package discord import ( "fmt" "github.com/diamondburned/arikawa/v3/utils/json" "github.com/pkg/errors" ) // ComponentType is the type of a component. type ComponentType uint const ( _ ComponentType = iota ActionRowComponentType ButtonComponentType SelectComponentType ) // String formats Type's name as a string. func (t ComponentType) String() string { switch t { case ActionRowComponentType: return "ActionRow" case ButtonComponentType: return "Button" case SelectComponentType: return "Select" default: return fmt.Sprintf("ComponentType(%d)", int(t)) } } // ContainerComponents is primarily used for unmarshaling. It is the top-level // type for component lists. type ContainerComponents []ContainerComponent // UnmarshalJSON unmarshals JSON into the component. It does type-checking and // will only accept container components. func (c *ContainerComponents) UnmarshalJSON(b []byte) error { var jsons []json.Raw if err := json.Unmarshal(b, &jsons); err != nil { return err } *c = make([]ContainerComponent, len(jsons)) for i, b := range jsons { p, err := ParseComponent(b) if err != nil { return err } cc, ok := p.(ContainerComponent) if !ok { return fmt.Errorf("expected container, got %T", p) } (*c)[i] = cc } return nil } // Component is a component that can be attached to an interaction response. A // Component is either an InteractiveComponent or a ContainerComponent. See // those appropriate types for more information. // // The following types satisfy this interface: // // - *ActionRowComponent // - *ButtonComponent // - *SelectComponent // type Component interface { // Type returns the type of the underlying component. Type() ComponentType _cmp() } // InteractiveComponent extends the Component for components that are // interactible, or components that aren't containers (like ActionRow). This is // useful for ActionRow to type-check that no nested ActionRows are allowed. // // The following types satisfy this interface: // // - *ButtonComponent // - *SelectComponent // type InteractiveComponent interface { Component // ID returns the ID of the underlying component. ID() ComponentID _icp() } // ContainerComponent is the opposite of InteractiveComponent: it describes // components that only contain other components. The only component that // satisfies that is ActionRow. // // The following types satisfy this interface: // // - *ActionRowComponent // type ContainerComponent interface { Component _ctn() } // NewComponent returns a new Component from the given type that's matched with // the global ComponentFunc map. If the type is unknown, then Unknown is used. func ParseComponent(b []byte) (Component, error) { var t struct { Type ComponentType } if err := json.Unmarshal(b, &t); err != nil { return nil, errors.Wrap(err, "failed to unmarshal component type") } var c Component switch t.Type { case ActionRowComponentType: c = &ActionRowComponent{} case ButtonComponentType: c = &ButtonComponent{} case SelectComponentType: c = &SelectComponent{} default: c = &UnknownComponent{typ: t.Type} } if err := json.Unmarshal(b, c); err != nil { return nil, errors.Wrap(err, "failed to unmarshal component body") } return c, nil } // ActionRow is a row of components at the bottom of a message. Its type, // InteractiveComponent, ensures that only non-ActionRow components are allowed // on it. type ActionRowComponent []InteractiveComponent // Components wraps the given list of components inside ActionRows if it's not // already in one. This is a convenient function that wraps components inside // ActionRows for the user. It panics if any of the action rows have nested // action rows in them. // // Here's an example of how to use it: // // discord.Components( // discord.TextButtonComponent("Hello, world!"), // discord.Components( // discord.TextButtonComponent("Hello!"), // discord.TextButtonComponent("Delete."), // ), // ) // func Components(components ...Component) ContainerComponents { new := make([]ContainerComponent, len(components)) for i, comp := range components { cc, ok := comp.(ContainerComponent) if !ok { // Wrap. We're asserting that comp is either a ContainerComponent or // an InteractiveComponent. Neither would be a bug, therefore panic. cc = &ActionRowComponent{comp.