package discord import ( "fmt" "strings" "time" "github.com/diamondburned/arikawa/v2/utils/json/enum" ) // https://discord.com/developers/docs/resources/channel#message-object type Message struct { // ID is the id of the message. ID MessageID `json:"id"` // ChannelID is the id of the channel the message was sent in. ChannelID ChannelID `json:"channel_id"` // GuildID is the id of the guild the message was sent in. GuildID GuildID `json:"guild_id,omitempty"` // Type is the type of message. Type MessageType `json:"type"` // Flags are the MessageFlags. Flags MessageFlags `json:"flags"` // TTS specifies whether the was a TTS message. TTS bool `json:"tts"` // Pinned specifies whether the message is pinned. Pinned bool `json:"pinned"` // MentionEveryone specifies whether the message mentions everyone. MentionEveryone bool `json:"mention_everyone"` // Mentions contains the users specifically mentioned in the message. // // The user objects in the mentions array will only have the partial // member field present in MESSAGE_CREATE and MESSAGE_UPDATE events from // text-based guild channels. Mentions []GuildUser `json:"mentions"` // MentionRoleIDs contains the ids of the roles specifically mentioned in // the message. MentionRoleIDs []RoleID `json:"mention_roles"` // MentionChannels are the channels specifically mentioned in the message. // // Not all channel mentions in a message will appear in mention_channels. // Only textual channels that are visible to everyone in a lurkable guild // will ever be included. Only crossposted messages (via Channel Following) // currently include mention_channels at all. If no mentions in the message // meet these requirements, the slice will be empty. MentionChannels []ChannelMention `json:"mention_channels,omitempty"` // Author is the author of the message. // // The author object follows the structure of the user object, but is only // a valid user in the case where the message is generated by a user or bot // user. If the message is generated by a webhook, the author object // corresponds to the webhook's id, username, and avatar. You can tell if a // message is generated by a webhook by checking for the webhook_id on the // message object. Author User `json:"author"` // Content contains the contents of the message. Content string `json:"content"` // Timestamp specifies when the message was sent Timestamp Timestamp `json:"timestamp,omitempty"` // EditedTimestamp specifies when this message was edited. // // IsValid() will return false, if the messages hasn't been edited. EditedTimestamp Timestamp `json:"edited_timestamp,omitempty"` // Attachments contains any attached files. Attachments []Attachment `json:"attachments"` // Embeds contains any embedded content. Embeds []Embed `json:"embeds"` Reactions []Reaction `json:"reactions,omitempty"` // Used for validating a message was sent Nonce string `json:"nonce,omitempty"` // WebhookID contains the ID of the webhook, if the message was generated // by a webhook. WebhookID WebhookID `json:"webhook_id,omitempty"` // Activity is sent with Rich Presence-related chat embeds. Activity *MessageActivity `json:"activity,omitempty"` // Application is sent with Rich Presence-related chat embeds. Application *MessageApplication `json:"application,omitempty"` // Reference is the reference data sent with crossposted messages and // inline replies. Reference *MessageReference `json:"message_reference,omitempty"` // ReferencedMessage is the message that was replied to. If not present and // the type is InlinedReplyMessage, the backend couldn't fetch the // replied-to message. If null, the message was deleted. If present and // non-null, it is a message object ReferencedMessage *Message `json:"referenced_message,omitempty"` // Stickers contains the sticker sent with the message. Stickers []Sticker `json:"stickers,omitempty"` } // URL generates a Discord client URL to the message. If the message doesn't // have a GuildID, it will generate a URL with the guild "@me". func (m Message) URL() string { var guildID = "@me" if m.GuildID.IsValid() { guildID = m.GuildID.String() } return fmt.Sprintf( "https://discord.com/channels/%s/%s/%s", guildID, m.ChannelID.String(), m.ID.String(), ) } type MessageType uint8 // https://discord.com/developers/docs/resources/channel#message-object-message-types const ( DefaultMessage MessageType = iota RecipientAddMessage RecipientRemoveMessage CallMessage ChannelNameChangeMessage ChannelIconChangeMessage ChannelPinnedMessage GuildMemberJoinMessage NitroBoostMessage NitroTier1Message NitroTier2Message NitroTier3Message ChannelFollowAddMessage _ GuildDiscoveryDisqualifiedMessage GuildDiscoveryRequalifiedMessage GuildDiscoveryGracePeriodInitialWarning GuildDiscoveryGracePeriodFinalWarning _ InlinedReplyMessage ApplicationCommandMessage ) type MessageFlags enum.Enum // NullMessage is the JSON null value of MessageFlags. const NullMessage MessageFlags = enum.Null // https://discord.com/developers/docs/resources/channel#message-object-message-types const ( // CrosspostedMessage specifies whether the message has been published to // subscribed channels (via Channel Following). CrosspostedMessage MessageFlags = 1 << iota // MessageIsCrosspost specifies whether the message originated from a // message in another channel (via Channel Following). MessageIsCrosspost // SuppressEmbeds specifies whether to not include any embeds when // serializing the message. SuppressEmbeds // SourceMessageDeleted specifies whether the source message for the // crosspost has been deleted (via Channel Following). SourceMessageDeleted // UrgentMessage specifies whether the message came from the urgent message // system. UrgentMessage // MessageHasThread specifies whether the message has an associated thread // with the same id as the message MessageHasThread // EphemeralMessage specifies whether