package state import ( "errors" "github.com/diamondburned/arikawa/discord" "github.com/diamondburned/arikawa/gateway" ) // Store is the state storage. It should handle mutex itself, and it should only // concern itself with the local state. type Store interface { StoreGetter StoreModifier } // All methods in StoreGetter will be wrapped by the State. If the State can't // find anything in the storage, it will call the API itself and automatically // add what's missing into the storage. // // Methods that return with a slice should pay attention to race conditions that // would mutate the underlying slice (and as a result the returned slice as // well). The best way to avoid this is to copy the whole slice, like // DefaultStore does. type StoreGetter interface { Me() (*discord.User, error) // Channel should check for both DM and guild channels. Channel(id discord.Snowflake) (*discord.Channel, error) Channels(guildID discord.Snowflake) ([]discord.Channel, error) PrivateChannels() ([]discord.Channel, error) Emoji(guildID, emojiID discord.Snowflake) (*discord.Emoji, error) Emojis(guildID discord.Snowflake) ([]discord.Emoji, error) Guild(id discord.Snowflake) (*discord.Guild, error) Guilds() ([]discord.Guild, error) Member(guildID, userID discord.Snowflake) (*discord.Member, error) Members(guildID discord.Snowflake) ([]discord.Member, error) Message(channelID, messageID discord.Snowflake) (*discord.Message, error) Messages(channelID discord.Snowflake) ([]discord.Message, error) MaxMessages() int // used to know if the state is filled or not. // These don't get fetched from the API, it's Gateway only. Presence(guildID, userID discord.Snowflake) (*discord.Presence, error) Presences(guildID discord.Snowflake) ([]discord.Presence, error) Role(guildID, roleID discord.Snowflake) (*discord.Role, error) Roles(guildID discord.Snowflake) ([]discord.Role, error) } type StoreModifier interface { MyselfSet(me *discord.User) error // ChannelSet should switch on Type to know if it's a private channel or // not. ChannelSet(*discord.Channel) error ChannelRemove(*discord.Channel) error // EmojiSet should delete all old emojis before setting new ones. EmojiSet(guildID discord.Snowflake, emojis []discord.Emoji) error GuildSet(*discord.Guild) error GuildRemove(id discord.Snowflake) error MemberSet(guildID discord.Snowflake, member *discord.Member) error MemberRemove(guildID, userID discord.Snowflake) error MessageSet(*discord.Message) error MessageRemove(channelID, messageID discord.Snowflake) error PresenceSet(guildID discord.Snowflake, presence *discord.Presence) error PresenceRemove(guildID, userID discord.Snowflake) error RoleSet(guildID discord.Snowflake, role *discord.Role) error RoleRemove(guildID, roleID discord.Snowflake) error // This should reset all the state to zero/null. Reset() error } // ErrStoreNotFound is an error that a store can use to return when something // isn't in the storage. There is no strict restrictions on what uses this (the // default one does, though), so be advised. var ErrStoreNotFound = errors.New("item not found in store") // Helper functions func handleGuildCreate(s *State, guild *gateway.GuildCreateEvent) { if err := s.Store.GuildSet(&guild.Guild); err != nil { s.stateErr(err, "Failed to set guild in Ready") } // Handle guild emojis if guild.Emojis != nil { if err := s.Store.EmojiSet(guild.ID, guild.Emojis); err != nil { s.stateErr(err, "Failed to set guild emojis") } } // Handle guild member for i := range guild.Members { if err := s.Store.MemberSet(guild.ID, &guild.Members[i]); err != nil { s.stateErr(err, "Failed to set guild member in Ready") } } // Handle guild channels for i := range guild.Channels { if err := s.Store.ChannelSet(&guild.Channels[i]); err != nil { s.stateErr(err, "Failed to set guild channel in Ready") } } // Handle guild presences for i := range guild.Presences { if err := s.Store.PresenceSet(guild.ID, &guild.Presences[i]); err != nil { s.stateErr(err, "Failed to set guild presence in Ready") } } }