package bot import ( "fmt" "log" "os" "os/signal" "strings" "sync" "time" "github.com/pkg/errors" "github.com/diamondburned/arikawa/v2/api" "github.com/diamondburned/arikawa/v2/bot/extras/shellwords" "github.com/diamondburned/arikawa/v2/gateway" "github.com/diamondburned/arikawa/v2/state" ) // Prefixer checks a message if it starts with the desired prefix. By default, // NewPrefix() is used. type Prefixer func(*gateway.MessageCreateEvent) (prefix string, ok bool) // NewPrefix creates a simple prefix checker using strings. As the default // prefix is "!", the function is called as NewPrefix("!"). func NewPrefix(prefixes ...string) Prefixer { return func(msg *gateway.MessageCreateEvent) (string, bool) { for _, prefix := range prefixes { if strings.HasPrefix(msg.Content, prefix) { return prefix, true } } return "", false } } // ArgsParser is the function type for parsing message content into fields, // usually delimited by spaces. type ArgsParser func(content string) ([]string, error) // DefaultArgsParser implements a parser similar to that of shell's, // implementing quotes as well as escapes. func DefaultArgsParser() ArgsParser { return shellwords.Parse } // Context is the bot state for commands and subcommands. // // Commands // // A command can be created by making it a method of Commands, or whatever // struct was given to the constructor. This following example creates a command // with a single integer argument (which can be ran with "~example 123"): // // func (c *Commands) Example( // m *gateway.MessageCreateEvent, i int) (string, error) { // // return fmt.Sprintf("You sent: %d", i) // } // // Commands' exported methods will all be used as commands. Messages are parsed // with its first argument (the command) mapped accordingly to c.MapName, which // capitalizes the first letter automatically to reflect the exported method // name. // // A command can either return either an error, or data and error. The only data // types allowed are string, *discord.Embed, and *api.SendMessageData. Any other // return types will invalidate the method. // // Events // // An event can only have one argument, which is the pointer to the event // struct. It can also only return error. // // func (c *Commands) Example(o *gateway.TypingStartEvent) error { // log.Println("Someone's typing!") // return nil // } type Context struct { *Subcommand *state.State // Descriptive (but optional) bot name Name string // Descriptive help body Description string // Called to parse message content, default to DefaultArgsParser(). ParseArgs ArgsParser // Called to check a message's prefix. The default prefix is "!". Refer to // NewPrefix(). HasPrefix Prefixer // AllowBot makes the router also process MessageCreate events from bots. // This is false by default and only applies to MessageCreate. AllowBot bool // QuietUnknownCommand, if true, will not make the bot reply with an unknown // command error into the chat. This will apply to all other subcommands. // SilentUnknown controls whether or not an ErrUnknownCommand should be // returned (instead of a silent error). SilentUnknown struct { // Command when true will silent only unknown commands. Known // subcommands with unknown commands will still error out. Command bool // Subcommand when true will suppress unknown subcommands. Subcommand bool } // FormatError formats any errors returned by anything, including the method // commands or the reflect functions. This also includes invalid usage // errors or unknown command errors. Returning an empty string means // ignoring the error. // // By default, this field replaces all @ with @\u200b, which prevents an // @everyone mention. FormatError func(error) string // ErrorLogger logs any error that anything makes and the library can't // reply to the client. This includes any event callback errors that aren't // Message Create. ErrorLogger func(error) // ReplyError when true replies to the user the error. This only applies to // MessageCreate events. ReplyError bool // EditableCommands when true will also listen for MessageUpdateEvent and // treat them as newly created messages. This is convenient if you want // to quickly edit a message and re-execute the command. EditableCommands bool // Subcommands contains all the registered subcommands. This is not // exported, as it shouldn't be used directly. subcommands []*Subcommand // Quick access map from event types to pointers. This map will never have // MessageCreateEvent's type. typeCache sync.Map // map[reflect.Type][]*CommandContext } // Start quickly starts a bot with the given command. It will prepend "Bot" // into the token