package gateway import ( "context" "runtime" "time" "github.com/pkg/errors" "golang.org/x/time/rate" ) // Identity is used as the default identity when initializing a new Gateway. var Identity = IdentifyProperties{ OS: runtime.GOOS, Browser: "Arikawa", Device: "Arikawa", } // Presence is used as the default presence when initializing a new Gateway. var Presence *UpdateStatusData type IdentifyProperties struct { // Required OS string `json:"os"` // GOOS Browser string `json:"browser"` // Arikawa Device string `json:"device"` // Arikawa // Optional BrowserUserAgent string `json:"browser_user_agent,omitempty"` BrowserVersion string `json:"browser_version,omitempty"` OsVersion string `json:"os_version,omitempty"` Referrer string `json:"referrer,omitempty"` ReferringDomain string `json:"referring_domain,omitempty"` } type IdentifyData struct { Token string `json:"token"` Properties IdentifyProperties `json:"properties"` Compress bool `json:"compress,omitempty"` // true LargeThreshold uint `json:"large_threshold,omitempty"` // 50 GuildSubscriptions bool `json:"guild_subscriptions"` // true Shard *Shard `json:"shard,omitempty"` // [ shard_id, num_shards ] Presence *UpdateStatusData `json:"presence,omitempty"` Intents Intents `json:"intents,omitempty"` } func (i *IdentifyData) SetShard(id, num int) { if i.Shard == nil { i.Shard = new(Shard) } i.Shard[0], i.Shard[1] = id, num } // Intents is a new Discord API feature that's documented at // https://discordapp.com/developers/docs/topics/gateway#gateway-intents. type Intents uint32 const ( IntentGuilds Intents = 1 << iota IntentGuildMembers IntentGuildBans IntentGuildEmojis IntentGuildIntegrations IntentGuildWebhooks IntentGuildInvites IntentGuildVoiceStates IntentGuildPresences IntentGuildMessages IntentGuildMessageReactions IntentGuildMessageTyping IntentDirectMessages IntentDirectMessageReactions IntentDirectMessageTyping ) type Identifier struct { IdentifyData IdentifyShortLimit *rate.Limiter `json:"-"` IdentifyGlobalLimit *rate.Limiter `json:"-"` } func DefaultIdentifier(token string) *Identifier { return NewIdentifier(IdentifyData{ Token: token, Properties: Identity, Shard: DefaultShard(), Presence: Presence, Compress: true, LargeThreshold: 50, GuildSubscriptions: true, }) } func NewIdentifier(data IdentifyData) *Identifier { return &Identifier{ IdentifyData: data, IdentifyShortLimit: rate.NewLimiter(rate.Every(5*time.Second), 1), IdentifyGlobalLimit: rate.NewLimiter(rate.Every(24*time.Hour), 1000), } } func (i *Identifier) Wait(ctx context.Context) error { if err := i.IdentifyShortLimit.Wait(ctx); err != nil { return errors.Wrap(err, "can't wait for short limit") } if err := i.IdentifyGlobalLimit.Wait(ctx); err != nil { return errors.Wrap(err, "can't wait for global limit") } return nil }