package gateway import ( "errors" "strconv" "strings" "github.com/diamondburned/arikawa/v3/discord" "github.com/diamondburned/arikawa/v3/utils/json" "github.com/diamondburned/arikawa/v3/utils/json/option" "github.com/diamondburned/arikawa/v3/utils/ws" ) //go:generate go run ../utils/cmd/genevent -o event_methods.go // ReadyEventKeepRaw, if true, will make the gateway keep a copy of the raw JSON // body that makes up the Ready event. This is useful for non-bots. var ReadyEventKeepRaw = false // Event is a type alias for ws.Event. It exists for convenience and describes // the same event as any other ws.Event. type Event ws.Event // Rule: VOICE_STATE_UPDATE -> VoiceStateUpdateEvent. // Ready is too big, so it's moved to ready.go. const ( dispatchOp ws.OpCode = 0 // recv heartbeatOp ws.OpCode = 1 // send/recv identifyOp ws.OpCode = 2 // send... statusUpdateOp ws.OpCode = 3 // voiceStateUpdateOp ws.OpCode = 4 // voiceServerPingOp ws.OpCode = 5 // resumeOp ws.OpCode = 6 // reconnectOp ws.OpCode = 7 // recv requestGuildMembersOp ws.OpCode = 8 // send invalidSessionOp ws.OpCode = 9 // recv... helloOp ws.OpCode = 10 heartbeatAckOp ws.OpCode = 11 callConnectOp ws.OpCode = 13 guildSubscriptionsOp ws.OpCode = 14 ) // OpUnmarshalers contains the Op unmarshalers for this gateway. var OpUnmarshalers = ws.NewOpUnmarshalers() // HeartbeatCommand is a command for Op 1. It is the last sequence number to be // sent. type HeartbeatCommand int // HeartbeatAckEvent is an event for Op 11. type HeartbeatAckEvent struct{} // ReconnectEvent is an event for Op 7. type ReconnectEvent struct{} // HelloEvent is an event for Op 10. // // https://discord.com/developers/docs/topics/gateway#connecting-and-resuming type HelloEvent struct { HeartbeatInterval discord.Milliseconds `json:"heartbeat_interval"` } // ResumeCommand is a command for Op 6. It describes the Resume send command. // This is not to be confused with ResumedEvent, which is an event that Discord // sends us. type ResumeCommand struct { Token string `json:"token"` SessionID string `json:"session_id"` Sequence int64 `json:"seq"` } // InvalidSessionEvent is an event for Op 9. It indicates if the event is // resumable. // // https://discord.com/developers/docs/topics/gateway#connecting-and-resuming type InvalidSessionEvent bool // RequestGuildMembersCommand is a command for Op 8. Either UserIDs or (Query // and Limit) must be filled. type RequestGuildMembersCommand struct { // GuildIDs contains the IDs of the guilds to request data from. Multiple // guilds can only be requested when using user accounts. // // The guild_id JSON key is intentional, despite the type being an array. GuildIDs []discord.GuildID `json:"guild_id"` // UserIDs contains the IDs of the users to request data for. If this is // filled, then the Query field must be empty. UserIDs []discord.UserID `json:"user_ids,omitempty"` // Query is a string to search for matching usernames. If this is filled, // then the UserIDs field must be empty. If Query is empty, then all members // are filled for bots. Query option.String `json:"query,omitempty"` // Limit is used to specify the maximum number of members to send back when // Query is used. Limit uint `json:"limit,omitempty"` Presences bool `json:"presences"` Nonce string `json:"nonce,omitempty"` } // MarshalJSON marshals a RequestGuildMembersCommand. func (c *RequestGuildMembersCommand) MarshalJSON() ([]byte, error) { type raw RequestGuildMembersCommand if c.UserIDs != nil && c.Query != nil { return nil, errors.New("neither UserIDs nor Query can be filled") } var marshaling interface{} = (*raw)(c) if c.Query != nil { // Force the Limit field to be present if Query is present. marshaling = struct { *raw Limit uint `json:"limit"` }{ raw: (*raw)(c), Limit: c.Limit, } } return json.Marshal(marshaling) } // UpdateVoiceStateCommand is a command for Op 4. type UpdateVoiceStateCommand struct { GuildID discord.GuildID `json:"guild_id"` ChannelID discord.ChannelID `json:"channel_id"` // nullable SelfMute