the message is only visible to // the user who invoked the Interaction EphemeralMessage // MessageLoading specifies whether the message is an Interaction Response // and the bot is "thinking" MessageLoading ) // https://discord.com/developers/docs/resources/channel#message-object-message-sticker-structure type Sticker struct { // ID is the ID of the sticker. ID StickerID `json:"id"` // PackID is the ID of the pack the sticker is from. PackID StickerPackID `json:"pack_id"` // Name is the name of the sticker. Name string `json:"name"` // Description is the description of the sticker. Description string `json:"description"` // Tags is a comma-delimited list of tags for the sticker. To get the list // as a slice, use TagList. Tags string `json:"-"` // Asset is the sticker's assert hash. Asset Hash `json:"asset"` // PreviewAsset is the sticker preview asset hash. PreviewAsset Hash `json:"preview_asset"` // FormatType is the type of sticker format. FormatType StickerFormatType `json:"format_type"` } // CreatedAt returns a time object representing when the sticker was created. func (s Sticker) CreatedAt() time.Time { return s.ID.Time() } // PackCreatedAt returns a time object representing when the sticker's pack // was created. func (s Sticker) PackCreatedAt() time.Time { return s.PackID.Time() } // TagList splits the sticker tags into a slice of strings. func (s Sticker) TagList() []string { return strings.Split(s.Tags, ",") } type StickerFormatType uint8 // https://discord.com/developers/docs/resources/channel#message-object-message-sticker-format-types const ( StickerFormatPNG = 1 StickerFormatAPNG = 2 StickerFormatLottie = 3 ) // https://discord.com/developers/docs/resources/channel#channel-mention-object type ChannelMention struct { // ChannelID is the ID of the channel. ChannelID ChannelID `json:"id"` // GuildID is the ID of the guild containing the channel. GuildID GuildID `json:"guild_id"` // ChannelType is the type of channel. ChannelType ChannelType `json:"type"` // ChannelName is the name of the channel. ChannelName string `json:"name"` } type GuildUser struct { User Member *Member `json:"member,omitempty"` } // // https://discord.com/developers/docs/resources/channel#message-object-message-activity-structure type MessageActivity struct { // Type is the type of message activity. Type MessageActivityType `json:"type"` // PartyID is the party_id from a Rich Presence event. PartyID string `json:"party_id,omitempty"` } type MessageActivityType uint8 // https://discord.com/developers/docs/resources/channel#message-object-message-activity-types const ( JoinMessage MessageActivityType = iota + 1 SpectateMessage ListenMessage JoinRequestMessage ) // // https://discord.com/developers/docs/resources/channel#message-object-message-application-structure type MessageApplication struct { // ID is the id of the application. ID AppID `json:"id"` // CoverID is the id of the embed's image asset. CoverID string `json:"cover_image,omitempty"` // Description is the application's description. Description string `json:"description"` // Icon is the id of the application's icon. Icon string `json:"icon"` // Name is the name of the application. Name string `json:"name"` } // CreatedAt returns a time object representing when the message application // was created. func (m MessageApplication) CreatedAt() time.Time { return m.ID.Time() } // // MessageReference is used in four situations: // // Crosspost messages // // Messages that originated from another channel (IS_CROSSPOST flag). These // messages have all three fields, with data of the original message that was // crossposted. // // Channel Follow Add messages // // Automatic messages sent when a channel is followed into the current channel // (type 12). These messages have the ChannelID and GuildID fields, with data // of the followed announcement channel. // // Pin messages // // Automatic messages sent when a message is pinned (type 6). These messages // have MessageID and ChannelID, and GuildID if it is in a guild, with data // of the message that was pinned. // // Replies // // Messages replying to a previous message (type 19). These messages have // MessageID, and ChannelID, and GuildID if it is in a guild, with data of the // message that was replied to. The ChannelID and GuildID will be the // same as the reply. // // Replies are created by including a message_reference when sending a message. // When sending, only MessageID is required. // https://discord.com/developers/docs/resources/channel#message-object-message-reference-structure type MessageReference struct { // MessageID is the id of the originating message. MessageID MessageID `json:"message_id,omitempty"` // ChannelID is the id of the originating message's channel. ChannelID ChannelID `json:"channel_id,omitempty"` // GuildID is the id of the originating message's guild. GuildID GuildID `json:"guild_id,omitempty"` } // // https://discord.com/developers/docs/resources/channel#attachment-object type Attachment struct { // ID is the attachment id. ID AttachmentID `json:"id"` // Filename is the name of file attached. Filename string `json:"filename"` // Size is the size of file in bytes. Size uint64 `json:"size"` // URL is the source url of file. URL URL `json:"url"` // Proxy is the a proxied url of file. Proxy URL `json:"proxy_url"` // Height is the height of the file, if it is an image. Height uint `json:"height,omitempty"` // Width is the width of the file, if it is an image. Width uint `json:"width,omitempty"` } // // https://discord.com/developers/docs/resources/channel#reaction-object type Reaction struct { // Count is the amount of times the emoji has been used to react. Count int `json:"count"` // Me specifies whether the current user reacted using this emoji. Me bool `json:"me"` // Emoji contains emoji information. Emoji Emoji `json:"emoji"` }