package gateway import ( "context" "github.com/diamondburned/arikawa/discord" "github.com/pkg/errors" ) // Rules: VOICE_STATE_UPDATE -> VoiceStateUpdateEvent // Identify structure is at identify.go func (g *Gateway) Identify() error { ctx, cancel := context.WithTimeout(context.Background(), g.WSTimeout) defer cancel() return g.IdentifyCtx(ctx) } func (g *Gateway) IdentifyCtx(ctx context.Context) error { ctx, cancel := context.WithTimeout(ctx, g.WSTimeout) defer cancel() if err := g.Identifier.Wait(ctx); err != nil { return errors.Wrap(err, "can't wait for identify()") } return g.SendCtx(ctx, IdentifyOP, g.Identifier) } type ResumeData struct { Token string `json:"token"` SessionID string `json:"session_id"` Sequence int64 `json:"seq"` } // Resume sends to the Websocket a Resume OP, but it doesn't actually resume // from a dead connection. Start() resumes from a dead connection. func (g *Gateway) Resume() error { ctx, cancel := context.WithTimeout(context.Background(), g.WSTimeout) defer cancel() return g.ResumeCtx(ctx) } // ResumeCtx sends to the Websocket a Resume OP, but it doesn't actually resume // from a dead connection. Start() resumes from a dead connection. func (g *Gateway) ResumeCtx(ctx context.Context) error { var ( ses = g.SessionID seq = g.Sequence.Get() ) if ses == "" || seq == 0 { return ErrMissingForResume } return g.SendCtx(ctx, ResumeOP, ResumeData{ Token: g.Identifier.Token, SessionID: ses, Sequence: seq, }) } // HeartbeatData is the last sequence number to be sent. type HeartbeatData int func (g *Gateway) Heartbeat() error { ctx, cancel := context.WithTimeout(context.Background(), g.WSTimeout) defer cancel() return g.HeartbeatCtx(ctx) } func (g *Gateway) HeartbeatCtx(ctx context.Context) error { return g.SendCtx(ctx, HeartbeatOP, g.Sequence.Get()) } type RequestGuildMembersData struct { GuildID []discord.GuildID `json:"guild_id"` UserIDs []discord.UserID `json:"user_ids,omitempty"` Query string `json:"query"` Limit uint `json:"limit"` Presences bool `json:"presences,omitempty"` Nonce string `json:"nonce,omitempty"` } func (g *Gateway) RequestGuildMembers(data RequestGuildMembersData) error { ctx, cancel := context.WithTimeout(context.Background(), g.WSTimeout) defer cancel() return g.RequestGuildMembersCtx(ctx, data) } func (g *Gateway) RequestGuildMembersCtx( ctx context.Context, data RequestGuildMembersData) error { return g.SendCtx(ctx, RequestGuildMembersOP, data) } type UpdateVoiceStateData struct { GuildID discord.GuildID `json:"guild_id"` ChannelID discord.ChannelID `json:"channel_id"` // nullable SelfMute bool `json:"self_mute"` SelfDeaf bool `json:"self_deaf"` } func (g *Gateway) UpdateVoiceState(data UpdateVoiceStateData) error { ctx, cancel := context.WithTimeout(context.Background(), g.WSTimeout) defer cancel() return g.UpdateVoiceStateCtx(ctx, data) } func (g *Gateway) UpdateVoiceStateCtx( ctx context.Context, data UpdateVoiceStateData) error { return g.SendCtx(ctx, VoiceStateUpdateOP, data) } type UpdateStatusData struct { Since discord.UnixMsTimestamp `json:"since"` // 0 if not idle // Both fields are nullable. Game *discord.Activity `json:"game,omitempty"` Activities *[]discord.Activity `json:"activities,omitempty"` Status discord.Status `json:"status"` AFK bool `json:"afk"` } func (g *Gateway) UpdateStatus(data UpdateStatusData) error { ctx, cancel := context.WithTimeout(context.Background(), g.WSTimeout) defer cancel() return g.UpdateStatusCtx(ctx, data) } func (g *Gateway) UpdateStatusCtx(ctx context.Context, data UpdateStatusData) error { return g.SendCtx(ctx, StatusUpdateOP, data) } // Undocumented type GuildSubscribeData struct { Typing bool `json:"typing"` Activities bool `json:"activities"` GuildID discord.GuildID `json:"guild_id"` // Channels is not documented. It's used to fetch the right members sidebar. Channels map[discord.ChannelID][][2]int `json:"channels,omitempty"` } func (g *Gateway) GuildSubscribe(data GuildSubscribeData) error { ctx, cancel := context.WithTimeout(context.Background(), g.WSTimeout) defer cancel() return g.GuildSubscribeCtx(ctx, data) } func (g *Gateway) GuildSubscribeCtx(ctx context.Context, data GuildSubscribeData) error { return g.SendCtx(ctx, GuildSubscriptionsOP, data) }