package arguments import ( "errors" "regexp" "unicode/utf16" ) var ( EmojiRegex = regexp.MustCompile(`<(a?):(.+?):(\d+)>`) ErrInvalidEmoji = errors.New("Invalid emoji") ) type Emoji struct { ID string Custom bool Name string Animated bool } func (e Emoji) APIString() string { if !e.Custom { return e.ID } return e.Name + ":" + e.ID } func (e Emoji) String() string { if !e.Custom { return e.ID } if e.Animated { return "" } else { return "<:" + e.Name + ":" + e.ID + ">" } } func (e Emoji) URL() string { if !e.Custom { return "" } base := "https://cdn.discordapp.com/emojis/" + e.ID if e.Animated { return base + ".gif" } else { return base + ".png" } } func (e *Emoji) Parse(arg string) error { // Check if Unicode emoji if stringIsEmojiOnly(arg) { e.ID = arg e.Custom = false return nil } var matches = EmojiRegex.FindStringSubmatch(arg) if len(matches) != 4 { return ErrInvalidEmoji } e.Custom = true e.Animated = matches[1] == "a" e.Name = matches[2] e.ID = matches[3] return nil } func stringIsEmojiOnly(emoji string) bool { runes := []rune(emoji) // Slice of runes is 2, since some emojis have 2 runes. if len(runes) > 2 { return false } return emojiRune(runes[0]) } var surrogates = [...][2]rune{ // [0] from, [1] to {utf16.DecodeRune(0xD83C, 0xD000), utf16.DecodeRune(0xD83C, 0xDFFF)}, {utf16.DecodeRune(0xD83E, 0xD000), utf16.DecodeRune(0xD83E, 0xDFFF)}, {utf16.DecodeRune(0xD83F, 0xD000), utf16.DecodeRune(0xD83F, 0xDFFF)}, } func emojiRune(r rune) bool { b := r == '\u00a9' || r == '\u00ae' || (r >= '\u2000' && r <= '\u3300') if b { return true } for _, surrogate := range surrogates { if surrogate[0] <= r && r <= surrogate[1] { return true } } return false }