bool `json:"self_mute"` SelfDeaf bool `json:"self_deaf"` } // UpdatePresenceCommand is a command for Op 3. It is sent by this client to // indicate a presence or status update. type UpdatePresenceCommand struct { Since discord.UnixMsTimestamp `json:"since"` // 0 if not idle // Activities can be null or an empty slice. Activities []discord.Activity `json:"activities"` Status discord.Status `json:"status"` AFK bool `json:"afk"` } // GuildSubscribeCommand is a command for Op 14. It is undocumented. type GuildSubscribeCommand struct { Typing bool `json:"typing"` Threads bool `json:"threads"` Activities bool `json:"activities"` GuildID discord.GuildID `json:"guild_id"` // Channels is not documented. It's used to fetch the right members sidebar. Channels map[discord.ChannelID][][2]int `json:"channels,omitempty"` } // ResumedEvent is a dispatch event. It is sent by Discord whenever we've // successfully caught up to all events after resuming. type ResumedEvent struct{} // ChannelCreateEvent is a dispatch event. // // https://discord.com/developers/docs/topics/gateway#channels type ChannelCreateEvent struct { discord.Channel } // ChannelUpdateEvent is a dispatch event. // // https://discord.com/developers/docs/topics/gateway#channels type ChannelUpdateEvent struct { discord.Channel } // ChannelDeleteEvent is a dispatch event. // // https://discord.com/developers/docs/topics/gateway#channels type ChannelDeleteEvent struct { discord.Channel } // ChannelPinsUpdateEvent is a dispatch event. type ChannelPinsUpdateEvent struct { GuildID discord.GuildID `json:"guild_id,omitempty"` ChannelID discord.ChannelID `json:"channel_id,omitempty"` LastPin discord.Timestamp `json:"timestamp,omitempty"` } // ChannelUnreadUpdateEvent is a dispatch event. type ChannelUnreadUpdateEvent struct { GuildID discord.GuildID `json:"guild_id"` ChannelUnreadUpdates []struct { ID discord.ChannelID `json:"id"` LastMessageID discord.MessageID `json:"last_message_id"` } } // ThreadCreateEvent is a dispatch event. It is sent when a thread is created, // relevant to the current user, or when the current user is added to a thread. type ThreadCreateEvent struct { discord.Channel } // ThreadUpdateEvent is a dispatch event. It is sent when a thread is updated. type ThreadUpdateEvent struct { discord.Channel } // ThreadDeleteEvent is a dispatch event. It is sent when a thread relevant to // the current user is deleted. type ThreadDeleteEvent struct { // ID is the id of this channel. ID discord.ChannelID `json:"id"` // GuildID is the id of the guild. GuildID discord.GuildID `json:"guild_id,omitempty"` // Type is the type of channel. Type discord.ChannelType `json:"type,omitempty"` // ParentID is the id of the text channel this thread was created. ParentID discord.ChannelID `json:"parent_id,omitempty"` } // ThreadListSyncEvent is a dispatch event. It is sent when the current user // gains access to a channel. type ThreadListSyncEvent struct { // GuildID is the id of the guild. GuildID discord.GuildID `json:"guild_id"` // ChannelIDs are the parent channel ids whose threads are being // synced. If nil, then threads were synced for the entire guild. // This slice may contain ChannelIDs that have no active threads as // well, so you know to clear that data. ChannelIDs []discord.ChannelID `json:"channel_ids,omitempty"` Threads []discord.Channel `json:"threads"` Members []discord.ThreadMember `json:"members"` } // ThreadMemberUpdateEvent is a dispatch event. It is sent when the thread // member object for the current user is updated. type ThreadMemberUpdateEvent struct { discord.ThreadMember } // ThreadMembersUpdateEvent is a dispatch event. It is sent when anyone is added // to or removed from a thread. If the current user does not have the // GUILD_MEMBERS Gateway Intent, then this event will only be sent if the // current user was added to or removed from the thread. type ThreadMembersUpdateEvent struct { // ID is the id of the thread. ID discord.ChannelID `json:"id"` // GuildID is the