automatically. Refer to example/ for usage. func Start( token string, cmd interface{}, opts func(*Context) error) (wait func() error, err error) { s, err := state.New("Bot " + token) if err != nil { return nil, errors.Wrap(err, "failed to create a dgo session") } // fail api request if they (will) take up more than 5 minutes s.Client.Client.Timeout = 5 * time.Minute c, err := New(s, cmd) if err != nil { return nil, errors.Wrap(err, "failed to create rfrouter") } s.Gateway.ErrorLog = func(err error) { c.ErrorLogger(err) } if opts != nil { if err := opts(c); err != nil { return nil, err } } c.AddIntents(c.DeriveIntents()) c.AddIntents(gateway.IntentGuilds) // for channel event caching cancel := c.Start() if err := s.Open(); err != nil { return nil, errors.Wrap(err, "failed to connect to Discord") } return func() error { Wait() // remove handler first cancel() // then finish closing session return s.Close() }, nil } // Wait blocks until SIGINT. func Wait() { sigs := make(chan os.Signal, 1) signal.Notify(sigs, os.Interrupt) <-sigs } // New makes a new context with a "~" as the prefix. cmds must be a pointer to a // struct with a *Context field. Example: // // type Commands struct { // Ctx *Context // } // // cmds := &Commands{} // c, err := bot.New(session, cmds) // // The default prefix is "~", which means commands must start with "~" followed // by the command name in the first argument, else it will be ignored. // // c.Start() should be called afterwards to actually handle incoming events. func New(s *state.State, cmd interface{}) (*Context, error) { c, err := NewSubcommand(cmd) if err != nil { return nil, err } ctx := &Context{ Subcommand: c, State: s, ParseArgs: DefaultArgsParser(), HasPrefix: NewPrefix("~"), FormatError: func(err error) string { // Escape all pings, including @everyone. return strings.Replace(err.Error(), "@", "@\u200b", -1) }, ErrorLogger: func(err error) { log.Println("Bot error:", err) }, ReplyError: true, } if err := ctx.InitCommands(ctx); err != nil { return nil, errors.Wrap(err, "failed to initialize with given cmds") } return ctx, nil } // AddIntents adds the given Gateway Intent into the Gateway. This is a // convenient function that calls Gateway's AddIntent. func (ctx *Context) AddIntents(i gateway.Intents) { ctx.Gateway.AddIntents(i) } // Subcommands returns the slice of subcommands. To add subcommands, use // RegisterSubcommand(). func (ctx *Context) Subcommands() []*Subcommand { // Getter is not useless, refer to the struct doc for reason. return ctx.subcommands } // FindMethod finds a method based on the struct and method name. The queried // names will have their flags stripped. // // // Find a command from the main context: // cmd := ctx.FindMethod("", "Method") // // Find a command from a subcommand: // cmd = ctx.FindMethod("Starboard", "Reset") // func (ctx *Context) FindCommand(structName, methodName string) *MethodContext { if structName == "" { return ctx.Subcommand.FindCommand(methodName) } for _, sub := range ctx.subcommands { if sub.StructName == structName { return sub.FindCommand(methodName) } } return nil } // MustRegisterSubcommand tries to register a subcommand, and will panic if it // fails. This is recommended, as subcommands won't change after initializing // once in runtime, thus fairly harmless after development. // // If no names are given or if the first name is empty, then the subcommand name // will be derived from the struct name. If one name is given, then that name // will override the struct name. Any other name values will be aliases. // // It is recommended to use this method to add subcommand aliases over manually // altering the Aliases slice of each Subcommand, as it does collision checks // against other subcommands as well. func (ctx *Context) MustRegisterSubcommand(cmd interface{}, names ...string) *Subcommand { s, err := ctx.RegisterSubcommand(cmd, names...) if err != nil { panic(err) } return s } // RegisterSubcommand registers and adds cmd to the list of subcommands. It will // also return the resulting Subcommand. Refer to MustRegisterSubcommand for the // names argument. func (ctx *Context) RegisterSubcommand(cmd interface{}, names ...string) (*Subcommand, error) { s, err := NewSubcommand(cmd) if err != nil { return nil, errors.Wrap(err, "failed to add subcommand") } // Register the subcommand's name. s.NeedsName() if len(names) > 0 && names[0] != "" { s.Command = names[0] } if len(names) > 1 { // Copy the slice for expected behaviors. s.Aliases = append([]string(nil), names[1:]...) } if err := s.InitCommands(ctx); err != nil { return nil, errors.Wrap(err, "failed to initialize