package main import ( "context" "log" "os" "github.com/diamondburned/arikawa/v3/api" "github.com/diamondburned/arikawa/v3/discord" "github.com/diamondburned/arikawa/v3/gateway" "github.com/diamondburned/arikawa/v3/session" "github.com/diamondburned/arikawa/v3/utils/json/option" ) // To run, do `GUILD_ID="GUILD ID" BOT_TOKEN="TOKEN HERE" go run .` func main() { guildID := discord.GuildID(mustSnowflakeEnv("GUILD_ID")) token := os.Getenv("BOT_TOKEN") if token == "" { log.Fatalln("no $BOT_TOKEN given") } s, err := session.New("Bot " + token) if err != nil { log.Fatalln("session failed:", err) return } app, err := s.CurrentApplication() if err != nil { log.Fatalln("failed to get application ID:", err) } appID := app.ID s.AddHandler(func(e *gateway.InteractionCreateEvent) { var resp api.InteractionResponse switch data := e.Data.(type) { case *discord.CommandInteraction: if data.Name != "buttons" { resp = api.InteractionResponse{ Type: api.MessageInteractionWithSource, Data: &api.InteractionResponseData{ Content: option.NewNullableString("Unknown command: " + data.Name), }, } break } // Send a message with a button back on slash commands. resp = api.InteractionResponse{ Type: api.MessageInteractionWithSource, Data: &api.InteractionResponseData{ Content: option.NewNullableString("This is a message with a button!"), Components: discord.ComponentsPtr( &discord.ActionRowComponent{ &discord.ButtonComponent{ Label: "Hello World!", CustomID: "first_button", Emoji: &discord.ComponentEmoji{Name: "👋"}, Style: discord.PrimaryButtonStyle(), }, &discord.ButtonComponent{ Label: "Secondary", CustomID: "second_button", Style: discord.SecondaryButtonStyle(), }, &discord.ButtonComponent{ Label: "Success", CustomID: "success_button", Style: discord.SuccessButtonStyle(), }, &discord.ButtonComponent{ Label: "Danger", CustomID: "danger_button", Style: discord.DangerButtonStyle(), }, }, // This is automatically put into its own row. &discord.ButtonComponent{ Label: "Link", Style: discord.LinkButtonStyle("https://google.com"), }, ), }, } case discord.ComponentInteraction: resp = api.InteractionResponse{ Type: api.UpdateMessage, Data: &api.InteractionResponseData{ Content: option.NewNullableString("Custom ID: " + string(data.ID())), }, } default: log.Printf("unknown interaction type %T", e.Data) return } if err := s.RespondInteraction(e.ID, e.Token, resp); err != nil { log.Println("failed to send interaction callback:", err) } }) s.AddIntents(gateway.IntentGuilds) s.AddIntents(gateway.IntentGuildMessages) if err := s.Open(context.Background()); err != nil { log.Fatalln("failed to open:", err) } defer s.Close() log.Println("Gateway connected. Getting all guild commands.") commands, err := s.GuildCommands(appID, guildID) if err != nil { log.Fatalln("failed to get guild commands:", err) } for _, command := range commands { log.Println("Existing command", command.Name, "found.") } newCommands := []api.CreateCommandData{ { Name: "buttons", Description: "Send an interactable message.", }, } log.Println("Creating guild commands...") for _, command := range newCommands { _, err := s.CreateGuildCommand(appID, guildID, command) if err != nil { log.Fatalln("failed to create guild command:", err) } } log.Println("Guild commands created. Bot is ready.") // Block forever. select {} } func mustSnowflakeEnv(env string) discord.Snowflake { s, err := discord.ParseSnowflake(os.Getenv(env)) if err != nil { log.Fatalf("Invalid snowflake for $%s: %v", env, err) } return s }