package defaultstore import ( "sync" "github.com/diamondburned/arikawa/v3/discord" "github.com/diamondburned/arikawa/v3/state/store" ) type Guild struct { mut sync.RWMutex guilds map[discord.GuildID]discord.Guild } var _ store.GuildStore = (*Guild)(nil) func NewGuild() *Guild { return &Guild{ guilds: map[discord.GuildID]discord.Guild{}, } } func (s *Guild) Reset() error { s.mut.Lock() defer s.mut.Unlock() s.guilds = map[discord.GuildID]discord.Guild{} return nil } func (s *Guild) Guild(id discord.GuildID) (*discord.Guild, error) { s.mut.RLock() defer s.mut.RUnlock() g, ok := s.guilds[id] if ok { return &g, nil } return nil, store.ErrNotFound } func (s *Guild) Guilds() ([]discord.Guild, error) { s.mut.RLock() defer s.mut.RUnlock() if len(s.guilds) == 0 { return nil, store.ErrNotFound } var gs = make([]discord.Guild, 0, len(s.guilds)) for _, g := range s.guilds { gs = append(gs, g) } return gs, nil } func (s *Guild) GuildSet(guild *discord.Guild, update bool) error { cpy := *guild s.mut.Lock() if _, ok := s.guilds[guild.ID]; !ok || update { s.guilds[guild.ID] = cpy } s.mut.Unlock() return nil } func (s *Guild) GuildRemove(id discord.GuildID) error { s.mut.Lock() delete(s.guilds, id) s.mut.Unlock() return nil }