package api import ( "io" "github.com/diamondburned/arikawa/discord" // for clarity d "github.com/diamondburned/arikawa/discord" "github.com/diamondburned/arikawa/utils/httputil" ) const EndpointGuilds = Endpoint + "guilds/" // https://discordapp.com/developers/docs/resources/guild#create-guild-json-params type CreateGuildData struct { Name string `json:"name"` Icon Image `json:"image,omitempty"` // package dc is just package discord Verification d.Verification `json:"verification_level"` Notification d.Notification `json:"default_message_notifications"` ExplicitFilter d.ExplicitFilter `json:"explicit_content_filter"` // [0] (First entry) is ALWAYS @everyone. Roles []discord.Role `json:"roles,omitempty"` // Voice only VoiceRegion string `json:"region,omitempty"` // Partial, id field is ignored. Usually only Name and Type are changed. Channels []discord.Channel `json:"channels,omitempty"` } func (c *Client) CreateGuild(data CreateGuildData) (*discord.Guild, error) { var g *discord.Guild return g, c.RequestJSON(&g, "POST", Endpoint+"guilds", httputil.WithJSONBody(c, data)) } func (c *Client) Guild(guildID discord.Snowflake) (*discord.Guild, error) { var g *discord.Guild return g, c.RequestJSON(&g, "GET", EndpointGuilds+guildID.String()) } // Guilds returns all guilds, automatically paginating. Be careful, as this // method may abuse the API by requesting thousands or millions of guilds. For // lower-level access, usee GuildsRange. Guilds returned have some fields // filled only (ID, Name, Icon, Owner, Permissions). func (c *Client) Guilds(max uint) ([]discord.Guild, error) { var guilds []discord.Guild var after discord.Snowflake = 0 const hardLimit int = 100 for fetch := uint(hardLimit); max > 0; fetch = uint(hardLimit) { if max > 0 { if fetch > max { fetch = max } max -= fetch } g, err := c.GuildsAfter(after, fetch) if err != nil { return guilds, err } guilds = append(guilds, g...) if len(g) < hardLimit { break } after = g[hardLimit-1].ID } return guilds, nil } // GuildsBefore fetches guilds. Check GuildsRange. func (c *Client) GuildsBefore( before discord.Snowflake, limit uint) ([]discord.Guild, error) { return c.GuildsRange(before, 0, limit) } // GuildsAfter fetches guilds. Check GuildsRange. func (c *Client) GuildsAfter( after discord.Snowflake, limit uint) ([]discord.Guild, error) { return c.GuildsRange(0, after, limit) } // GuildsRange fetches guilds. The limit is 1-100. func (c *Client) GuildsRange( before, after discord.Snowflake, limit uint) ([]discord.Guild, error) { if limit == 0 { limit = 100 } if limit > 100 { limit = 100 } var param struct { Before discord.Snowflake `schema:"before"` After discord.Snowflake `schema:"after"` Limit uint `schema:"limit"` } param.Before = before param.After = after param.Limit = limit var gs []discord.Guild return gs, c.RequestJSON( &gs, "GET", EndpointMe+"/guilds", httputil.WithSchema(c, param), ) } func (c *Client) LeaveGuild(guildID discord.Snowflake) error { return c.FastRequest("DELETE", EndpointMe+"/guilds/"+guildID.String()) } // https://discordapp.com/developers/docs/resources/guild#modify-guild-json-params type ModifyGuildData struct { Name string `json:"name,omitempty"` Region string `json:"region,omitempty"` Icon Image `json:"image,omitempty"` // package d is just package discord Verification *d.Verification `json:"verification_level,omitempty"` Notification *d.Notification `json:"default_message_notifications,omitempty"` ExplicitFilter *d.ExplicitFilter `json:"explicit_content_filter,omitempty"` AFKChannelID *d.Snowflake `json:"afk_channel_id,string,omitempty"` AFKTimeout *d.Seconds `json:"afk_timeout,omitempty"` OwnerID d.Snowflake `json:"owner_id,string,omitempty"` Splash Image `json:"splash,omitempty"` Banner