(InteractiveComponent)} } new[i] = cc } return new } // ComponentsPtr returns the pointer to Components' return. This is a // convenient function. func ComponentsPtr(components ...Component) *ContainerComponents { v := Components(components...) return &v } // Type implements the Component interface. func (a *ActionRowComponent) Type() ComponentType { return ActionRowComponentType } func (a *ActionRowComponent) _cmp() {} func (a *ActionRowComponent) _ctn() {} // MarshalJSON marshals the action row in the format Discord expects. func (a *ActionRowComponent) MarshalJSON() ([]byte, error) { var actionRow struct { Type ComponentType `json:"type"` Components *[]InteractiveComponent `json:"components"` } actionRow.Components = (*[]InteractiveComponent)(a) actionRow.Type = a.Type() return json.Marshal(actionRow) } // UnmarshalJSON unmarshals JSON into the components. It does type-checking and // will only accept interactive components. func (a *ActionRowComponent) UnmarshalJSON(b []byte) error { var row struct { Components []json.Raw `json:"components"` } if err := json.Unmarshal(b, &row); err != nil { return err } *a = make(ActionRowComponent, len(row.Components)) for i, b := range row.Components { p, err := ParseComponent(b) if err != nil { return errors.Wrapf(err, "failed to parse component %d", i) } ic, ok := p.(InteractiveComponent) if !ok { return fmt.Errorf("expected interactive, got %T", p) } (*a)[i] = ic } return nil } // ComponentID is the type for a component's custom ID. It is NOT a snowflake, // but rather a user-defined opaque string. type ComponentID string // ComponentEmoji is the emoji displayed on the button before the text. For more // information, see Emoji. type ComponentEmoji struct { ID EmojiID `json:"id,omitempty"` Name string `json:"name,omitempty"` Animated bool `json:"animated,omitempty"` } // ButtonComponentStyle is the style to display a button in. Use one of the // ButtonStyle constructor functions. type ButtonComponentStyle interface { style() int } type basicButtonStyle int func (s basicButtonStyle) style() int { return int(s) } const ( _ basicButtonStyle = iota primaryButtonStyle secondaryButtonStyle successButtonStyle dangerButtonStyle linkButtonStyleNum basicButtonStyleLen ) // PrimaryButtonStyle is a style for a blurple button. func PrimaryButtonStyle() ButtonComponentStyle { return primaryButtonStyle } // SecondaryButtonStyle is a style for a grey button. func SecondaryButtonStyle() ButtonComponentStyle { return secondaryButtonStyle } // SuccessButtonStyle is a style for a green button. func SuccessButtonStyle() ButtonComponentStyle { return successButtonStyle } // DangerButtonStyle is a style for a red button. func DangerButtonStyle() ButtonComponentStyle { return dangerButtonStyle } type linkButtonStyle URL func (s linkButtonStyle) style() int { return int(linkButtonStyleNum) } // LinkButtonStyle is a button style that navigates to a URL. func LinkButtonStyle(url URL) ButtonComponentStyle { return linkButtonStyle(url) } // Button is a clickable button that may be added to an interaction // response. type ButtonComponent struct { // Style is one of the button styles. Style ButtonComponentStyle `json:"style"` // CustomID attached to InteractionCreate event when clicked. CustomID ComponentID `json:"custom_id,omitempty"` // Label is the text that appears on the button. It can have maximum 100 // characters. Label string `json:"label,omitempty"` // Emoji should have Name, ID and Animated filled. Emoji *ComponentEmoji `json:"emoji,omitempty"` // Disabled determines whether the button is disabled. Disabled bool `json:"disabled,omitempty"` } // TextButtonComponent creates a new button with the given label used for the label and // the custom ID. func TextButtonComponent(style ButtonComponentStyle, label string) ButtonComponent { return ButtonComponent{ Style: style, Label: label, CustomID: ComponentID(label), } } // ID implements the Component interface. func (b *ButtonComponent) ID() ComponentID { return b.CustomID } // Type implements the Component interface. func (b *ButtonComponent) Type() ComponentType { return ButtonComponentType } func (b *ButtonComponent) _cmp() {} func (b *ButtonComponent) _icp() {} // MarshalJSON marshals the button in the format Discord expects. func (b *ButtonComponent) MarshalJSON() ([]byte, error) { if b.Style == nil { b.Style = PrimaryButtonStyle() // Sane default for button. } type button ButtonComponent type Msg struct { *button Type ComponentType `json:"type"` Style int `json:"style"` URL URL `json:"url,omitempty"` } msg := Msg{ Type: ButtonComponentType, Style: b.Style.style(), button: (*button)(b), } if link, ok := b.Style.