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arikawa/state/store_default.go
Maximilian von Lindern 78c36f13cd Discord: Rename Snowflake and Timestamp Valid methods (#128)
* Discord: rename Snowflake.Valid() to IsValid()

* Discord: rename Timestamp.Valid() to IsValid()
2020-07-29 16:58:33 -07:00

703 lines
13 KiB
Go

package state
import (
"sync"
"github.com/diamondburned/arikawa/discord"
)
// TODO: make an ExpiryStore
type DefaultStore struct {
DefaultStoreOptions
self discord.User
// includes normal and private
privates map[discord.ChannelID]discord.Channel
guilds map[discord.GuildID]discord.Guild
roles map[discord.GuildID][]discord.Role
emojis map[discord.GuildID][]discord.Emoji
channels map[discord.GuildID][]discord.Channel
presences map[discord.GuildID][]discord.Presence
voiceStates map[discord.GuildID][]discord.VoiceState
messages map[discord.ChannelID][]discord.Message
// special case; optimize for lots of members
members map[discord.GuildID]map[discord.UserID]discord.Member
mut sync.RWMutex
}
type DefaultStoreOptions struct {
MaxMessages uint // default 50
}
var _ Store = (*DefaultStore)(nil)
func NewDefaultStore(opts *DefaultStoreOptions) *DefaultStore {
if opts == nil {
opts = &DefaultStoreOptions{
MaxMessages: 50,
}
}
ds := &DefaultStore{DefaultStoreOptions: *opts}
ds.Reset()
return ds
}
func (s *DefaultStore) Reset() error {
s.mut.Lock()
defer s.mut.Unlock()
s.self = discord.User{}
s.privates = map[discord.ChannelID]discord.Channel{}
s.guilds = map[discord.GuildID]discord.Guild{}
s.roles = map[discord.GuildID][]discord.Role{}
s.emojis = map[discord.GuildID][]discord.Emoji{}
s.channels = map[discord.GuildID][]discord.Channel{}
s.presences = map[discord.GuildID][]discord.Presence{}
s.voiceStates = map[discord.GuildID][]discord.VoiceState{}
s.messages = map[discord.ChannelID][]discord.Message{}
s.members = map[discord.GuildID]map[discord.UserID]discord.Member{}
return nil
}
////
func (s *DefaultStore) Me() (*discord.User, error) {
s.mut.RLock()
defer s.mut.RUnlock()
if !s.self.ID.IsValid() {
return nil, ErrStoreNotFound
}
return &s.self, nil
}
func (s *DefaultStore) MyselfSet(me discord.User) error {
s.mut.Lock()
s.self = me
s.mut.Unlock()
return nil
}
////
func (s *DefaultStore) Channel(id discord.ChannelID) (*discord.Channel, error) {
s.mut.RLock()
defer s.mut.RUnlock()
if ch, ok := s.privates[id]; ok {
// implicit copy
return &ch, nil
}
for _, chs := range s.channels {
for _, ch := range chs {
if ch.ID == id {
return &ch, nil
}
}
}
return nil, ErrStoreNotFound
}
func (s *DefaultStore) Channels(guildID discord.GuildID) ([]discord.Channel, error) {
s.mut.RLock()
defer s.mut.RUnlock()
chs, ok := s.channels[guildID]
if !ok {
return nil, ErrStoreNotFound
}
return append([]discord.Channel{}, chs...), nil
}
// CreatePrivateChannel searches in the cache for a private channel. It makes no
// API calls.
func (s *DefaultStore) CreatePrivateChannel(recipient discord.UserID) (*discord.Channel, error) {
s.mut.RLock()
defer s.mut.RUnlock()
// slow way
for _, ch := range s.privates {
if ch.Type != discord.DirectMessage || len(ch.DMRecipients) == 0 {
continue
}
if ch.DMRecipients[0].ID == recipient {
// Return an implicit copy made by range.
return &ch, nil
}
}
return nil, ErrStoreNotFound
}
// PrivateChannels returns a list of Direct Message channels randomly ordered.
