// Package gateway handles the Discord gateway (or Websocket) connection, its // events, and everything related to it. This includes logging into the // Websocket. // // This package does not abstract events and function handlers; instead, it // leaves that to the session package. This package exposes only a single Events // channel. package gateway import ( "context" "log" "net/url" "runtime" "time" "github.com/diamondburned/arikawa/api" "github.com/diamondburned/arikawa/internal/httputil" "github.com/diamondburned/arikawa/internal/json" "github.com/diamondburned/arikawa/internal/wsutil" "github.com/pkg/errors" ) const ( EndpointGateway = api.Endpoint + "gateway" EndpointGatewayBot = api.EndpointGateway + "/bot" Version = "6" Encoding = "json" ) var ( // WSTimeout is the timeout for connecting and writing to the Websocket, // before Gateway cancels and fails. WSTimeout = wsutil.DefaultTimeout // WSBuffer is the size of the Event channel. This has to be at least 1 to // make space for the first Event: Ready or Resumed. WSBuffer = 10 // WSRetries is the times Gateway would try and connect or reconnect to the // gateway. WSRetries = uint(5) // WSError is the default error handler WSError = func(err error) {} // WSFatal is the default fatal handler, which is called when the Gateway // can't recover. WSFatal = func(err error) { log.Fatalln("Gateway failed:", err) } // WSExtraReadTimeout is the duration to be added to Hello, as a read // timeout for the websocket. WSExtraReadTimeout = time.Second ) var ( ErrMissingForResume = errors.New( "missing session ID or sequence for resuming") ErrWSMaxTries = errors.New("max tries reached") ) func GatewayURL() (string, error) { var Gateway struct { URL string `json:"url"` } return Gateway.URL, httputil.DefaultClient.RequestJSON( &Gateway, "GET", EndpointGateway) } // Identity is used as the default identity when initializing a new Gateway. var Identity = IdentifyProperties{ OS: runtime.GOOS, Browser: "Arikawa", Device: "Arikawa", } type Gateway struct { WS *wsutil.Websocket json.Driver // Timeout for connecting and writing to the Websocket, uses default // WSTimeout (global). WSTimeout time.Duration // Retries on connect and reconnect. WSRetries uint // 3 // All events sent over are pointers to Event structs (structs suffixed with // "Event"). This shouldn't be accessed if the Gateway is created with a // Session. Events chan Event SessionID string Identifier *Identifier Pacemaker *Pacemaker Sequence *Sequence ErrorLog func(err error) // default to log.Println FatalLog func(err error) // called when the WS can't reconnect and resume // Only use for debugging // If this channel is non-nil, all incoming OP packets will also be sent // here. This should be buffered, so to not block the main loop. OP chan Event // Filled by methods, internal use paceDeath <-chan error handler chan struct{} } // NewGateway starts a new Gateway with the default stdlib JSON driver. For more // information, refer to NewGatewayWithDriver. func NewGateway(token string) (*Gateway, error) { return NewGatewayWithDriver(token, json.Default{}) } // NewGatewayWithDriver connects to the Gateway and authenticates automatically. func NewGatewayWithDriver(token string, driver json.Driver) (*Gateway, error) { URL, err := GatewayURL() if err != nil { return nil, errors.Wrap(err, "Failed to get gateway endpoint") } g := &Gateway{ Driver: driver, WSTimeout: WSTimeout, WSRetries: WSRetries, Events: make(chan Event, WSBuffer), Identifier: DefaultIdentifier(token), Sequence: NewSequence(), ErrorLog: WSError, FatalLog: WSFatal, } // Parameters for the gateway param := url.Values{} param.Set("v", Version) param.Set("encoding", Encoding) // Append the form to the URL URL += "?" + param.Encode() ctx, cancel := context.WithTimeout(context.Background(), g.WSTimeout) defer cancel() // Create a new undialed Websocket. ws, err := wsutil.NewCustom(ctx, wsutil.NewConn(driver), URL) if err != nil { return nil, errors.Wrap(err, "Failed to connect to