Image `json:"banner,omitempty"` SystemChannelID d.Snowflake `json:"system_channel_id,string,omitempty"` } func (c *Client) ModifyGuild( guildID discord.Snowflake, data ModifyGuildData) (*discord.Guild, error) { var g *discord.Guild return g, c.RequestJSON( &g, "PATCH", EndpointGuilds+guildID.String(), httputil.WithJSONBody(c, data), ) } func (c *Client) DeleteGuild(guildID discord.Snowflake) error { return c.FastRequest("DELETE", EndpointGuilds+guildID.String()) } // GuildVoiceRegions is the same as /voice, but returns VIP ones as well if // available. func (c *Client) VoiceRegionsGuild( guildID discord.Snowflake) ([]discord.VoiceRegion, error) { var vrs []discord.VoiceRegion return vrs, c.RequestJSON(&vrs, "GET", EndpointGuilds+guildID.String()+"/regions") } // Integrations requires MANAGE_GUILD. func (c *Client) Integrations( guildID discord.Snowflake) ([]discord.Integration, error) { var ints []discord.Integration return ints, c.RequestJSON(&ints, "GET", EndpointGuilds+guildID.String()+"/integrations") } // AttachIntegration requires MANAGE_GUILD. func (c *Client) AttachIntegration( guildID, integrationID discord.Snowflake, integrationType discord.Service) error { var param struct { Type discord.Service `json:"type"` ID discord.Snowflake `json:"id"` } return c.FastRequest( "POST", EndpointGuilds+guildID.String()+"/integrations", httputil.WithJSONBody(c, param), ) } // ModifyIntegration requires MANAGE_GUILD. func (c *Client) ModifyIntegration( guildID, integrationID discord.Snowflake, expireBehavior, expireGracePeriod int, emoticons bool) error { var param struct { ExpireBehavior int `json:"expire_behavior"` ExpireGracePeriod int `json:"expire_grace_period"` EnableEmoticons bool `json:"enable_emoticons"` } param.ExpireBehavior = expireBehavior param.ExpireGracePeriod = expireGracePeriod param.EnableEmoticons = emoticons return c.FastRequest( "PATCH", EndpointGuilds+guildID.String()+ "/integrations/"+integrationID.String(), httputil.WithSchema(c, param), ) } func (c *Client) SyncIntegration( guildID, integrationID discord.Snowflake) error { return c.FastRequest("POST", EndpointGuilds+guildID.String()+ "/integrations/"+integrationID.String()+"/sync") } func (c *Client) GuildEmbed( guildID discord.Snowflake) (*discord.GuildEmbed, error) { var ge *discord.GuildEmbed return ge, c.RequestJSON(&ge, "GET", EndpointGuilds+guildID.String()+"/embed") } // ModifyGuildEmbed should be used with care: if you still want the embed // enabled, you need to set the Enabled boolean, even if it's already enabled. // If you don't, JSON will default it to false. func (c *Client) ModifyGuildEmbed( guildID discord.Snowflake, data discord.GuildEmbed) (*discord.GuildEmbed, error) { return &data, c.RequestJSON(&data, "PATCH", EndpointGuilds+guildID.String()+"/embed") } // GuildVanityURL returns *Invite, but only Code and Uses are filled. Requires // MANAGE_GUILD. func (c *Client) GuildVanityURL( guildID discord.Snowflake) (*discord.Invite, error) { var inv *discord.Invite return inv, c.RequestJSON(&inv, "GET", EndpointGuilds+guildID.String()+"/vanity-url") } type GuildImageType string const ( GuildShield GuildImageType = "shield" GuildBanner1 GuildImageType = "banner1" GuildBanner2 GuildImageType = "banner2" GuildBanner3 GuildImageType = "banner3" GuildBanner4 GuildImageType = "banner4" ) func (c *Client) GuildImageURL( guildID discord.Snowflake, img GuildImageType) string { return EndpointGuilds + guildID.String() + "/widget.png?style=" + string(img) } func (c *Client) GuildImage( guildID discord.Snowflake, img GuildImageType) (io.ReadCloser, error) { r, err := c.Request("GET", c.GuildImageURL(guildID, img)) if err != nil { return nil, err } return r.Body, nil }