func (s *DefaultStore) PrivateChannels() ([]discord.Channel, error) {
s.mut.RLock()
defer s.mut.RUnlock()
var chs = make([]discord.Channel, 0, len(s.privates))
for i := range s.privates {
chs = append(chs, s.privates[i])
}
return chs, nil
}
func (s *DefaultStore) ChannelSet(channel discord.Channel) error {
s.mut.Lock()
defer s.mut.Unlock()
if !channel.GuildID.IsValid() {
s.privates[channel.ID] = channel
} else {
chs := s.channels[channel.GuildID]
for i, ch := range chs {
if ch.ID == channel.ID {
// Also from discordgo.
if channel.Permissions == nil {
channel.Permissions = ch.Permissions
}
// Found, just edit
chs[i] = channel
return nil
}
}
chs = append(chs, channel)
s.channels[channel.GuildID] = chs
}
return nil
}
func (s *DefaultStore) ChannelRemove(channel discord.Channel) error {
s.mut.Lock()
defer s.mut.Unlock()
chs, ok := s.channels[channel.GuildID]
if !ok {
return ErrStoreNotFound
}
for i, ch := range chs {
if ch.ID == channel.ID {
// Fast unordered delete.
chs[i] = chs[len(chs)-1]
chs = chs[:len(chs)-1]
s.channels[channel.GuildID] = chs
return nil
}
}
return ErrStoreNotFound
}
////
func (s *DefaultStore) Emoji(guildID discord.GuildID, emojiID discord.EmojiID) (*discord.Emoji, error) {
s.mut.RLock()
defer s.mut.RUnlock()
emojis, ok := s.emojis[guildID]
if !ok {
return nil, ErrStoreNotFound
}
for _, emoji := range emojis {
if emoji.ID == emojiID {
// Emoji is an implicit copy, so we could do this safely.
return &emoji, nil
}
}
return nil, ErrStoreNotFound
}
func (s *DefaultStore) Emojis(guildID discord.GuildID) ([]discord.Emoji, error) {
s.mut.RLock()
defer s.mut.RUnlock()
emojis, ok := s.emojis[guildID]
if !ok {
return nil, ErrStoreNotFound
}
return append([]discord.Emoji{}, emojis...), nil
}
func (s *DefaultStore) EmojiSet(guildID discord.GuildID, emojis []discord.Emoji) error {
s.mut.Lock()
defer s.mut.Unlock()
// A nil slice is acceptable, as we'll make a new slice later on and set it.
s.emojis[guildID] = emojis
return nil
}
////
func (s *DefaultStore) Guild(id discord.GuildID) (*discord.Guild, error) {
s.mut.RLock()
defer s.mut.RUnlock()
ch, ok := s.guilds[id]
if !ok {
return nil, ErrStoreNotFound
}
// implicit copy
return &ch, nil
}
func (s *DefaultStore) Guilds() ([]discord.Guild, error) {
s.mut.RLock()
defer s.mut.RUnlock()
if len(s.guilds) == 0 {
return nil, ErrStoreNotFound
}
var gs = make([]discord.Guild, 0, len(s.guilds))
for _, g := range s.guilds {
gs = append(gs, g)
}
return gs, nil
}
func (s *DefaultStore) GuildSet(guild discord.Guild) error {
s.mut.Lock()
defer s.mut.Unlock()
s.guilds[guild.ID] = guild
return nil
}
func (s *DefaultStore) GuildRemove(id discord.GuildID) error {
s.mut.Lock()
defer s.mut.Unlock()
if _, ok := s.guilds[id]; !ok {
return ErrStoreNotFound
}
delete(s.guilds, id)
return nil
}
////
func (s *DefaultStore) Member(
guildID discord.GuildID, userID discord.UserID) (*discord.Member, error) {
s.mut.RLock()
defer s.mut.RUnlock()
ms, ok := s.members[guildID]
if !ok {
return nil, ErrStoreNotFound
}
m, ok := ms[userID]
if ok {
return &m, nil
}
return nil, ErrStoreNotFound
}
func (s *DefaultStore) Members(guildID discord.GuildID) ([]discord.Member, error) {
s.mut.RLock()
defer s.mut.RUnlock()
ms, ok := s.members[guildID]
if !ok {
return nil, ErrStoreNotFound
}
var members = make([]discord.Member, 0, len(ms))
