mirror of
https://github.com/diamondburned/arikawa.git
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331ec59dec
This commit gets rid of contain-it-all structs and instead opt for interface union types containing underlying concrete types with no overloading. The code is much more verbose by doing this, but the API is much nicer to use. The only disadvantage in that regard is the interface assertion being too verbose and risky for users at times.
153 lines
3.9 KiB
Go
153 lines
3.9 KiB
Go
package main
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import (
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"context"
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"log"
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"os"
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"github.com/diamondburned/arikawa/v3/api"
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"github.com/diamondburned/arikawa/v3/discord"
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"github.com/diamondburned/arikawa/v3/gateway"
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"github.com/diamondburned/arikawa/v3/session"
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"github.com/diamondburned/arikawa/v3/utils/json/option"
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)
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// To run, do `GUILD_ID="GUILD ID" BOT_TOKEN="TOKEN HERE" go run .`
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func main() {
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guildID := discord.GuildID(mustSnowflakeEnv("GUILD_ID"))
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token := os.Getenv("BOT_TOKEN")
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if token == "" {
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log.Fatalln("no $BOT_TOKEN given")
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}
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s, err := session.New("Bot " + token)
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if err != nil {
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log.Fatalln("session failed:", err)
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return
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}
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app, err := s.CurrentApplication()
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if err != nil {
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log.Fatalln("failed to get application ID:", err)
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}
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appID := app.ID
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s.AddHandler(func(e *gateway.InteractionCreateEvent) {
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var resp api.InteractionResponse
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switch data := e.Data.(type) {
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case *discord.CommandInteraction:
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if data.Name != "buttons" {
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resp = api.InteractionResponse{
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Type: api.MessageInteractionWithSource,
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Data: &api.InteractionResponseData{
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Content: option.NewNullableString("Unknown command: " + data.Name),
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},
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}
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break
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}
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// Send a message with a button back on slash commands.
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resp = api.InteractionResponse{
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Type: api.MessageInteractionWithSource,
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Data: &api.InteractionResponseData{
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Content: option.NewNullableString("This is a message with a button!"),
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Components: discord.ComponentsPtr(
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&discord.ActionRowComponent{
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&discord.ButtonComponent{
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Label: "Hello World!",
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CustomID: "first_button",
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Emoji: &discord.ComponentEmoji{Name: "👋"},
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Style: discord.PrimaryButtonStyle(),
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},
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&discord.ButtonComponent{
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Label: "Secondary",
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CustomID: "second_button",
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Style: discord.SecondaryButtonStyle(),
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},
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&discord.ButtonComponent{
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Label: "Success",
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CustomID: "success_button",
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Style: discord.SuccessButtonStyle(),
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},
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&discord.ButtonComponent{
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Label: "Danger",
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CustomID: "danger_button",
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Style: discord.DangerButtonStyle(),
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},
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},
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// This is automatically put into its own row.
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&discord.ButtonComponent{
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Label: "Link",
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Style: discord.LinkButtonStyle("https://google.com"),
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},
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),
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},
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}
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case discord.ComponentInteraction:
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resp = api.InteractionResponse{
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Type: api.UpdateMessage,
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Data: &api.InteractionResponseData{
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Content: option.NewNullableString("Custom ID: " + string(data.ID())),
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},
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}
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default:
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log.Printf("unknown interaction type %T", e.Data)
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return
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}
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if err := s.RespondInteraction(e.ID, e.Token, resp); err != nil {
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log.Println("failed to send interaction callback:", err)
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}
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})
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s.AddIntents(gateway.IntentGuilds)
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s.AddIntents(gateway.IntentGuildMessages)
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if err := s.Open(context.Background()); err != nil {
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log.Fatalln("failed to open:", err)
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}
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defer s.Close()
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log.Println("Gateway connected. Getting all guild commands.")
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commands, err := s.GuildCommands(appID, guildID)
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if err != nil {
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log.Fatalln("failed to get guild commands:", err)
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}
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for _, command := range commands {
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log.Println("Existing command", command.Name, "found.")
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}
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newCommands := []api.CreateCommandData{
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{
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Name: "buttons",
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Description: "Send an interactable message.",
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},
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}
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log.Println("Creating guild commands...")
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for _, command := range newCommands {
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_, err := s.CreateGuildCommand(appID, guildID, command)
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if err != nil {
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log.Fatalln("failed to create guild command:", err)
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}
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}
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log.Println("Guild commands created. Bot is ready.")
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// Block forever.
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select {}
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}
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func mustSnowflakeEnv(env string) discord.Snowflake {
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s, err := discord.ParseSnowflake(os.Getenv(env))
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if err != nil {
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log.Fatalf("Invalid snowflake for $%s: %v", env, err)
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}
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return s
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}
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