(linkButtonStyle); ok { msg.URL = URL(link) } return json.Marshal(msg) } // UnmarshalJSON unmarshals a component JSON into the button. It does NOT do // type-checking; use ParseComponent for that. func (b *ButtonComponent) UnmarshalJSON(j []byte) error { type button ButtonComponent msg := struct { *button Style basicButtonStyle `json:"style"` URL URL `json:"url,omitempty"` }{ button: (*button)(b), } if err := json.Unmarshal(j, &msg); err != nil { return err } if 0 > msg.Style || msg.Style >= basicButtonStyleLen { return fmt.Errorf("unknown button style %d", msg.Style) } switch msg.Style { case linkButtonStyleNum: b.Style = LinkButtonStyle(msg.URL) default: b.Style = msg.Style } return nil } // Select is a clickable button that may be added to an interaction // response. type SelectComponent struct { // Options are the choices in the select. Options []SelectOption `json:"options"` // CustomID is the custom unique ID. CustomID ComponentID `json:"custom_id,omitempty"` // Placeholder is the custom placeholder text if nothing is selected. Max // 100 characters. Placeholder string `json:"placeholder,omitempty"` // ValueLimits is the minimum and maximum number of items that can be // chosen. The default is [1, 1] if ValueLimits is a zero-value. ValueLimits [2]int `json:"-"` // Disabled disables the select if true. Disabled bool `json:"disabled,omitempty"` } // SelectOption is an option in the select component. type SelectOption struct { // Label is the user-facing name of the option. Max 100 characters. Label string `json:"label"` // Value is the internal value that is echoed back to the program. It's // similar to the custom ID. Max 100 characters. Value string `json:"value"` // Description is the additional description of an option. Description string `json:"description,omitempty"` // Emoji is the optional emoji object. Emoji *ComponentEmoji `json:"emoji,omitempty"` // Default will render this option as selected by default if true. Default bool `json:"default,omitempty"` } // ID implements the Component interface. func (s *SelectComponent) ID() ComponentID { return s.CustomID } // Type implements the Component interface. func (s *SelectComponent) Type() ComponentType { return SelectComponentType } func (s *SelectComponent) _cmp() {} func (s *SelectComponent) _icp() {} // MarshalJSON marshals the select in the format Discord expects. func (s *SelectComponent) MarshalJSON() ([]byte, error) { type sel SelectComponent type Msg struct { Type ComponentType `json:"type"` *sel MinValues *int `json:"min_values,omitempty"` MaxValues *int `json:"max_values,omitempty"` } msg := Msg{ Type: SelectComponentType, sel: (*sel)(s), } if s.ValueLimits != [2]int{0, 0} { msg.MinValues = new(int) msg.MaxValues = new(int) *msg.MinValues = s.ValueLimits[0] *msg.MaxValues = s.ValueLimits[1] } return json.Marshal(msg) } // Unknown is reserved for components with unknown or not yet implemented // components types. It can also be used in place of a ComponentInteraction. type UnknownComponent struct { json.Raw id ComponentID typ ComponentType } // ID implements the Component and ComponentInteraction interfaces. func (u *UnknownComponent) ID() ComponentID { return u.id } // Type implements the Component and ComponentInteraction interfaces. func (u *UnknownComponent) Type() ComponentType { return u.typ } // Type implements InteractionData. func (u *UnknownComponent) InteractionType() InteractionDataType { return ComponentInteractionType } func (u *UnknownComponent) resp() {} func (u *UnknownComponent) data() {} func (u *UnknownComponent) _cmp() {} func (u *UnknownComponent) _icp() {}