for _, m := range ms {
members = append(members, m)
}
return members, nil
}
func (s *DefaultStore) MemberSet(guildID discord.GuildID, member discord.Member) error {
s.mut.Lock()
defer s.mut.Unlock()
ms, ok := s.members[guildID]
if !ok {
ms = make(map[discord.UserID]discord.Member, 1)
}
ms[member.User.ID] = member
s.members[guildID] = ms
return nil
}
func (s *DefaultStore) MemberRemove(guildID discord.GuildID, userID discord.UserID) error {
s.mut.Lock()
defer s.mut.Unlock()
ms, ok := s.members[guildID]
if !ok {
return ErrStoreNotFound
}
if _, ok := ms[userID]; !ok {
return ErrStoreNotFound
}
delete(ms, userID)
return nil
}
////
func (s *DefaultStore) Message(
channelID discord.ChannelID, messageID discord.MessageID) (*discord.Message, error) {
s.mut.RLock()
defer s.mut.RUnlock()
ms, ok := s.messages[channelID]
if !ok {
return nil, ErrStoreNotFound
}
for _, m := range ms {
if m.ID == messageID {
return &m, nil
}
}
return nil, ErrStoreNotFound
}
func (s *DefaultStore) Messages(channelID discord.ChannelID) ([]discord.Message, error) {
s.mut.RLock()
defer s.mut.RUnlock()
ms, ok := s.messages[channelID]
if !ok {
return nil, ErrStoreNotFound
}
return append([]discord.Message{}, ms...), nil
}
func (s *DefaultStore) MaxMessages() int {
return int(s.DefaultStoreOptions.MaxMessages)
}
func (s *DefaultStore) MessageSet(message discord.Message) error {
s.mut.Lock()
defer s.mut.Unlock()
ms, ok := s.messages[message.ChannelID]
if !ok {
ms = make([]discord.Message, 0, s.MaxMessages()+1)
}
// Check if we already have the message.
for i, m := range ms {
if m.ID == message.ID {
DiffMessage(message, &m)
ms[i] = m
return nil
}
}
// Order: latest to earliest, similar to the API.
var end = len(ms)
if max := s.MaxMessages(); end >= max {
// If the end (length) is larger than the maximum amount, then cap it.
end = max
} else {
// Else, append an empty message to the end.
ms = append(ms, discord.Message{})
// Increment to update the length.
end++
}
// Copy hack to prepend. This copies the 0th-(end-1)th entries to
// 1st-endth.
copy(ms[1:end], ms[0:end-1])
// Then, set the 0th entry.
ms[0] = message
s.messages[message.ChannelID] = ms
return nil
}
func (s *DefaultStore) MessageRemove(
channelID discord.ChannelID, messageID discord.MessageID) error {
s.mut.Lock()
defer s.mut.Unlock()
ms, ok := s.messages[channelID]
if !ok {
return ErrStoreNotFound
}
for i, m := range ms {
if m.ID == messageID {
ms = append(ms[:i], ms[i+1:]...)
s.messages[channelID] = ms
return nil
}
}
return ErrStoreNotFound
}
////
func (s *DefaultStore) Presence(
guildID discord.GuildID, userID discord.UserID) (*discord.Presence, error) {
s.mut.RLock()
defer s.mut.RUnlock()
ps, ok := s.presences[guildID]
if !ok {
return nil, ErrStoreNotFound
}
for _, p := range ps {
if p.User.ID == userID {
return &p, nil
}
}
return nil, ErrStoreNotFound
}
func (s *DefaultStore) Presences(guildID discord.GuildID) ([]discord.Presence, error) {
s.mut.RLock()
defer s.mut.RUnlock()
ps, ok := s.presences[guildID]
if !ok {
return nil, ErrStoreNotFound
}
return append([]discord.Presence{}, ps...), nil
}
func (s *DefaultStore) PresenceSet(guildID discord.GuildID, presence discord.Presence) error {
s.mut.Lock()
defer s.mut.Unlock()
ps, _ := s.presences[guildID]
for i, p := range ps {
if p.User.ID == presence.User.ID {
// Change the backing array.