subcommand") } // Check if the existing command name already exists. This could really be // optimized, but since it's in a cold path, who cares. var subcommandNames = append([]string{s.Command}, s.Aliases...) for _, name := range subcommandNames { for _, sub := range ctx.subcommands { // Check each alias against the subcommand name. if sub.Command == name { return nil, fmt.Errorf("new subcommand has duplicate name: %q", name) } // Also check each alias against other subcommands' aliases. for _, subalias := range sub.Aliases { if subalias == name { return nil, fmt.Errorf("new subcommand has duplicate alias: %q", name) } } } } ctx.subcommands = append(ctx.subcommands, s) return s, nil } // emptyMentionTypes is used by Start() to not parse any mentions. var emptyMentionTypes = []api.AllowedMentionType{} // Start adds itself into the session handlers. This needs to be run. The // returned function is a delete function, which removes itself from the // Session handlers. func (ctx *Context) Start() func() { return ctx.State.AddHandler(func(v interface{}) { err := ctx.callCmd(v) if err == nil { return } str := ctx.FormatError(err) if str == "" { return } mc, isMessage := v.(*gateway.MessageCreateEvent) // Log the main error if reply is disabled or if the event isn't a // message. if !ctx.ReplyError || !isMessage { // Ignore trivial errors: switch err.(type) { case *ErrInvalidUsage, *ErrUnknownCommand: // Ignore default: ctx.ErrorLogger(errors.Wrap(err, "command error")) } return } // Only reply if the event is not a message. if !isMessage { return } _, err = ctx.SendMessageComplex(mc.ChannelID, api.SendMessageData{ // Escape the error using the message sanitizer: Content: ctx.SanitizeMessage(str), AllowedMentions: &api.AllowedMentions{ // Don't allow mentions. Parse: emptyMentionTypes, }, }) if err != nil { ctx.ErrorLogger(errors.Wrap(err, "failed to send message")) // TODO: there ought to be a better way lol } }) } // Close closes the gateway gracefully. Bots that need to preserve the session // ID after closing should NOT use this method. func (ctx *Context) Close() error { return ctx.Session.CloseGracefully() } // Call should only be used if you know what you're doing. func (ctx *Context) Call(event interface{}) error { return ctx.callCmd(event) } // Help generates a full Help message. It serves mainly as a reference for // people to reimplement and change. It doesn't show hidden commands. func (ctx *Context) Help() string { return ctx.HelpGenerate(false) } // HelpGenerate generates a full Help message. It serves mainly as a reference // for people to reimplement and change. If showHidden is true, then hidden // subcommands and commands will be shown. func (ctx *Context) HelpGenerate(showHidden bool) string { // Generate the header. buf := strings.Builder{} buf.WriteString("__Help__") // Name an if ctx.Name != "" { buf.WriteString(": " + ctx.Name) } if ctx.Description != "" { buf.WriteString("\n" + IndentLines(ctx.Description)) } // Separators buf.WriteString("\n---\n") // Generate all commands if help := ctx.Subcommand.Help(); help != "" { buf.WriteString("__Commands__\n") buf.WriteString(IndentLines(help)) buf.WriteByte('\n') } var subcommands = ctx.Subcommands() var subhelps = make([]string, 0, len(subcommands)) for _, sub := range subcommands { if sub.Hidden && !showHidden { continue } help := sub.HelpShowHidden(showHidden) if help == "" { continue } help = IndentLines(help) builder := strings.Builder{} builder.WriteString("**") builder.WriteString(sub.Command) builder.WriteString("**") for _, alias := range sub.Aliases { builder.WriteString("|") builder.WriteString("**") builder.WriteString(alias) builder.WriteString("**") } if sub.Description != "" { builder.WriteString(": ") builder.WriteString(sub.Description) } builder.WriteByte('\n') builder.WriteString(help) subhelps = append(subhelps, builder.String()) } if len(subhelps) > 0 { buf.WriteString("---\n") buf.WriteString("__Subcommands__\n") buf.WriteString(IndentLines(strings.Join(subhelps, "\n"))) } return buf.String() } // IndentLine prefixes every line from input with a single-level indentation. func IndentLines(input string) string { const indent = " " var lines = strings.Split(input, "\n") for i := range lines { lines[i] = indent + lines[i] } return strings.Join(lines, "\n") } // DeriveIntents derives all possible gateway intents from this context and all // its subcommands' method handlers and middlewares. func (ctx *Context) DeriveIntents() gateway.Intents { var intents = ctx.Subcommand.DeriveIntents() for _, subcmd := range ctx.subcommands { intents |= subcmd.DeriveIntents() } return intents }