComponent{
&discord.ButtonComponent{
Label: "Hello World!",
CustomID: "first_button",
Emoji: &discord.ComponentEmoji{Name: "👋"},
Style: discord.PrimaryButtonStyle(),
},
&discord.ButtonComponent{
Label: "Secondary",
CustomID: "second_button",
Style: discord.SecondaryButtonStyle(),
},
&discord.ButtonComponent{
Label: "Success",
CustomID: "success_button",
Style: discord.SuccessButtonStyle(),
},
&discord.ButtonComponent{
Label: "Danger",
CustomID: "danger_button",
Style: discord.DangerButtonStyle(),
},
},
// This is automatically put into its own row.
&discord.ButtonComponent{
Label: "Link",
Style: discord.LinkButtonStyle("https://google.com"),
},
),
},
}
case discord.ComponentInteraction:
resp = api.InteractionResponse{
Type: api.UpdateMessage,
Data: &api.InteractionResponseData{
Content: option.NewNullableString("Custom ID: " + string(data.ID())),
},
}
default:
log.Printf("unknown interaction type %T", e.Data)
return
}
if err := s.RespondInteraction(e.ID, e.Token, resp); err != nil {
log.Println("failed to send interaction callback:", err)
}
})
s.AddIntents(gateway.IntentGuilds)
s.AddIntents(gateway.IntentGuildMessages)
if err := s.Open(context.Background()); err != nil {
log.Fatalln("failed to open:", err)
}
defer s.Close()
log.Println("Gateway connected. Getting all guild commands.")
commands, err := s.GuildCommands(appID, guildID)
if err != nil {
log.Fatalln("failed to get guild commands:", err)
}
for _, command := range commands {
log.Println("Existing command", command.Name, "found.")
}
newCommands := []api.CreateCommandData{
{
Name: "buttons",
Description: "Send an interactable message.",
},
}
log.Println("Creating guild commands...")
for _, command := range newCommands {
_, err := s.CreateGuildCommand(appID, guildID, command)
if err != nil {
log.Fatalln("failed to create guild command:", err)
}
}
log.Println("Guild commands created. Bot is ready.")
// Block forever.
select {}
}
func mustSnowflakeEnv(env string) discord.Snowflake {
s, err := discord.ParseSnowflake(os.Getenv(env))
if err != nil {
log.Fatalf("Invalid snowflake for $%s: %v", env, err)
}
return s
}