ps[i] = presence
return nil
}
}
ps = append(ps, presence)
s.presences[guildID] = ps
return nil
}
func (s *DefaultStore) PresenceRemove(guildID discord.GuildID, userID discord.UserID) error {
s.mut.Lock()
defer s.mut.Unlock()
ps, ok := s.presences[guildID]
if !ok {
return ErrStoreNotFound
}
for i, p := range ps {
if p.User.ID == userID {
ps[i] = ps[len(ps)-1]
ps = ps[:len(ps)-1]
s.presences[guildID] = ps
return nil
}
}
return ErrStoreNotFound
}
////
func (s *DefaultStore) Role(guildID discord.GuildID, roleID discord.RoleID) (*discord.Role, error) {
s.mut.RLock()
defer s.mut.RUnlock()
rs, ok := s.roles[guildID]
if !ok {
return nil, ErrStoreNotFound
}
for _, r := range rs {
if r.ID == roleID {
return &r, nil
}
}
return nil, ErrStoreNotFound
}
func (s *DefaultStore) Roles(guildID discord.GuildID) ([]discord.Role, error) {
s.mut.RLock()
defer s.mut.RUnlock()
rs, ok := s.roles[guildID]
if !ok {
return nil, ErrStoreNotFound
}
return append([]discord.Role{}, rs...), nil
}
func (s *DefaultStore) RoleSet(guildID discord.GuildID, role discord.Role) error {
s.mut.Lock()
defer s.mut.Unlock()
// A nil slice is fine, since we can just append the role.
rs, _ := s.roles[guildID]
for i, r := range rs {
if r.ID == role.ID {
// This changes the backing array, so we don't need to reset the
// slice.
rs[i] = role
return nil
}
}
rs = append(rs, role)
s.roles[guildID] = rs
return nil
}
func (s *DefaultStore) RoleRemove(guildID discord.GuildID, roleID discord.RoleID) error {
s.mut.Lock()
defer s.mut.Unlock()
rs, ok := s.roles[guildID]
if !ok {
return ErrStoreNotFound
}
for i, r := range rs {
if r.ID == roleID {
// Fast delete.
rs[i] = rs[len(rs)-1]
rs = rs[:len(rs)-1]
s.roles[guildID] = rs
return nil
}
}
return ErrStoreNotFound
}
////
func (s *DefaultStore) VoiceState(
guildID discord.GuildID, userID discord.UserID) (*discord.VoiceState, error) {
s.mut.RLock()
defer s.mut.RUnlock()
states, ok := s.voiceStates[guildID]
if !ok {
return nil, ErrStoreNotFound
}
for _, vs := range states {
if vs.UserID == userID {
return &vs, nil
}
}
return nil, ErrStoreNotFound
}
func (s *DefaultStore) VoiceStates(guildID discord.GuildID) ([]discord.VoiceState, error) {
s.mut.RLock()
defer s.mut.RUnlock()
states, ok := s.voiceStates[guildID]
if !ok {
return nil, ErrStoreNotFound
}
return append([]discord.VoiceState{}, states...), nil
}
func (s *DefaultStore) VoiceStateSet(guildID discord.GuildID, voiceState discord.VoiceState) error {
s.mut.Lock()
defer s.mut.Unlock()
states, _ := s.voiceStates[guildID]
for i, vs := range states {
if vs.UserID == voiceState.UserID {
// change the backing array
states[i] = voiceState
return nil
}
}
states = append(states, voiceState)
s.voiceStates[guildID] = states
return nil
}
func (s *DefaultStore) VoiceStateRemove(guildID discord.GuildID, userID discord.UserID) error {
s.mut.Lock()
defer s.mut.Unlock()
states, ok := s.voiceStates[guildID]
if !ok {
return ErrStoreNotFound
}
for i, vs := range states {
if vs.UserID == userID {
states = append(states[:i], states[i+1:]...)
s.voiceStates[guildID] = states
return nil
}
}
return ErrStoreNotFound
}