id of the guild. GuildID discord.GuildID `json:"guild_id"` // MemberCount is the approximate number of members in the thread, // capped at 50. MemberCount int `json:"member_count"` // AddedMembers are the users who were added to the thread. AddedMembers []discord.ThreadMember `json:"added_members,omitempty"` // RemovedUserIDs are the ids of the users who were removed from the // thread. RemovedMemberIDs []discord.UserID `json:"removed_member_ids,omitempty"` } // GuildCreateEvent is a dispatch event. // // https://discord.com/developers/docs/topics/gateway#guilds type GuildCreateEvent struct { discord.Guild Joined discord.Timestamp `json:"joined_at,omitempty"` Large bool `json:"large,omitempty"` Unavailable bool `json:"unavailable,omitempty"` MemberCount uint64 `json:"member_count,omitempty"` VoiceStates []discord.VoiceState `json:"voice_states,omitempty"` Members []discord.Member `json:"members,omitempty"` Channels []discord.Channel `json:"channels,omitempty"` Threads []discord.Channel `json:"threads,omitempty"` Presences []discord.Presence `json:"presences,omitempty"` } // GuildUpdateEvent is a dispatch event. // // https://discord.com/developers/docs/topics/gateway#guilds type GuildUpdateEvent struct { discord.Guild } // GuildDeleteEvent is a dispatch event. // // https://discord.com/developers/docs/topics/gateway#guilds type GuildDeleteEvent struct { ID discord.GuildID `json:"id"` // Unavailable if false == removed Unavailable bool `json:"unavailable"` } // GuildAuditLogEntryCreateEvent is a dispatch event. // https://discord.com/developers/docs/topics/gateway#guilds type GuildAuditLogEntryCreateEvent struct { discord.AuditLogEntry } // GuildBanAddEvent is a dispatch event. // // https://discord.com/developers/docs/topics/gateway#guilds type GuildBanAddEvent struct { GuildID discord.GuildID `json:"guild_id"` User discord.User `json:"user"` } // GuildBanRemoveEvent is a dispatch event. // // https://discord.com/developers/docs/topics/gateway#guilds type GuildBanRemoveEvent struct { GuildID discord.GuildID `json:"guild_id"` User discord.User `json:"user"` } // GuildEmojisUpdateEvent is a dispatch event. // // https://discord.com/developers/docs/topics/gateway#guilds type GuildEmojisUpdateEvent struct { GuildID discord.GuildID `json:"guild_id"` Emojis []discord.Emoji `json:"emojis"` } // GuildIntegrationsUpdateEvent is a dispatch event. // // https://discord.com/developers/docs/topics/gateway#guilds type GuildIntegrationsUpdateEvent struct { GuildID discord.GuildID `json:"guild_id"` } // GuildMemberAddEvent is a dispatch event. // // https://discord.com/developers/docs/topics/gateway#guilds type GuildMemberAddEvent struct { discord.Member GuildID discord.GuildID `json:"guild_id"` } // GuildMemberRemoveEvent is a dispatch event. // // https://discord.com/developers/docs/topics/gateway#guilds type GuildMemberRemoveEvent struct { GuildID discord.GuildID `json:"guild_id"` User discord.User `json:"user"` } // GuildMemberUpdateEvent is a dispatch event. // // https://discord.com/developers/docs/topics/gateway#guilds type GuildMemberUpdateEvent struct { GuildID discord.GuildID `json:"guild_id"` RoleIDs []discord.RoleID `json:"roles"` User discord.User `json:"user"` Nick string `json:"nick"` Avatar discord.Hash `json:"avatar"` IsPending bool `json:"pending,omitempty"` CommunicationDisabledUntil discord.Timestamp `json:"communication_disabled_until"` } // UpdateMember updates the given discord.Member. func (u *GuildMemberUpdateEvent) UpdateMember(m *discord.Member) { m.RoleIDs = u.RoleIDs m.User = u.User m.Nick = u.Nick m.Avatar = u.Avatar m.IsPending = u.IsPending m.CommunicationDisabledUntil = u.CommunicationDisabledUntil } // GuildMembersChunkEvent is a dispatch event. It is sent when the Guild Request // Members command is sent. // // https://discord.com/developers/docs/topics/gateway#guilds type GuildMembersChunkEvent struct { GuildID discord.GuildID `json:"guild_id"` Members []discord.Member `json:"members"` ChunkIndex int `json:"chunk_index"` ChunkCount int `json:"chunk_count"` // Whatever's not found goes here NotFound []string `json:"not_found,omitempty"` // Only filled if requested Presences []discord.Presence `json:"presences,omitempty"` Nonce string `json:"nonce,omitempty"` } // GuildMemberListUpdate is a dispatch event. It is an undocumented event. It's // received when the client sends over GuildSubscriptions with the Channels // field used. The State package does not handle this event. type GuildMemberListUpdate struct { ID string `json:"id"` GuildID discord.GuildID `json:"guild_id"` MemberCount uint64 `json:"member_count"` OnlineCount uint64 `json:"online_count"` // Groups is all the visible role sections. Groups []GuildMemberListGroup `json:"groups"` Ops []GuildMemberListOp `json:"ops"` } // GuildMemberListGroup is a dispatch event. // // https://discord.com/developers/docs/topics/gateway#guilds type GuildMemberListGroup struct { ID string `json:"id"` // either discord.RoleID, "online" or "offline" Count uint64 `json:"count"` } // GuildMemberListOp is an entry of every operation in GuildMemberListUpdate. type GuildMemberListOp struct { // Mysterious string, so far spotted to be [SYNC, INSERT, UPDATE, DELETE]. Op string `json:"op"` // NON-SYNC ONLY // Only available for Ops that aren't "SYNC". Index int `json:"index,omitempty"` Item GuildMemberListOpItem `json:"item,omitempty"` // SYNC ONLY // Range requested in GuildSubscribeCommand. Range [2]int `json:"range,omitempty"` // Items is basically a linear list of roles and members, similarly to // how the client renders it. No, it's not nested. Items []GuildMemberListOpItem `json:"items,omitempty"` } // GuildMemberListOpItem is a union of either Group or Member. Refer to // (*GuildMemberListUpdate).Ops for more. type GuildMemberListOpItem struct { Group *GuildMemberListGroup `json:"group,omitempty"` Member *struct { discord.Member HoistedRole string `json:"hoisted_role"` Presence discord.Presence `json:"presence"` } `json:"member,omitempty"` } // GuildRoleCreateEvent is a dispatch event. // // https://discord.com/developers/docs/topics/gateway#guilds type GuildRoleCreateEvent struct { GuildID discord.GuildID `json:"guild_id"` Role discord.Role `json:"role"` } // GuildRoleUpdateEvent is a dispatch event. // // https://discord.com/developers/docs/topics/gateway#guilds type GuildRoleUpdateEvent struct { GuildID discord.GuildID `json:"guild_id"` Role discord.Role `json:"role"` } // GuildRoleDeleteEvent is a dispatch event. // // https://discord.com/developers/docs/topics/gateway#guilds type GuildRoleDeleteEvent struct { GuildID discord.GuildID `json:"guild_id"` RoleID discord.RoleID `json:"role_id"` } // InviteCreateEvent is a dispatch event. // // https://discord.com/developers/docs/topics/gateway#invites type InviteCreateEvent struct { Code string `json:"code"` CreatedAt discord.Timestamp `json:"created_at"` ChannelID discord.ChannelID `json:"channel_id"` GuildID discord.GuildID `json:"guild_id,omitempty"` // Similar to discord.Invite Inviter *discord.User `json:"inviter,omitempty"` Target *discord.User `json:"target_user,omitempty"` TargetType discord.InviteUserType `json:"target_user_type,omitempty"` discord.InviteMetadata } // InviteDeleteEvent is a dispatch event. // // https://discord.com/developers/docs/topics/gateway#invites type InviteDeleteEvent struct { Code string `json:"code"` ChannelID discord.ChannelID `json:"channel_id"` GuildID discord.GuildID `json:"guild_id,omitempty"` } // MessageCreateEvent is a dispatch event. // // https://discord.com/developers/docs/topics/gateway#messages type MessageCreateEvent struct { discord.Message Member *discord.Member `json:"member,omitempty"` } // MessageUpdateEvent is a dispatch event. // // https://discord.com/developers/docs/topics/gateway#messages type MessageUpdateEvent struct { discord.Message Member *discord.Member `json:"member,omitempty"` } // MessageDeleteEvent is a dispatch event. // // https://discord.com/developers/docs/topics/gateway#messages type