package voicegateway import ( "fmt" "sync" "github.com/diamondburned/arikawa/v2/utils/json" "github.com/diamondburned/arikawa/v2/utils/wsutil" "github.com/pkg/errors" ) // OPCode represents a Discord Gateway Gateway operation code. type OPCode = wsutil.OPCode const ( IdentifyOP OPCode = 0 // send SelectProtocolOP OPCode = 1 // send ReadyOP OPCode = 2 // receive HeartbeatOP OPCode = 3 // send SessionDescriptionOP OPCode = 4 // receive SpeakingOP OPCode = 5 // send/receive HeartbeatAckOP OPCode = 6 // receive ResumeOP OPCode = 7 // send HelloOP OPCode = 8 // receive ResumedOP OPCode = 9 // receive // ClientDisconnectOP OPCode = 13 // receive ) func (c *Gateway) HandleOP(op *wsutil.OP) error { switch op.Code { // Gives information required to make a UDP connection case ReadyOP: if err := unmarshalMutex(op.Data, &c.ready, &c.mutex); err != nil { return errors.Wrap(err, "failed to parse READY event") } // Gives information about the encryption mode and secret key for sending voice packets case SessionDescriptionOP: // ? // Already handled by Session. // Someone started or stopped speaking. case SpeakingOP: // ? // TODO: handler in Session // Heartbeat response from the server case HeartbeatAckOP: c.EventLoop.Echo() // Hello server, we hear you! :) case HelloOP: // ? // Already handled on initial connection. // Server is saying the connection was resumed, no data here. case ResumedOP: wsutil.WSDebug("Gateway connection has been resumed.") default: return fmt.Errorf("unknown OP code %d", op.Code) } return nil } func unmarshalMutex(d []byte, v interface{}, m *sync.RWMutex) error { m.Lock() err := json.Unmarshal(d, v) m.Unlock() return err }