Gateway "+URL) } g.WS = ws // Try and dial it return g, nil } // Close closes the underlying Websocket connection. func (g *Gateway) Close() error { // Stop the pacemaker g.Pacemaker.Stop() g.paceDeath = nil // Stop the event handler if g.handler != nil { close(g.handler) g.handler = nil } // Stop the Websocket return g.WS.Close(nil) } // Reconnects and resumes. func (g *Gateway) Reconnect() error { // Close, but we don't care about the error (I think) g.Close() // Actually a reconnect at this point. return g.Open() } func (g *Gateway) Open() error { // Reconnect timeout ctx, cancel := context.WithTimeout(context.Background(), g.WSTimeout) defer cancel() var Lerr error for i := uint(0); i < g.WSRetries; i++ { // Check if context is expired if err := ctx.Err(); err != nil { // Close the connection g.Close() // Don't bother if it's expired return err } // Reconnect to the Gateway if err := g.WS.Redial(ctx); err != nil { // Close the connection g.Close() // Save the error, retry again Lerr = errors.Wrap(err, "Failed to reconnect") continue } // Try to resume the connection if err := g.Start(); err != nil { // Close the connection g.Close() // If the connection is rate limited (documented behavior): // https://discordapp.com/developers/docs/topics/gateway#rate-limiting if err == ErrInvalidSession { continue } // Else, keep retrying g.ErrorLog(errors.Wrap(err, "Failed to start gateway")) continue } // Started successfully, return return nil } // Check if any earlier errors are fatal if Lerr != nil { return Lerr } // We tried. return ErrWSMaxTries } // Start authenticates with the websocket, or resume from a dead Websocket // connection. This function doesn't block. func (g *Gateway) Start() error { // This is where we'll get our events ch := g.WS.Listen() // Wait for an OP 10 Hello var hello HelloEvent if _, err := AssertEvent(g, <-ch, HelloOP, &hello); err != nil { return errors.Wrap(err, "Error at Hello") } // Start the pacemaker with the heartrate received from Hello g.Pacemaker = &Pacemaker{ Heartrate: hello.HeartbeatInterval.Duration(), Pace: g.Heartbeat, OnDead: g.Reconnect, } // Pacemaker dies here, only when it's fatal. g.paceDeath = g.Pacemaker.StartAsync() // Send Discord either the Identify packet (if it's a fresh connection), or // a Resume packet (if it's a dead connection). if g.SessionID == "" { // SessionID is empty, so this is a completely new session. if err := g.Identify(); err != nil { return errors.Wrap(err, "Failed to identify") } } else { if err := g.Resume(); err != nil { return errors.Wrap(err, "Failed to resume") } } // Expect at least one event ev := <-ch // Check for error if ev.Error != nil { return errors.Wrap(ev.Error, "First error") } // Handle the event if err := HandleEvent(g, ev.Data); err != nil { return errors.Wrap(err, "WS handler error on first event") } // Start the event handler g.handler = make(chan struct{}) go g.handleWS(g.handler) return nil } // handleWS uses the Websocket and parses them into g.Events. func (g *Gateway) handleWS(stop <-chan struct{}) { ch := g.WS.Listen() for { select { case <-stop: return case <-g.paceDeath: // Pacemaker died, pretty fatal. We'll reconnect though. if err := g.Reconnect(); err != nil { // Very fatal if this fails. We'll warn the user. g.FatalLog(errors.Wrap(err, "Failed to reconnect")) // Then, we'll take the safe way and exit. return } case ev := <-ch: // Check for error if ev.Error != nil { g.ErrorLog(ev.Error) continue } // Handle the event if err := HandleEvent(g, ev.Data); err != nil { g.ErrorLog(errors.Wrap(err, "WS handler error")) } } } } func (g *Gateway) Send(code OPCode, v interface{}) error { var op = OP{ Code: code, } if v != nil { b, err := g.Driver.Marshal(v) if err != nil { return errors.Wrap(err, "Failed to encode v") } op.Data = b } b, err := g.Driver.Marshal(op) if err != nil { return errors.Wrap(err, "Failed to encode payload") } ctx, cancel := context.WithTimeout(context.Background(), g.WSTimeout) defer cancel() return g.WS.Send(ctx, b) }