MessageDeleteEvent struct { ID discord.MessageID `json:"id"` ChannelID discord.ChannelID `json:"channel_id"` GuildID discord.GuildID `json:"guild_id,omitempty"` } // MessageDeleteBulkEvent is a dispatch event. // // https://discord.com/developers/docs/topics/gateway#messages type MessageDeleteBulkEvent struct { IDs []discord.MessageID `json:"ids"` ChannelID discord.ChannelID `json:"channel_id"` GuildID discord.GuildID `json:"guild_id,omitempty"` } // MessageReactionAddEvent is a dispatch event. // // https://discord.com/developers/docs/topics/gateway#messages type MessageReactionAddEvent struct { UserID discord.UserID `json:"user_id"` ChannelID discord.ChannelID `json:"channel_id"` MessageID discord.MessageID `json:"message_id"` Emoji discord.Emoji `json:"emoji,omitempty"` GuildID discord.GuildID `json:"guild_id,omitempty"` Member *discord.Member `json:"member,omitempty"` } // MessageReactionRemoveEvent is a dispatch event. // // https://discord.com/developers/docs/topics/gateway#messages type MessageReactionRemoveEvent struct { UserID discord.UserID `json:"user_id"` ChannelID discord.ChannelID `json:"channel_id"` MessageID discord.MessageID `json:"message_id"` Emoji discord.Emoji `json:"emoji"` GuildID discord.GuildID `json:"guild_id,omitempty"` } // MessageReactionRemoveAllEvent is a dispatch event. // // https://discord.com/developers/docs/topics/gateway#messages type MessageReactionRemoveAllEvent struct { ChannelID discord.ChannelID `json:"channel_id"` MessageID discord.MessageID `json:"message_id"` GuildID discord.GuildID `json:"guild_id,omitempty"` } // MessageReactionRemoveEmojiEvent is a dispatch event. // // https://discord.com/developers/docs/topics/gateway#messages type MessageReactionRemoveEmojiEvent struct { ChannelID discord.ChannelID `json:"channel_id"` MessageID discord.MessageID `json:"message_id"` Emoji discord.Emoji `json:"emoji"` GuildID discord.GuildID `json:"guild_id,omitempty"` } // MessageAckEvent is a dispatch event. type MessageAckEvent struct { MessageID discord.MessageID `json:"message_id"` ChannelID discord.ChannelID `json:"channel_id"` } // PresenceUpdateEvent is a dispatch event. It represents the structure of the // Presence Update Event object. // // https://discord.com/developers/docs/topics/gateway#presence-update-presence-update-event-fields type PresenceUpdateEvent struct { discord.Presence } // PresencesReplaceEvent is a dispatch event. // // https://discord.com/developers/docs/topics/gateway#presence type PresencesReplaceEvent []PresenceUpdateEvent // SessionsReplaceEvent is a dispatch event. It is undocumented. It's likely // used for current user's presence updates. type SessionsReplaceEvent []UserSession // TypingStartEvent is a dispatch event. type TypingStartEvent struct { ChannelID discord.ChannelID `json:"channel_id"` UserID discord.UserID `json:"user_id"` Timestamp discord.UnixTimestamp `json:"timestamp"` GuildID discord.GuildID `json:"guild_id,omitempty"` Member *discord.Member `json:"member,omitempty"` } // UserUpdateEvent is a dispatch event. type UserUpdateEvent struct { discord.User } // VoiceStateUpdateEvent is a dispatch event. // // https://discord.com/developers/docs/topics/gateway#voice type VoiceStateUpdateEvent struct { discord.VoiceState } // VoiceServerUpdateEvent is a dispatch event. // // https://discord.com/developers/docs/topics/gateway#voice type VoiceServerUpdateEvent struct { Token string `json:"token"` GuildID discord.GuildID `json:"guild_id"` Endpoint string `json:"endpoint"` } // WebhooksUpdateEvent is a dispatch event. // // https://discord.com/developers/docs/topics/gateway#webhooks type WebhooksUpdateEvent struct { GuildID discord.GuildID `json:"guild_id"` ChannelID discord.ChannelID `json:"channel_id"` } // InteractionCreateEvent is a dispatch event. // // https://discord.com/developers/docs/topics/gateway#webhooks type InteractionCreateEvent struct { discord.InteractionEvent } // Undocumented // UserGuildSettingsUpdateEvent is a dispatch event. It is undocumented. type UserGuildSettingsUpdateEvent struct { UserGuildSetting } // UserSettingsUpdateEvent is a dispatch event. It is undocumented. type UserSettingsUpdateEvent struct { UserSettings } // UserNoteUpdateEvent is a dispatch event. It is undocumented. type UserNoteUpdateEvent struct { ID discord.UserID `json:"id"` Note string `json:"note"` } // RelationshipAddEvent is a dispatch event. It is undocumented. type RelationshipAddEvent struct { discord.Relationship } // RelationshipRemoveEvent is a dispatch event. It is undocumented. type RelationshipRemoveEvent struct { discord.Relationship } // ReadyEvent is a dispatch event for READY. // // https://discord.com/developers/docs/topics/gateway#ready type ReadyEvent struct { Version int `json:"v"` User discord.User `json:"user"` SessionID string `json:"session_id"` PrivateChannels []discord.Channel `json:"private_channels"` Guilds []GuildCreateEvent `json:"guilds"` Shard *Shard `json:"shard,omitempty"` Application struct { ID discord.AppID `json:"id"` Flags discord.ApplicationFlags `json:"flags"` } `json:"application"` // Bot users need not concern with what's in here. This field is only // unmarshaled, not marshaled. ReadyEventExtras `json:"-"` } func (r *ReadyEvent) UnmarshalJSON(b []byte) error { type raw ReadyEvent if err := json.Unmarshal(b, (*raw)(r)); err != nil { return err } // Optionally unmarshal ReadyEventExtras. if !r.User.Bot { r.ExtrasDecodeErrors = json.PartialUnmarshal(b, &r.ReadyEventExtras) } if ReadyEventKeepRaw { r.ReadyEventExtras.RawEventBody = append([]byte(nil), b...) } return nil } // Ready subtypes. type ( // ReadyEventExtras contains undocumented fields pertaining to the Ready // event. This is the only event that receives this special treatment, // because it's the one with the most undocumented things. ReadyEventExtras struct { UserSettings *UserSettings `json:"user_settings,omitempty"` ReadStates []ReadState `json:"read_state,omitempty"` UserGuildSettings []UserGuildSetting `json:"user_guild_settings,omitempty"` Relationships []discord.Relationship `json:"relationships,omitempty"` Presences []discord.Presence `json:"presences,omitempty"` Sessions []UserSession `json:"sessions,omitempty"` SessionID string `json:"session_id,omitempty"` FriendSuggestionCount int `json:"friend_suggestion_count,omitempty"` GeoOrderedRTCRegions []string `json:"geo_ordered_rtc_regions,omitempty"` // RawEventBody is the raw JSON body for the Ready event. It is only // available if ReadyEventKeepRaw is true. RawEventBody json.Raw // ExtrasDecodeErrors will be non-nil if there were errors decoding the // ReadyEventExtras. ExtrasDecodeErrors []error } // ReadState is a single ReadState entry. It is undocumented. ReadState struct { ChannelID discord.ChannelID `json:"id"` LastMessageID discord.MessageID `json:"last_message_id"` LastPinTimestamp discord.Timestamp `json:"last_pin_timestamp"` MentionCount int `json:"mention_count"` } UserSession struct { Status discord.Status `json:"status"` SessionID string `json:"session_id"` Activities []discord.Activity `json:"activities"` ClientInfo struct { Version int `json:"version"` OS string `json:"os"` Client string `json:"client"` } `json:"client_info"` Active bool `json:"active,omitempty"` } // UserSettings is the struct for (almost) all user settings. It is // undocumented. UserSettings struct { ShowCurrentGame bool `json:"show_current_game"` DefaultGuildsRestricted bool `json:"default_guilds_restricted"` InlineAttachmentMedia bool `json:"inline_attachment_media"` InlineEmbedMedia bool `json:"inline_embed_media"` GIFAutoPlay bool `json:"gif_auto_play"` RenderEmbeds bool `json:"render_embeds"` RenderReactions bool `json:"render_reactions"` AnimateEmoji bool `json:"animate_emoji"` AnimateStickers int `json:"animate_stickers"` EnableTTSCommand bool `json:"enable_tts_command"` MessageDisplayCompact bool `json:"message_display_compact"` ConvertEmoticons bool `json:"convert_emoticons"` ExplicitContentFilter uint8 `json:"explicit_content_filter"` // ??? DisableGamesTab bool `json:"disable_games_tab"` DeveloperMode bool `json:"developer_mode"` DetectPlatformAccounts bool `json:"detect_platform_accounts"` StreamNotification bool `json:"stream_notification_enabled"` AccessibilityDetection bool `json:"allow_accessibility_detection"` ContactSync bool `json:"contact_sync_enabled"` NativePhoneIntegration bool `json:"native_phone_integration_enabled"` TimezoneOffset int `json:"timezone_offset"` Locale string `json:"locale"` Theme string `json:"theme"` GuildPositions []discord.GuildID `json:"guild_positions"` GuildFolders []GuildFolder `json:"guild_folders"` RestrictedGuilds []discord.GuildID `json:"restricted_guilds"` FriendSourceFlags FriendSourceFlags `json:"friend_source_flags"` Status discord.Status `json:"status"` CustomStatus *CustomUserStatus `json:"custom_status"` } // CustomUserStatus is the custom user status that allows setting an emoji // and a piece of text on each user. CustomUserStatus struct { Text string `json:"text"` ExpiresAt discord.Timestamp `json:"expires_at,omitempty"` EmojiID discord.EmojiID `json:"emoji_id,string"` EmojiName string `json:"emoji_name"` } // UserGuildSetting stores the settings for a single guild. It is // undocumented. UserGuildSetting struct { GuildID discord.GuildID `json:"guild_id"` SuppressRoles bool `json:"suppress_roles"` SuppressEveryone bool `json:"suppress_everyone"` Muted bool `json:"muted"` MuteConfig *UserMuteConfig `json:"mute_config"` MobilePush bool `json:"mobile_push"` Notifications UserNotification `json:"message_notifications"` ChannelOverrides []UserChannelOverride `json:"channel_overrides"` } // A UserChannelOverride struct describes a channel settings override for a // users guild settings. UserChannelOverride struct { Muted bool `json:"muted"` MuteConfig *UserMuteConfig `json:"mute_config"` Notifications UserNotification `json:"message_notifications"` ChannelID discord.ChannelID `json:"channel_id"` } // UserMuteConfig seems to describe the mute settings. It belongs to the // UserGuildSettingEntry and UserChannelOverride structs and is // undocumented. UserMuteConfig struct { SelectedTimeWindow int `json:"selected_time_window"` EndTime discord.Timestamp `json:"end_time"` } // GuildFolder holds a single folder that you see in the left guild panel. GuildFolder struct { Name string `json:"name"` ID GuildFolderID `json:"id"` GuildIDs []discord.GuildID `json:"guild_ids"` Color discord.Color `json:"color"` } // FriendSourceFlags describes sources that friend requests could be sent // from. It belongs to the UserSettings struct and is undocumented. FriendSourceFlags struct { All bool `json:"all,omitempty"` MutualGuilds bool `json:"mutual_guilds,omitempty"` MutualFriends bool `json:"mutual_friends,omitempty"` } ) // UserNotification is the notification setting for a channel or guild. type UserNotification uint8 const ( AllNotifications UserNotification = iota OnlyMentions NoNotifications GuildDefaults ) // GuildFolderID is possibly a snowflake. It can also be 0 (null) or a low // number of unknown significance. type GuildFolderID int64 func (g *GuildFolderID) UnmarshalJSON(b []byte) error { var body = string(b) if body == "null" { return nil } body = strings.Trim(body, `"`) u, err := strconv.ParseInt(body, 10, 64) if err != nil { return err } *g = GuildFolderID(u) return nil } func (g GuildFolderID) MarshalJSON() ([]byte, error) { if g == 0 { return []byte("null"), nil } return []byte(strconv.FormatInt(int64(g), 10)), nil } // ReadySupplementalEvent is a dispatch event for READY_SUPPLEMENTAL. It is an // undocumented event. For now, this event is never used, and its usage have yet // been discovered. type ReadySupplementalEvent struct { Guilds []GuildCreateEvent `json:"guilds"` // only have ID and VoiceStates MergedMembers [][]SupplementalMember `json:"merged_members"` MergedPresences MergedPresences `json:"merged_presences"` } // ReadySupplemental event structs. type ( // SupplementalMember is the struct for a member in the MergedMembers field // of ReadySupplementalEvent. It has slight differences to discord.Member. SupplementalMember struct { UserID discord.UserID `json:"user_id"` Nick string `json:"nick,omitempty"` RoleIDs []discord.RoleID `json:"roles"` GuildID discord.GuildID `json:"guild_id,omitempty"` IsPending bool `json:"pending,omitempty"` HoistedRole discord.RoleID `json:"hoisted_role"` Mute bool `json:"mute"` Deaf bool `json:"deaf"` // Joined specifies when the user joined the guild. Joined discord.Timestamp `json:"joined_at"` // BoostedSince specifies when the user started boosting the guild. BoostedSince discord.Timestamp `json:"premium_since,omitempty"` } // MergedPresences is the struct for presences of guilds' members and // friends. It is undocumented. MergedPresences struct { Guilds [][]SupplementalPresence `json:"guilds"` Friends []SupplementalPresence `json:"friends"` } // SupplementalPresence is a single presence for either a guild member or // friend. It is used in MergedPresences and is undocumented. SupplementalPresence struct { UserID discord.UserID `json:"user_id"` // Status is either "idle", "dnd", "online", or "offline". Status discord.Status `json:"status"` // Activities are the user's current activities. Activities []discord.Activity `json:"activities"` // ClientStaus is the user's platform-dependent status. ClientStatus discord.ClientStatus `json:"client_status"` // LastModified is only present in Friends. LastModified discord.UnixMsTimestamp `json:"last_modified,omitempty"` } ) // ConvertSupplementalMembers converts a SupplementalMember to a regular Member. func ConvertSupplementalMembers(sms []SupplementalMember) []discord.Member { members := make([]discord.Member, len(sms)) for i, sm := range sms { members[i] = discord.Member{ User: discord.User{ID: sm.UserID}, Nick: sm.Nick, RoleIDs: sm.RoleIDs, Joined: sm.Joined, BoostedSince: sm.BoostedSince, Deaf: sm.Deaf, Mute: sm.Mute, IsPending: sm.IsPending, } } return members } // ConvertSupplementalPresences converts a SupplementalPresence to a regular // Presence with an empty GuildID. func ConvertSupplementalPresences(sps []SupplementalPresence) []discord.Presence { presences := make([]discord.Presence, len(sps)) for i, sp := range sps { presences[i] = discord.Presence{ User: discord.User{ID: sp.UserID}, Status: sp.Status, Activities: sp.Activities, ClientStatus: sp.ClientStatus, } } return presences } // GuildScheduledEventCreateEvent is a dispatch event. // // https://discord.com/developers/docs/topics/gateway#guild-scheduled-event-create type GuildScheduledEventCreateEvent struct { discord.GuildScheduledEvent } // GuildScheduledEventUpdateEvent is a dispatch event. // // https://discord.com/developers/docs/topics/gateway#guild-scheduled-event-update type GuildScheduledEventUpdateEvent struct { discord.GuildScheduledEvent } // GuildScheduledEventDeleteEvent is a dispatch event. // // https://discord.com/developers/docs/topics/gateway#guild-scheduled-event-delete type GuildScheduledEventDeleteEvent struct { discord.GuildScheduledEvent } // GuildScheduledEventUserAddEvent is a dispatch event. // // https://discord.com/developers/docs/topics/gateway#guild-scheduled-event-user-add type GuildScheduledEventUserAddEvent struct { // EventID is the id of the scheduled event EventID discord.EventID `json:"guild_scheduled_event_id"` // UserID is the id of the user being added UserID discord.UserID `json:"user_id"` // GuildID is the id of where the scheduled event belongs GuildID discord.GuildID `json:"guild_id"` } // GuildScheduledEventUserRemoveEvent is a dispatch event. // // https://discord.com/developers/docs/topics/gateway#guild-scheduled-event-user-remove type GuildScheduledEventUserRemoveEvent struct { // EventID is the id of the scheduled event EventID discord.EventID `json:"guild_scheduled_event_id"` // UserID is the id of the user being removed UserID discord.UserID `json:"user_id"` // GuildID is the id of where the scheduled event belongs GuildID discord.GuildID `json:"guild_id"` }